phillip reports: wenn man material in ne workbe ... #1658
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1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
3. source/engine
3. source/ingame
3. source/integration
3. source/lag
3. source/license
3. source/mod upstream
3. source/unknown
3. source/website
4. step/approved
4. step/at work
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4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/question
4. step/ready to deploy
4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
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Reference: your-land/bugtracker#1658
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phillip reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
https://github.com/minetest-mods/crafting_bench/issues/8
The workbench is an issue of its own. If things are left in the src slots, it continues to (expensively) search for a receipe. Sooner or later the mod needs an overhaul.
Profiler numbers are not so stellar as well:
upstream PR: https://github.com/minetest-mods/crafting_bench/pull/9
upstream PR got stalled cuz it was too complicated, will rework and retry again
flux referenced this issue2023-02-21 01:33:22 +00:00
new upstream PR: https://github.com/minetest-mods/crafting_bench/pull/10
note that it will still trigger lag due to
get_craft_result
, though that will be fixed w/ the 5.7.0 engine.this should be fixed w/ https://github.com/minetest-mods/crafting_bench/pull/11
this is live