AliasAlreadyTaken reports: Make the city shields equippab ... #4646

Open
opened 2023-05-31 05:23:29 +00:00 by yourland-report · 5 comments

AliasAlreadyTaken reports a bug:

Make the city shields equippable or at least craft into equippable shields

Player position:

{
	x = 2160.1140136719,
	y = 15.5,
	z = 1112.1710205078
}

Player look:

{
	x = -0.60464823246002,
	y = 0.15953661501408,
	z = 0.7803515791893
}

Player information:

{
	min_jitter = 0,
	max_jitter = 0.41899999976158,
	avg_jitter = 0,
	connection_uptime = 22573,
	patch = 0,
	minor = 8,
	formspec_version = 6,
	protocol_version = 42,
	major = 5,
	state = "Active",
	version_string = "5.8.0-yl_dev-8cd129604",
	serialization_version = 29,
	lang_code = "de",
	max_rtt = 0.4379999935627,
	ip_version = 6,
	min_rtt = 0.017000000923872,
	avg_rtt = 0.01799999922514
}

Player meta:

{
	fields = {
		arenalib_infobox_arenaID = "0",
		played_time = "82132880",
		digged_nodes = "139962",
		placed_nodes = "180503",
		died = "1590",
		crafted = "4778",
		["sethome:home"] = "(1983.4349365234,17.5,1183.5950927734)",
		["3d_armor_inventory"] = "return {\"\", \"\", \"\", \"\", \"\", \"\"}",
		punch_count = "63885",
		["stamina:poisoned"] = "no",
		["stamina:level"] = "0",
		lagometer = "1",
		["petz:werewolf"] = "0",
		team = "STAFF",
		["petz:lycanthropy"] = "0",
		["petz:old_override_table"] = "return {[\"speed\"] = 1, [\"new_move\"] = true, [\"sneak_glitch\"] = false, [\"gravity\"] = 1, [\"jump\"] = 1, [\"sneak\"] = true}",
		repellant = "0",
		yl_commons_thankyou = "1031",
		["stamina:exhaustion"] = "135.5",
		szutil_watch = "return {}",
		["arena_lib_editor.spawner_ID"] = "0",
		inflicted_damage = "2872254",
		["ocean_build.last_warning"] = "1.67421e+09",
		["ocean_build.forbidden"] = "true",
		["ocean_build.ocean_built"] = "12",
		["signslib:pos"] = "(2570,44,436)",
		["ethereal:fly_timer"] = "-99",
		hud_state = "on",
		yl_audio_state = "off",
		partychat = "party",
		["arena_lib_editor.players_number"] = "0",
		xp = "0",
		bitten = "0",
		yl_church = "return {[\"last_death\"] = {[\"z\"] = 1710, [\"x\"] = 2032, [\"y\"] = 34}, [\"last_death_portal\"] = 1683839371, [\"last_heal\"] = 1683837139}",
		["petz:werewolf_clan_idx"] = "4",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}",
		yl_commons_player_joined = "1685488043",
		xp_redo_hud_color = "0xFFFF00",
		["petz:werewolf_vignette_id"] = "19",
		arenalib_watchID = "0",
		["arena_lib_editor.team_ID"] = "0"
	}
}

Log identifier


[MOD] yl_report log identifier = Q4iNf8zzhwkK7mc3k02ajUxZVnE1Nwf0

Profiler save:

profile-20230531T052329.json_prettyEE

Status:

# Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 1d 6min 14s | max lag: 0.358s | clients (16/52): 9T9, AliasAlreadyTaken, Bailiff, daydream, Dirac, dukela, evil123, Flippster, flux, HorusDamocles, labrat, Neon_, Penelopee, Qualia, rheo, Service

Teleport command:

/teleport xyz 2160 16 1112

Compass command:

