JeCel reports: Sometimes when loading the fur ... #1983

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opened 2022-05-25 23:05:43 +00:00 by yourland-report · 10 comments

JeCel reports a bug:

Sometimes when loading the furnace with a full stack of something, the whole stack instantly gets smelted.

Player position:

{
	y = -25.499000549316,
	x = 6525.6801757813,
	z = 10346.413085938
}

Player look:

{
	y = 0.22342024743557,
	x = -0.48588702082634,
	z = 0.84498357772827
}

Player information:

{
	min_rtt = 0.027000000700355,
	max_rtt = 3.1589999198914,
	connection_uptime = 13598,
	max_jitter = 3.1219999790192,
	minor = 4,
	major = 5,
	ip_version = 6,
	formspec_version = 4,
	patch = 1,
	protocol_version = 39,
	serialization_version = 28,
	lang_code = "",
	version_string = "5.4.1",
	avg_rtt = 0.032000001519918,
	state = "Active",
	avg_jitter = 0.0010000020265579,
	min_jitter = 0
}

Player meta:

{
	fields = {
		["3d_armor_inventory"] = "return {\"3d_armor:helmet_crystal 1 14460\", \"3d_armor:chestplate_crystal 1 14460\", \"3d_armor:leggings_crystal 1 14460\", \"3d_armor:boots_crystal 1 14460\", \"shields:shield_crystal 1 14460\", \"\"}",
		played_time = "1209517",
		["ocean_build.ocean_built"] = "6",
		jointime = "1621787993",
		yl_commons_player_joined = "1653506375",
		["stamina:exhaustion"] = "78",
		["signslib:pos"] = "(6504,-25,10423)",
		["ocean_build.last_warning"] = "1.65313e+09",
		bitten = "0",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}",
		partychat = "main",
		digged_nodes = "511238",
		inflicted_damage = "230240",
		yl_church = "return {[\"last_death\"] = {[\"y\"] = -22, [\"x\"] = 6511, [\"z\"] = 10421}}",
		["stamina:poisoned"] = "no",
		["stamina:level"] = "17",
		xp = "804132",
		arenalib_infobox_arenaID = "0",
		xp_redo_hud_color = "0x99ffff",
		crafted = "207532",
		punch_count = "12578",
		yl_commons_thankyou = "20",
		died = "15",
		placed_nodes = "105107",
		hud_state = "on",
		repellant = "0",
		yl_commons_player_created = "1621787993"
	}
}

Log identifier


[MOD] yl_report log identifier = bkTgQFbbR5mf0gitQRR7uIFnrUlMTCG0

Profiler save:

profile-20220526T010543.json_prettyEE

Status:

# Server: version: 5.5.0-yl | game: Minetest Game | uptime: 4d 8h 21min 17s | max lag: 4.94s | clients: Sokomine, Zizis, Aleks555, ozora, kinzie225, MicaelStarfire, Empempires, digdeep, JeCel, Alex1977, LeetPeet, nia, flux, shanish2, pitman, brok, Bailiff, Service, AliasAlreadyTaken

Teleport command:

/teleport xyz 6526 -25 10346

Compass command:

