flux reports: illumishrooms shouldn't stop a ... #2682
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Reference: your-land/bugtracker#2682
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flux reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
some options:
a. leave it as it is
b. extend blue illumishroom spawning to -30912
c. "stretch" illumishroom spawning, so that red is from 0 to -10k, green is -10k to -20k, and blue is below -20k
d. "cycle" the colors every 1000 nodes
e. have them spawn everywhere, but color them based on perlin noise, so that colors cluster together
i like "e" the best
c) While c ties in nicely with your-land/administration#142 and forces people to dig deeper, it also makes the light staff very expensive. Sounds good to me.
d) To me it feels most natural and requires people changing places if they want to have all of them. It doesn't require them to dig to deeper depth than 3k, right?
e) The main drawback is that this doesn't incentivise players to dig deeper, they can simply search around a bit until they find the clusters they need. But it would certainly look nice when two of those clusters meet and blend into each other.
I like e and d, but this might make entirely dark caves impossible and takes a bit of the magic of caverealms away.
(e) could be weighted to mean that some shrooms are more common certain y values, and others more common in other y values.
(e) could also be modified to not place any shrooms for some values of perlin noise, but this would only have the effect of obscuring some parts of caves which were very large; you'd never end up in a huge cave w/ no illumishrooms. but bear in mind, most caves are currently well lit by caverealms glowing nodes, and illumishrooms won't have a huge effect on top of that.
whoops, did not mean to close this.
I have this idea in addition:
make a rare rainbow illumishroom to craft special and powerfull tools;
the rainbow illumishroom must spawn under -25000?
i'm quite fond of the idea that there should be more useful loot deeper in the mines
Ties in with your-land/administration#142