Suggestion: Scaffolding mod (for Builders) #3446

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opened 2023-01-04 07:34:07 +00:00 by sherkhan30452 · 5 comments

Suggesting:

Scaffolding for Builders

Reason:

  1. An better alternative to ladders which helps in removing scaffolding after construction is complete by just removing the bottom which is not possible with ladders. (Yes said with experience and died lot of times tring to remove ladders from top even placing cushion on the bottom)

  2. 2D Ladders doesn't support sideways without first placing a dirt block (which takes extra resources.

Why should we implement it?

Since Builder flight (ref #3401 and #3098) is yet to be made available (that is in discussion phase whether players abuse the power during battle) this alternative can be used instead without overpowering the user

Does it go with the YL theme?

Yes. ref https://www.cambridgescaffolding.com/the-history-of-scaffolding

image

Scaffolding

Adds wooden and Iron scaffolding.

https://content.minetest.net/packages/Semmett9/scaffolding/

About the Mod

Getting sick of using dirt as scaffolding? If so this is the mod for you.

This mod adds Wooden scaffolding and Iron scaffolding to minetest

The wooden and Iron scaffolding allows the player to go up and down like a ladder when the wooden and iron platforms allow you to wall along. If you want to remove the scaffolding just remove one or the bottom blocks to take the whole thing down

Wooden scaffolding is cheap and easy to make. However it can be destroyed by hand

Iron scaffolding needs iron, but it cannot be destroyed by hand, and needs a pick.

A Wrench can be used to reinforce your scaffolding. This will stop a long line of scaffolding to fall down. It you make the scaffolding reinforced you can remove it since reinforced scaffolding dose not make the whole lot fall down.
### Suggesting: Scaffolding for Builders ### Reason: 1) An better alternative to ladders which helps in removing scaffolding after construction is complete by just removing the bottom which is not possible with ladders. (Yes said with experience and died lot of times tring to remove ladders from top even placing cushion on the bottom) 2) 2D Ladders doesn't support sideways without first placing a dirt block (which takes extra resources. ### Why should we implement it? Since **Builder flight** (ref #3401 and #3098) is yet to be made available (*that is in discussion phase whether players abuse the power during battle*) this alternative can be used instead without overpowering the user ### Does it go with the YL theme? Yes. ref https://www.cambridgescaffolding.com/the-history-of-scaffolding ![image](/attachments/652b232d-051c-48d5-9c47-21cfbacf52e7) ### Link and Description of Mod: #### Scaffolding Adds wooden and Iron scaffolding. https://content.minetest.net/packages/Semmett9/scaffolding/ ![](https://content.minetest.net/uploads/fca59df770.jpg) About the Mod Getting sick of using dirt as scaffolding? If so this is the mod for you. This mod adds Wooden scaffolding and Iron scaffolding to minetest The wooden and Iron scaffolding allows the player to go up and down like a ladder when the wooden and iron platforms allow you to wall along. **If you want to remove the scaffolding just remove one or the bottom blocks to take the whole thing down** **Wooden scaffolding** is cheap and easy to make. However it can be destroyed by hand **Iron scaffolding needs** iron, but it cannot be destroyed by hand, and **needs a pick.** A Wrench can be used to reinforce your scaffolding. This will stop a long line of scaffolding to fall down. It you make the scaffolding reinforced you can remove it since reinforced scaffolding dose not make the whole lot fall down.
Member

Perhaps the scaffolding node from my handle_schematics mod might be of use as well:

minetest.register_node("handle_schematics:support", {
        description = "support structure for buildings",
        tiles = {"handle_schematics_support.png"},
        groups = {snappy=3,choppy=3,oddly_breakable_by_hand=3},
        visual_scale = 1.2,
        walkable = false,
        climbable = true,
        paramtype = "light",
        drawtype = "plantlike",
--      -- the small selection box allows the player to dig one or two nodes below
--      selection_box = {
--                type = "fixed",
--                fixed = {-2 / 16, -0.5, -2 / 16, 2 / 16, 0.5, 2 / 16}
--        },
})


minetest.register_craft({
        output = "handle_schematics:support 4",
        recipe = {
                {"group:stick", "", "group:stick" }
        }
})

It is simple and efficient. It does allow pillaring up (that kind of is its purpose). A simple way to avoid usage as nerdpole might be to restrict usage to protected areas.

Perhaps the scaffolding node from my handle_schematics mod might be of use as well: ``` minetest.register_node("handle_schematics:support", { description = "support structure for buildings", tiles = {"handle_schematics_support.png"}, groups = {snappy=3,choppy=3,oddly_breakable_by_hand=3}, visual_scale = 1.2, walkable = false, climbable = true, paramtype = "light", drawtype = "plantlike", -- -- the small selection box allows the player to dig one or two nodes below -- selection_box = { -- type = "fixed", -- fixed = {-2 / 16, -0.5, -2 / 16, 2 / 16, 0.5, 2 / 16} -- }, }) minetest.register_craft({ output = "handle_schematics:support 4", recipe = { {"group:stick", "", "group:stick" } } }) ``` It is simple and efficient. It does allow pillaring up (that kind of is its purpose). A simple way to avoid usage as nerdpole might be to restrict usage to protected areas.
Member

there's also my scaffolding mod, which is just the wooden scaffolding from bridger.

there's also [my scaffolding mod](https://content.minetest.net/packages/rheo/scaffolding/), which is just the wooden scaffolding from bridger.
Author

there's also my scaffolding mod, which is just the wooden scaffolding from bridger.

Please add them until issue #3453 discussion is completed

> there's also [my scaffolding mod](https://content.minetest.net/packages/rheo/scaffolding/), which is just the wooden scaffolding from bridger. Please add them until issue #3453 discussion is completed
AliasAlreadyTaken added the
1. kind/enhancement
label 2023-01-05 11:32:13 +00:00

We will not add mods and remove them only one update later. Removing mods is not an easy thing, it leaves unknown blocks, which I would like to avoid.

We will add scaffolding in its own right, additonally to builders flight if we see a usecase. So far I like it, would make things more easy.

Let's add it to the testserver to see how it goes. Question is ... which?

We will not add mods and remove them only one update later. Removing mods is not an easy thing, it leaves unknown blocks, which I would like to avoid. We will add scaffolding in its own right, additonally to builders flight if we see a usecase. So far I like it, would make things more easy. Let's add it to the testserver to see how it goes. Question is ... which?
AliasAlreadyTaken added the
1. kind/node limit
4. step/discussion
labels 2023-01-05 11:35:24 +00:00
Member

Let's add it to the testserver to see how it goes. Question is ... which?

it's the test server. we can add them all and players can see which ones they prefer. though, crafting recipes might conflict and need tweaking.

> Let's add it to the testserver to see how it goes. Question is ... which? it's the test server. we can add them all and players can see which ones they prefer. though, crafting recipes might conflict and need tweaking.
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Reference: your-land/bugtracker#3446
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