builders flight: you can fly too far outside the area #5033

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opened 2023-07-30 02:08:24 +00:00 by flux · 7 comments
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Originally posted by @DragonWrangler in #5025

flux: strange because I was still flying 7m outside of my area.

Originally posted by @DragonWrangler in #5025 flux: strange because I was still flying 7m outside of my area.
flux added the
1. kind/bug
label 2023-07-30 02:08:32 +00:00
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i should work on adding the particle effect for the boundary, that will help debug this

i should work on adding the particle effect for the boundary, that will help debug this

if you consider use case of 20x20 building on 20x20 plot where you want to adjust it from outside, it would make sense to have full flight at tool range/block placement range from the boundary, i.e. 4 blocks.

and then either have some extra margin, where there is no flight, but will limit your fall speed, so you won't die, if you accidentally leave the area.

or make it similar to crane item that grants temporary flight in similar manner - it does not allow you to leave the boundary while it is active

if you consider use case of 20x20 building on 20x20 plot where you want to adjust it from outside, it would make sense to have full flight at tool range/block placement range from the boundary, i.e. 4 blocks. and then either have some extra margin, where there is no flight, but will limit your fall speed, so you won't die, if you accidentally leave the area. or make it similar to crane item that grants temporary flight in similar manner - it does not allow you to leave the boundary while it is active
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or make it similar to crane item that grants temporary flight in similar manner - it does not allow you to leave the boundary while it is active

there's no way to tell whether the player has flight enabled on their client, so they'd end up stuck inside their protection area for 72 in-game hours.

> or make it similar to crane item that grants temporary flight in similar manner - it does not allow you to leave the boundary while it is active there's no way to tell whether the player has flight enabled on their client, so they'd end up stuck inside their protection area for 72 in-game hours.

the crane solves that by having a button - toggling on enables flight and restricts movement to area, toggling off disables flight and removes boundary restriction

the crane solves that by having a button - toggling on enables flight and restricts movement to area, toggling off disables flight and removes boundary restriction
flux added this to the flux's TODO list project 2023-07-30 17:04:07 +00:00
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the crane solves that by having a button - toggling on enables flight and restricts movement to area, toggling off disables flight and removes boundary restriction

sure. it's a very different mechanic. we discussed the crane when designing builders' flight, and opted to do it differently.

> the crane solves that by having a button - toggling on enables flight and restricts movement to area, toggling off disables flight and removes boundary restriction sure. it's a very different mechanic. we discussed the crane when designing builders' flight, and opted to do it differently.
flux added the
5. result/cannot reproduce
label 2023-08-03 21:48:36 +00:00
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i implemented the boundary particles, and verified that players can't fly more than 5 nodes from the edge of their protection area.

i implemented the boundary particles, and verified that players can't fly more than 5 nodes from the edge of their protection area.
flux closed this issue 2023-08-03 21:49:09 +00:00
flux added
1. kind/balancing
and removed
1. kind/bug
5. result/cannot reproduce
labels 2023-08-13 22:40:14 +00:00
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Member

the issue is that apparently the setting yl_statuseffects:builders_flight:area_check_radius is set to 7, which is more than the default 5.

the issue is that apparently the setting `yl_statuseffects:builders_flight:area_check_radius` is set to 7, which is more than the default 5.
flux reopened this issue 2023-08-13 22:41:42 +00:00
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Reference: your-land/bugtracker#5033
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