flux reports: illumishrooms shouldn't stop a ... #2682

Open
opened 2022-09-14 15:17:09 +00:00 by yourland-report · 7 comments

flux reports a bug:

illumishrooms shouldn't stop appearing below y=-3000

Player position:

{
	z = 694.57800292969,
	x = 1338.4169921875,
	y = -2079.4990234375
}

Player look:

{
	z = 0.7286593914032,
	x = 0.59449183940887,
	y = -0.34005129337311
}

Player information:

{
	connection_uptime = 43395,
	serialization_version = 29,
	patch = 0,
	state = "Active",
	major = 5,
	minor = 6,
	version_string = "5.6.0",
	lang_code = "",
	formspec_version = 6,
	max_jitter = 3.3900001049042,
	avg_jitter = 0.0040000081062317,
	ip_version = 6,
	min_rtt = 0.15899999439716,
	max_rtt = 3.5810000896454,
	avg_rtt = 0.16699999570847,
	min_jitter = 0,
	protocol_version = 40
}

Player meta:

{
	fields = {
		partychat = "party",
		arenalib_infobox_arenaID = "0",
		["stamina:poisoned"] = "no",
		["petz:werewolf_vignette_id"] = "20",
		["stamina:exhaustion"] = "46",
		["petz:werewolf_clan_idx"] = "1",
		["petz:werewolf"] = "0",
		jointime = "1615351173",
		xp = "1292580",
		yl_commons_player_created = "1615351173",
		punch_count = "100204",
		["unified_inventory:bags"] = "return {\"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\"}",
		played_time = "23589607",
		digged_nodes = "1102155",
		bitten = "0",
		died = "70",
		crafted = "39902",
		inflicted_damage = "1703534",
		["3d_armor_inventory"] = "return {\"nether_mobs:dragon_boots 1 80\", \"3d_armor:chestplate_nether 1 160\", \"nether_mobs:dragon_shield 1 80\", \"3d_armor:leggings_nether 1 160\", \"3d_armor:helmet_nether 1 80\", \"\"}",
		yl_commons_thankyou = "163",
		repellant = "0",
		["petz:old_override_table"] = "return {[\"new_move\"] = true, [\"sneak\"] = true, [\"sneak_glitch\"] = false, [\"jump\"] = 1.5, [\"speed\"] = 2, [\"gravity\"] = 1}",
		hud_state = "on",
		["signslib:pos"] = "(1273,69,540)",
		["stamina:level"] = "5",
		yl_church = "return {[\"last_death_portal\"] = 1662955227, [\"last_heal\"] = 1615504208, [\"last_death\"] = {[\"x\"] = 2154, [\"y\"] = -16671, [\"z\"] = 1535}}",
		yl_commons_player_joined = "1663125259",
		["petz:lycanthropy"] = "1",
		placed_nodes = "353880"
	}
}

Log identifier


[MOD] yl_report log identifier = sGwvkfMmJ78hCClx8EHCqlWFFNgbgaia

Profiler save:

profile-20220914T151709.json_prettyEE

Status:

# Server: version: 5.5.1-yl | game: Minetest Game | uptime: 17h 25min 46s | max lag: 2.28s | clients: LinuxIsGreat, niceride, Gamer18, BackThehss, The4spaceconstants, NodeBreaker, AspireMint, drgn, Boot, LOR, rabenkind, cypis, SkyKnife, Bailiff, flux, Bishiro, daydream, AliasAlreadyTaken, Service

Teleport command:

/teleport xyz 1338 -2079 695

Compass command:

