Please consider adding Digitated Digimese IO Expander to Your Land #2188
Labels
No Label
1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
3. source/engine
3. source/ingame
3. source/integration
3. source/lag
3. source/license
3. source/mod upstream
3. source/unknown
3. source/website
4. step/approved
4. step/at work
4. step/blocked
4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/question
4. step/ready to deploy
4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: your-land/bugtracker#2188
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
I'd like to be able to build digiline/mesecon enabled vertical things without having to build out elaborate vertical/horizontal digi-lines and Digistuff Digilines IO expanders.
For this purpose I built the following mod which is a fusion of the Digistuff IO Expander and the Digimese block.
It acts like a Digimese block up/down but like the IO Expander sideways.
(disclosure: I'm the author)
https://github.com/antevens/digitated
interesting. i wish there were easier ways to route mesecons as well
In this case we can get away with this trickery because the common bus at the top/bottom is a digiline while the IO on the sides is regular mesecon.
Obviously if we had mesecon at the top bottom and sides then we'd end up with a mess when we connected anything to it and you might as well just use a mese block.
I guess you could make a block where each side would be a gate (and/or/not/xor/xnot/xand or a diode) but it might be tricky to configure and make it work, probably cool though.
Let me think about it, if you have good ideas please share.
Upon testing that mod, the texture "digitate_digimeseexp_top.png" could not be found. Moste likely it is meant to be "digitated_digimeseexp_top.png" ?
2022-08-12 08:39:47: ERROR[Main]: generateImage(): Could not load image "digitate_digimeseexp_top.png" while building texture; Creating a dummy image
2022-08-12 08:39:47: ERROR[Main]: generateImage(): Could not load image "digitate_digimeseexp_top.png" while building texture; Creating a dummy image
Another question is why there are two recipes of the same item?
The mod is live on the testserver, but I must admit, I do not understand its purposes. Could you please show me what to do with it, so I can properly test it? @ant
did you pull lately? because the texture typo was fixed upstream 😉
It works like the IO expander but adds digiline ports to the top & bottom.
So you can connect digilines without sacrificing 1 of the 4 mesecon ports the expander offers.
Example from discord
Yes, I pulled, last commit I can see is 616f5c29bf8736c25577e952e74f27556ff40267 Fix textures and add original artwork for textures.
if added to YL it has the same protection damage problem as digistuff:ioexpander. see #2537
this got installed, but recently got removed due to a crash.
see #2673
but this issue is done.