/give_compass Construction bkTgQFbbR5mf0gitQRR7uIFnrUlMTCG0 D2691E 6526 -25 10346
JeCel reports a bug: > Sometimes when loading the furnace with a full stack of something, the whole stack instantly gets smelted. Player position: ``` { y = -25.499000549316, x = 6525.6801757813, z = 10346.413085938 } ``` Player look: ``` { y = 0.22342024743557, x = -0.48588702082634, z = 0.84498357772827 } ``` Player information: ``` { min_rtt = 0.027000000700355, max_rtt = 3.1589999198914, connection_uptime = 13598, max_jitter = 3.1219999790192, minor = 4, major = 5, ip_version = 6, formspec_version = 4, patch = 1, protocol_version = 39, serialization_version = 28, lang_code = "", version_string = "5.4.1", avg_rtt = 0.032000001519918, state = "Active", avg_jitter = 0.0010000020265579, min_jitter = 0 } ``` Player meta: ``` { fields = { ["3d_armor_inventory"] = "return {\"3d_armor:helmet_crystal 1 14460\", \"3d_armor:chestplate_crystal 1 14460\", \"3d_armor:leggings_crystal 1 14460\", \"3d_armor:boots_crystal 1 14460\", \"shields:shield_crystal 1 14460\", \"\"}", played_time = "1209517", ["ocean_build.ocean_built"] = "6", jointime = "1621787993", yl_commons_player_joined = "1653506375", ["stamina:exhaustion"] = "78", ["signslib:pos"] = "(6504,-25,10423)", ["ocean_build.last_warning"] = "1.65313e+09", bitten = "0", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}", partychat = "main", digged_nodes = "511238", inflicted_damage = "230240", yl_church = "return {[\"last_death\"] = {[\"y\"] = -22, [\"x\"] = 6511, [\"z\"] = 10421}}", ["stamina:poisoned"] = "no", ["stamina:level"] = "17", xp = "804132", arenalib_infobox_arenaID = "0", xp_redo_hud_color = "0x99ffff", crafted = "207532", punch_count = "12578", yl_commons_thankyou = "20", died = "15", placed_nodes = "105107", hud_state = "on", repellant = "0", yl_commons_player_created = "1621787993" } } ``` Log identifier ``` [MOD] yl_report log identifier = bkTgQFbbR5mf0gitQRR7uIFnrUlMTCG0 ``` Profiler save: ``` profile-20220526T010543.json_prettyEE ``` Status: ``` # Server: version: 5.5.0-yl | game: Minetest Game | uptime: 4d 8h 21min 17s | max lag: 4.94s | clients: Sokomine, Zizis, Aleks555, ozora, kinzie225, MicaelStarfire, Empempires, digdeep, JeCel, Alex1977, LeetPeet, nia, flux, shanish2, pitman, brok, Bailiff, Service, AliasAlreadyTaken ``` Teleport command: ``` /teleport xyz 6526 -25 10346 ``` Compass command: ``` /give_compass Construction bkTgQFbbR5mf0gitQRR7uIFnrUlMTCG0 D2691E 6526 -25 10346 ```
AliasAlreadyTaken was assigned by yourland-report 2022-05-25 23:05:43 +00:00

I think that mostly (or only?) happens when the furnace has been active for a while, without you being close to it. Usually when you then get to the furnace the server still has to register, that all the nodes you put in a while ago, should be smelted now, usually resulting in a load noise (all the noises of the single smelted nodes combined). And when loading the furnace in that little period of time, it smelts that stack, too, by an instant.

I think that mostly (or only?) happens when the furnace has been active for a while, without you being close to it. Usually when you then get to the furnace the server still has to register, that all the nodes you put in a while ago, should be smelted now, usually resulting in a load noise (all the noises of the single smelted nodes combined). And when loading the furnace in that little period of time, it smelts that stack, too, by an instant.
Member

This is the intended behavior, and was supposed to be for a while, but pipeworks was breaking the feature from minetest_game. Unless you really think this is a problem, I'd vote to close this as "not a bug".

This is the intended behavior, and was supposed to be for a while, but pipeworks was breaking the feature from minetest_game. Unless you really think this is a problem, I'd vote to close this as "not a bug".
Member

See #50

See #50

But why would that behaviour be intended?

But why would that behaviour be intended?

furnaces catching up with the melting job after being reloaded is intended behavior but you shouldnt be able to quickly add another stack that also gets melted instantly.

furnaces catching up with the melting job after being reloaded is intended behavior but you shouldnt be able to quickly add another stack that also gets melted instantly.
Member

furnaces catching up with the melting job after being reloaded is intended behavior but you shouldn't be able to quickly add another stack that also gets melted instantly.

does that happen?

> furnaces catching up with the melting job after being reloaded is intended behavior but you shouldn't be able to quickly add another stack that also gets melted instantly. does that happen?
Member

But why would that behaviour be intended?

the furnaces are supposed to "catch up", so that leaving the area doesn't stop them from working. this is like crops will grow instantly if you haven't been around them in a while.

> But why would that behaviour be intended? the furnaces are supposed to "catch up", so that leaving the area doesn't stop them from working. this is like crops will grow instantly if you haven't been around them in a while.

But why would that behaviour be intended?

the furnaces are supposed to "catch up", so that leaving the area doesn't stop them from working. this is like crops will grow instantly if you haven't been around them in a while.

Yes, that I know, but that's not what I meant. What I tried to explain is what Bla said. It already happened two times to me.

> > But why would that behaviour be intended? > > the furnaces are supposed to "catch up", so that leaving the area doesn't stop them from working. this is like crops will grow instantly if you haven't been around them in a while. Yes, that I know, but that's not what I meant. What I tried to explain is what Bla said. It already happened two times to me.
Member

Alright, then that's an upstream bug....

Alright, then that's an upstream bug....
flux added this to the flux's TODO list project 2022-07-02 21:56:52 +00:00
flux removed the
4. step/question
label 2022-10-28 16:02:51 +00:00
Member
upstream issue: https://github.com/minetest/minetest_game/issues/2996
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Reference: your-land/bugtracker#1983
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