mod request: add just the food from the bbq mod #2506
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Reference: your-land/bugtracker#2506
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it would make meat more interesting
I threw out most of the meat of the bbq mod because it required yet another mechanic to be made and brought some (in my opinion ugly) and even worse - modern - machines.
from what i remember, the bbq was basically just a furnace - you didn't need to cook the food in it, you could cook it in a normal furnace.
implemented via
e0f78a2af2
i'm not happy w/ how bbq turned out, similarly to how i'm not happy w/ how cottages has turned out; my brain isn't working quite as well as it was for a while.
my current proposal is to
this isn't meant to be a general-purpose rewrite of BBQ, but instead, one for use on YL specifically
ready for testing (and, hopefully, use)
relevant commits:
32327c0681
bf835029c8
also depends on craftsystem and futil from #2623
this is live
I would just like to add that I don't see a reason why we need that many food options.
We already got a ton before and now it's even more.
But as long as food doesn't have any effects it just makes no sense and only clutters the crafting guide, in my opinion.
mostly, for fun. some players like crafting all the different kinds of food. it provides a lot of things to do w/ various kinds of meat. food will be rebalanced quite a lot in the future, and not be something where you can just survive on a single food source w/out some sort of downside.
That's a weird explanation tbh. A lot of people liked having a lot of different kinds of crops, now like half of it is gone.
So why is players liking something a valid reason for one thing but not for another?
there's a difference between unifying carrots that don't have distinct uses but have distinct logic w.r.t. how to plant them, and adding completely new kinds of food.
i do admit the new food isn't super useful yet, but it's a step in long-term plans about making food more interesting.