/give_compass Construction sGwvkfMmJ78hCClx8EHCqlWFFNgbgaia D2691E 1338 -2079 695
flux reports a bug: > illumishrooms shouldn't stop appearing below y=-3000 Player position: ``` { z = 694.57800292969, x = 1338.4169921875, y = -2079.4990234375 } ``` Player look: ``` { z = 0.7286593914032, x = 0.59449183940887, y = -0.34005129337311 } ``` Player information: ``` { connection_uptime = 43395, serialization_version = 29, patch = 0, state = "Active", major = 5, minor = 6, version_string = "5.6.0", lang_code = "", formspec_version = 6, max_jitter = 3.3900001049042, avg_jitter = 0.0040000081062317, ip_version = 6, min_rtt = 0.15899999439716, max_rtt = 3.5810000896454, avg_rtt = 0.16699999570847, min_jitter = 0, protocol_version = 40 } ``` Player meta: ``` { fields = { partychat = "party", arenalib_infobox_arenaID = "0", ["stamina:poisoned"] = "no", ["petz:werewolf_vignette_id"] = "20", ["stamina:exhaustion"] = "46", ["petz:werewolf_clan_idx"] = "1", ["petz:werewolf"] = "0", jointime = "1615351173", xp = "1292580", yl_commons_player_created = "1615351173", punch_count = "100204", ["unified_inventory:bags"] = "return {\"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\"}", played_time = "23589607", digged_nodes = "1102155", bitten = "0", died = "70", crafted = "39902", inflicted_damage = "1703534", ["3d_armor_inventory"] = "return {\"nether_mobs:dragon_boots 1 80\", \"3d_armor:chestplate_nether 1 160\", \"nether_mobs:dragon_shield 1 80\", \"3d_armor:leggings_nether 1 160\", \"3d_armor:helmet_nether 1 80\", \"\"}", yl_commons_thankyou = "163", repellant = "0", ["petz:old_override_table"] = "return {[\"new_move\"] = true, [\"sneak\"] = true, [\"sneak_glitch\"] = false, [\"jump\"] = 1.5, [\"speed\"] = 2, [\"gravity\"] = 1}", hud_state = "on", ["signslib:pos"] = "(1273,69,540)", ["stamina:level"] = "5", yl_church = "return {[\"last_death_portal\"] = 1662955227, [\"last_heal\"] = 1615504208, [\"last_death\"] = {[\"x\"] = 2154, [\"y\"] = -16671, [\"z\"] = 1535}}", yl_commons_player_joined = "1663125259", ["petz:lycanthropy"] = "1", placed_nodes = "353880" } } ``` Log identifier ``` [MOD] yl_report log identifier = sGwvkfMmJ78hCClx8EHCqlWFFNgbgaia ``` Profiler save: ``` profile-20220914T151709.json_prettyEE ``` Status: ``` # Server: version: 5.5.1-yl | game: Minetest Game | uptime: 17h 25min 46s | max lag: 2.28s | clients: LinuxIsGreat, niceride, Gamer18, BackThehss, The4spaceconstants, NodeBreaker, AspireMint, drgn, Boot, LOR, rabenkind, cypis, SkyKnife, Bailiff, flux, Bishiro, daydream, AliasAlreadyTaken, Service ``` Teleport command: ``` /teleport xyz 1338 -2079 695 ``` Compass command: ``` /give_compass Construction sGwvkfMmJ78hCClx8EHCqlWFFNgbgaia D2691E 1338 -2079 695 ```
AliasAlreadyTaken was assigned by yourland-report 2022-09-14 15:17:09 +00:00
flux added the
1. kind/balancing
label 2022-09-14 16:21:11 +00:00
Member

some options:
a. leave it as it is
b. extend blue illumishroom spawning to -30912
c. "stretch" illumishroom spawning, so that red is from 0 to -10k, green is -10k to -20k, and blue is below -20k
d. "cycle" the colors every 1000 nodes
e. have them spawn everywhere, but color them based on perlin noise, so that colors cluster together

i like "e" the best

some options: a. leave it as it is b. extend blue illumishroom spawning to -30912 c. "stretch" illumishroom spawning, so that red is from 0 to -10k, green is -10k to -20k, and blue is below -20k d. "cycle" the colors every 1000 nodes e. have them spawn everywhere, but color them based on perlin noise, so that colors cluster together i like "e" the best
flux added the
4. step/want approval
4. step/discussion
labels 2022-09-14 16:24:04 +00:00
flux added this to the flux's TODO list project 2022-09-14 16:24:08 +00:00
flux self-assigned this 2022-09-14 16:24:14 +00:00

c) While c ties in nicely with your-land/administration#142 and forces people to dig deeper, it also makes the light staff very expensive. Sounds good to me.