/give_compass Construction Q4iNf8zzhwkK7mc3k02ajUxZVnE1Nwf0 D2691E 2160 16 1112
AliasAlreadyTaken reports a bug: > Make the city shields equippable or at least craft into equippable shields Player position: ``` { x = 2160.1140136719, y = 15.5, z = 1112.1710205078 } ``` Player look: ``` { x = -0.60464823246002, y = 0.15953661501408, z = 0.7803515791893 } ``` Player information: ``` { min_jitter = 0, max_jitter = 0.41899999976158, avg_jitter = 0, connection_uptime = 22573, patch = 0, minor = 8, formspec_version = 6, protocol_version = 42, major = 5, state = "Active", version_string = "5.8.0-yl_dev-8cd129604", serialization_version = 29, lang_code = "de", max_rtt = 0.4379999935627, ip_version = 6, min_rtt = 0.017000000923872, avg_rtt = 0.01799999922514 } ``` Player meta: ``` { fields = { arenalib_infobox_arenaID = "0", played_time = "82132880", digged_nodes = "139962", placed_nodes = "180503", died = "1590", crafted = "4778", ["sethome:home"] = "(1983.4349365234,17.5,1183.5950927734)", ["3d_armor_inventory"] = "return {\"\", \"\", \"\", \"\", \"\", \"\"}", punch_count = "63885", ["stamina:poisoned"] = "no", ["stamina:level"] = "0", lagometer = "1", ["petz:werewolf"] = "0", team = "STAFF", ["petz:lycanthropy"] = "0", ["petz:old_override_table"] = "return {[\"speed\"] = 1, [\"new_move\"] = true, [\"sneak_glitch\"] = false, [\"gravity\"] = 1, [\"jump\"] = 1, [\"sneak\"] = true}", repellant = "0", yl_commons_thankyou = "1031", ["stamina:exhaustion"] = "135.5", szutil_watch = "return {}", ["arena_lib_editor.spawner_ID"] = "0", inflicted_damage = "2872254", ["ocean_build.last_warning"] = "1.67421e+09", ["ocean_build.forbidden"] = "true", ["ocean_build.ocean_built"] = "12", ["signslib:pos"] = "(2570,44,436)", ["ethereal:fly_timer"] = "-99", hud_state = "on", yl_audio_state = "off", partychat = "party", ["arena_lib_editor.players_number"] = "0", xp = "0", bitten = "0", yl_church = "return {[\"last_death\"] = {[\"z\"] = 1710, [\"x\"] = 2032, [\"y\"] = 34}, [\"last_death_portal\"] = 1683839371, [\"last_heal\"] = 1683837139}", ["petz:werewolf_clan_idx"] = "4", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}", yl_commons_player_joined = "1685488043", xp_redo_hud_color = "0xFFFF00", ["petz:werewolf_vignette_id"] = "19", arenalib_watchID = "0", ["arena_lib_editor.team_ID"] = "0" } } ``` Log identifier ``` [MOD] yl_report log identifier = Q4iNf8zzhwkK7mc3k02ajUxZVnE1Nwf0 ``` Profiler save: ``` profile-20230531T052329.json_prettyEE ``` Status: ``` # Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 1d 6min 14s | max lag: 0.358s | clients (16/52): 9T9, AliasAlreadyTaken, Bailiff, daydream, Dirac, dukela, evil123, Flippster, flux, HorusDamocles, labrat, Neon_, Penelopee, Qualia, rheo, Service ``` Teleport command: ``` /teleport xyz 2160 16 1112 ``` Compass command: ``` /give_compass Construction Q4iNf8zzhwkK7mc3k02ajUxZVnE1Nwf0 D2691E 2160 16 1112 ```
AliasAlreadyTaken was assigned by yourland-report 2023-05-31 05:23:29 +00:00
AliasAlreadyTaken added the
1. kind/enhancement
label 2023-05-31 05:34:10 +00:00
AliasAlreadyTaken added this to the 1.2 Cities and Invasions milestone 2023-05-31 05:34:13 +00:00
flux added the
3. source/art
label 2023-05-31 15:36:22 +00:00
Member

what would the stats of a city shield be?

what would the stats of a city shield be?

Would be nice if you could put it like a cover on "normal" shields. So that you could have the stats of the normal ones but the looks of a city shield. Otherwise, I don't see much use for city shields other than festivities.

Would be nice if you could put it like a cover on "normal" shields. So that you could have the stats of the normal ones but the looks of a city shield. Otherwise, I don't see much use for city shields other than festivities.
Member

Would be nice if you could put it like a cover on "normal" shields. So that you could have the stats of the normal ones but the looks of a city shield. Otherwise, I don't see much use for city shields other than festivities.

there's some previous discussion of aesthetic armor in issue #3100

> Would be nice if you could put it like a cover on "normal" shields. So that you could have the stats of the normal ones but the looks of a city shield. Otherwise, I don't see much use for city shields other than festivities. there's some previous discussion of aesthetic armor in issue #3100
Member

I'm looking forward to when we can all carry our colorful signs with us. Here are two questions:

  1. What stats will they have, i.e. Level, Healing, Fire? This could be easily answered if you could connect your arbitrary old shield to the coat of arms, with an anvil, the enchantment table or an extra tool or even by an easy recipe.

  2. The shields of 3D-Armour have different shapes. Will our new shields exclusively have the previous coat of arms? Which would be ok for me, but maybe there would be more options?

I'm looking forward to when we can all carry our colorful signs with us. Here are two questions: 1. What stats will they have, i.e. Level, Healing, Fire? This could be easily answered if you could connect your arbitrary old shield to the coat of arms, with an anvil, the enchantment table or an extra tool or even by an easy recipe. 2. The shields of 3D-Armour have different shapes. Will our new shields exclusively have the previous coat of arms? Which would be ok for me, but maybe there would be more options?
  1. The stats of a city shield will be close or equal to a steel shield. Currently you can craft a city shield to equippable and back.

  2. The equippable shields will look pretty much the same as when they are displayed on a wall, there are no different shapes planned. Yes, when an equippable shield is crafted from a city shield, it will display exactly this coat of arms.

The current attempt is in https://gitea.your-land.de/your-land/castle_shields/src/branch/feature_wearable_cityshields which works fine if there's no skinsdb, but with skins DB there's something wrong still.

1. The stats of a city shield will be close or equal to a steel shield. Currently you can craft a city shield to equippable and back. 2. The equippable shields will look pretty much the same as when they are displayed on a wall, there are no different shapes planned. Yes, when an equippable shield is crafted from a city shield, it will display exactly this coat of arms. The current attempt is in https://gitea.your-land.de/your-land/castle_shields/src/branch/feature_wearable_cityshields which works fine if there's no skinsdb, but with skins DB there's something wrong still.
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Reference: your-land/bugtracker#4646
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