Wood rotation #1950
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Reference: your-land/bugtracker#1950
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Maybe I'm the only one that thinks so, but I think it's quite annoying that the non-default wood (ethereal, cblocks) rotation (param2) depends on where the player stands and if they are holding sneak.
Maybe remove the
on_place = minetest.rotate_node
and setplace_param = 0
instead, so that all the wood blocks, that are not default, are always placed in the same rotation as thedefault:wood
.I think I'm in favor of this change, but perhaps we need to do a survey to see which behavior players want?
I'm not so much in favour of this change. The current mechanic allows players to have some control over how blocks are placed, speeding up a build process.
The suggested mechanic causes players have no control over how a block is placed.
What's the use case for having all blocks placed in a uniform fashion? So that you can easily rotate them?
Well, I had to build something for which I used a few stacks of cblocks coloured wood. And because they are rotated according to my position, I now have to fix the complete building with the Rhotator Screwdriver, slowing the buildinh process down instead of speeding it up.
Of course it can be useful to have it rotate in different ways, but the question is, how often is that function actively used? If not so much, any rhotator tool can reach the same goal.
But I agree with flux that, if it would be considered to be changeg, it might be better to ask the other players first.
Would it help if there was a tool you could give a param2 of your choice, which would turn the block to the given param2 if you click this block?
If you have alot to fix with the same rotation use the replacer
Some players dont really use the screwdriver or rhotator because of that feature
I just tried it out and I guess that fixes the problem. I totally forgot about the replace tool, to be honest.
That wont be neccessary as Bla rightfully referred to the node replacer tool.
I'm sorry if I bothered anyone, next time I will think things more through ^^'
One reason, is that you don't end up w/ builds by inexperienced players w/ nodes oriented randomly in all directions, which look incredibly sloppy.
Attached are some minor examples of this.
And personally, I've found myself fighting with this behavior more than I've made use of it.
cf. #1201