d) To me it feels most natural and requires people changing places if they want to have all of them. It doesn't require them to dig to deeper depth than 3k, right?

e) The main drawback is that this doesn't incentivise players to dig deeper, they can simply search around a bit until they find the clusters they need. But it would certainly look nice when two of those clusters meet and blend into each other.

I like e and d, but this might make entirely dark caves impossible and takes a bit of the magic of caverealms away.

c) While c ties in nicely with https://gitea.your-land.de/your-land/administration/issues/142 and forces people to dig deeper, it also makes the light staff very expensive. Sounds good to me. d) To me it feels most natural and requires people changing places if they want to have all of them. It doesn't require them to dig to deeper depth than 3k, right? e) The main drawback is that this doesn't incentivise players to dig deeper, they can simply search around a bit until they find the clusters they need. But it would certainly look nice when two of those clusters meet and blend into each other. I like e and d, but this might make entirely dark caves impossible and takes a bit of the magic of caverealms away.
Member

e) The main drawback is that this doesn't incentivise players to dig deeper, they can simply search around a bit until they find the clusters they need. But it would certainly look nice when two of those clusters meet and blend into each other.

I like e and d, but this might make entirely dark caves impossible and takes a bit of the magic of caverealms away.

(e) could be weighted to mean that some shrooms are more common certain y values, and others more common in other y values.

(e) could also be modified to not place any shrooms for some values of perlin noise, but this would only have the effect of obscuring some parts of caves which were very large; you'd never end up in a huge cave w/ no illumishrooms. but bear in mind, most caves are currently well lit by caverealms glowing nodes, and illumishrooms won't have a huge effect on top of that.

> e) The main drawback is that this doesn't incentivise players to dig deeper, they can simply search around a bit until they find the clusters they need. But it would certainly look nice when two of those clusters meet and blend into each other. > > I like e and d, but this might make entirely dark caves impossible and takes a bit of the magic of caverealms away. (e) could be weighted to mean that some shrooms are more common certain y values, and others more common in other y values. (e) could also be modified to not place *any* shrooms for some values of perlin noise, but this would only have the effect of obscuring some parts of caves which were very large; you'd never end up in a huge cave w/ no illumishrooms. but bear in mind, most caves are currently well lit by caverealms glowing nodes, and illumishrooms won't have a huge effect on top of that.
flux closed this issue 2022-09-15 02:20:48 +00:00
Member

whoops, did not mean to close this.

whoops, did not mean to close this.
flux reopened this issue 2022-09-15 03:10:36 +00:00

I have this idea in addition:
make a rare rainbow illumishroom to craft special and powerfull tools;
the rainbow illumishroom must spawn under -25000?

I have this idea in addition: make a rare rainbow illumishroom to craft special and powerfull tools; the rainbow illumishroom must spawn under -25000?
Member

I have this idea in addition:
make a rare rainbow illumishroom to craft special and powerfull tools;
the rainbow illumishroom must spawn under -25000?

i'm quite fond of the idea that there should be more useful loot deeper in the mines

> I have this idea in addition: > make a rare rainbow illumishroom to craft special and powerfull tools; > the rainbow illumishroom must spawn under -25000? i'm quite fond of the idea that there should be more useful loot deeper in the mines
Ties in with https://gitea.your-land.de/your-land/administration/issues/142
flux added a new dependency 2022-11-05 21:25:12 +00:00
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Reference: your-land/bugtracker#2682
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