new flux API mods #2623
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#2316 JeCel reports: The glass bottle from Bottle w ...
your-land/bugtracker
Reference: your-land/bugtracker#2623
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i'm cleaning some stuff i copied into yl_commons and putting them into actual published mods. also, i'm trying to remove some of the duplicate codes in various mods of mine and put them into meaningful mods of their own.
"flux utility" mod. routines and data structures i use a lot.
way to schedule code to run in batches, with various ways to limit the size of the batch
sort privs/status, don't crash if server sends a long chat message
api to register craft recipes and replacements separately
useful commands for debugging server issues
action queue which throttles the processing of LBMs for managing node-bound entities (smartshops, anvil, signs, etc.)
that's all for the moment.
there's also a full list of my published mods here:
@AliasAlreadyTaken i can handle adding the mods to yourland-mods if you want, but usually you do that.
with
bf835029c8
i have started to refactor yl_commons, make it dependent on these APIs, and have removed redundant functionality from that mod.flux referenced this issue2022-11-25 20:01:25 +00:00
your-land/administration#173
So far we got
minetest-action_queues
minetest-craftsystem
minetest-debuggery
minetest-fmod
minetest-futil
minetest-name_monoid
minetest-smartshop
Considered
https://github.com/fluxionary/minetest-choppy
the wooodcutting mod is an easy thing to replace and revert; switching to my mod at some point won't create any problems reverting back to what we used before.
there might be reasons to avoid my mods in general due to the license, but this is one mod-switch that would be trivial to undo at a later date.
also, as i've said elsewhere, i'd rather change the license so that you feel happy using my mods, than hold out on principles that aren't working for me.
@AliasAlreadyTaken adding "node_entity_queue" would significantly help w/ the big client-side lag spike you can get when running through the merchants' quarter.
node_entity_queue is now a canidate as of 1.1.119
this is live, closing.