daydream reports: looks like someone decided to ... #3178
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1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
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3. source/ingame
3. source/integration
3. source/lag
3. source/license
3. source/mod upstream
3. source/unknown
3. source/website
4. step/approved
4. step/at work
4. step/blocked
4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/question
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4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
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Reference: your-land/bugtracker#3178
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daydream reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
are you sure it was killed and didn't just vanish, as most petz seem to, no matter what we do?
Yeah my petz also died (but not killed). And no ordinary player can access it.
are you sure it died and didn't just teleport through the ceiling and escape?
I was sure, bone or/and meat was dropped. Only sometimes I find "mime" or "ghost" attacking my petz, killing them in the process. (This case should not be concluded as disappeared ref. #3338)
It doesn't always have to be evil monsters. At least petty animals can also drown, even if they have a dream catcher.
mimes and ghosts cannot attack petz. they don't even see them. though the mime can mimic a petz.
Ya I've only seen mime attack mobs/monsters, not petz
lions and leopards will attack camels. ownership/dreamcatchers don't affect it, but as i mentioned somewhere else, they refused to attack in a test environment i set up, so i'm not understanding part of the behavior.