LeetPeet reports: This has affected me a lot and ... #1351

Closed
opened 2022-01-15 02:42:15 +00:00 by yourland-report · 6 comments

LeetPeet reports a bug:

This has affected me a lot and I'm finally bugreporting it. Gravel doesn't have any slabs. Our path of choice at Meistrite Linn is gravel, which is popular for pathing. Is there any way you can add gravel slabs/ make gravel circular saw cuttable?

(from #1352) Addon to #1351 lazerbeak12345 will probably be making a mod for this and putting it on contentdb. When a gravel slab drops, it will behave just like a regular gravel block. And when you place the slab on top of another slab, gravel or not, it will sit on top and they won't merge.

Player position:

{
	y = 15.5,
	x = 981.13702392578,
	z = 1990.0510253906
}

Player look:

{
	y = 0.42087748646736,
	x = 0.43589642643929,
	z = 0.79552274942398
}

Player information:

{
	min_rtt = 0.092000000178814,
	max_rtt = 2.2829999923706,
	connection_uptime = 1260,
	max_jitter = 2.1600000858307,
	minor = 4,
	major = 5,
	ip_version = 6,
	formspec_version = 4,
	patch = 1,
	protocol_version = 39,
	serialization_version = 28,
	lang_code = "",
	version_string = "5.4.1",
	avg_rtt = 0.12899999320507,
	state = "Active",
	avg_jitter = 0.03099999576807,
	min_jitter = 0
}

Player meta:

{
	fields = {
		["3d_armor_inventory"] = "return {\"3d_armor:boots_crystal 1 6500\", \"\", \"\", \"\", \"\", \"\"}",
		played_time = "2549824",
		yl_commons_player_joined = "1642213294",
		["signslib:pos"] = "(885,6,2019)",
		digged_nodes = "1266223",
		bitten = "0",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}",
		partychat = "main",
		yl_church = "return {[\"last_death\"] = {[\"y\"] = 22, [\"x\"] = -1015, [\"z\"] = -2953}, [\"last_heal\"] = 1630693112, [\"last_death_portal\"] = 1641263971}",
		["stamina:level"] = "12.075",
		xp = "1111844",
		arenalib_infobox_arenaID = "0",
		inflicted_damage = "73314",
		crafted = "15112",
		yl_commons_thankyou = "15",
		punch_count = "7796",
		died = "176",
		placed_nodes = "155514",
		hud_state = "on",
		repellant = "0",
		yl_commons_player_created = "1609243939"
	}
}

Log identifier


[MOD] yl_report log identifier = V5NCLlZXGUL8CyuovNCyaqDwflylbfVA

Profiler save:

profile-20220115T034214.json_pretty

Status:

# Server: version=5.4.1-yl, uptime=20289.8, max_lag=2.38561, clients={lazerbeak12345, WAR_IS_AWESOME, shanish, annah, AwesomeAdam54321, Empempires, Bailiff, AliasAlreadyTaken, LeetPeet, Service, Boot, guestxmart, Xonon, ccady, flux}

Teleport command:

/teleport xyz 981 16 1990

Compass command:

/give_compass Construction V5NCLlZXGUL8CyuovNCyaqDwflylbfVA D2691E 981 16 1990
LeetPeet reports a bug: > This has affected me a lot and I'm finally bugreporting it. Gravel doesn't have any slabs. Our path of choice at Meistrite Linn is gravel, which is popular for pathing. Is there any way you can add gravel slabs/ make gravel circular saw cuttable? > (from #1352) Addon to #1351 lazerbeak12345 will probably be making a mod for this and putting it on contentdb. When a gravel slab drops, it will behave just like a regular gravel block. And when you place the slab on top of another slab, gravel or not, it will sit on top and they won't merge. Player position: ``` { y = 15.5, x = 981.13702392578, z = 1990.0510253906 } ``` Player look: ``` { y = 0.42087748646736, x = 0.43589642643929, z = 0.79552274942398 } ``` Player information: ``` { min_rtt = 0.092000000178814, max_rtt = 2.2829999923706, connection_uptime = 1260, max_jitter = 2.1600000858307, minor = 4, major = 5, ip_version = 6, formspec_version = 4, patch = 1, protocol_version = 39, serialization_version = 28, lang_code = "", version_string = "5.4.1", avg_rtt = 0.12899999320507, state = "Active", avg_jitter = 0.03099999576807, min_jitter = 0 } ``` Player meta: ``` { fields = { ["3d_armor_inventory"] = "return {\"3d_armor:boots_crystal 1 6500\", \"\", \"\", \"\", \"\", \"\"}", played_time = "2549824", yl_commons_player_joined = "1642213294", ["signslib:pos"] = "(885,6,2019)", digged_nodes = "1266223", bitten = "0", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}", partychat = "main", yl_church = "return {[\"last_death\"] = {[\"y\"] = 22, [\"x\"] = -1015, [\"z\"] = -2953}, [\"last_heal\"] = 1630693112, [\"last_death_portal\"] = 1641263971}", ["stamina:level"] = "12.075", xp = "1111844", arenalib_infobox_arenaID = "0", inflicted_damage = "73314", crafted = "15112", yl_commons_thankyou = "15", punch_count = "7796", died = "176", placed_nodes = "155514", hud_state = "on", repellant = "0", yl_commons_player_created = "1609243939" } } ``` Log identifier ``` [MOD] yl_report log identifier = V5NCLlZXGUL8CyuovNCyaqDwflylbfVA ``` Profiler save: ``` profile-20220115T034214.json_pretty ``` Status: ``` # Server: version=5.4.1-yl, uptime=20289.8, max_lag=2.38561, clients={lazerbeak12345, WAR_IS_AWESOME, shanish, annah, AwesomeAdam54321, Empempires, Bailiff, AliasAlreadyTaken, LeetPeet, Service, Boot, guestxmart, Xonon, ccady, flux} ``` Teleport command: ``` /teleport xyz 981 16 1990 ``` Compass command: ``` /give_compass Construction V5NCLlZXGUL8CyuovNCyaqDwflylbfVA D2691E 981 16 1990 ```
AliasAlreadyTaken was assigned by yourland-report 2022-01-15 02:42:15 +00:00
Member

If I remember, there may be an issue with this, related to gravel's "falling" mechanic. Perhaps the slabs just don't fall?

If I remember, there may be an issue with this, related to gravel's "falling" mechanic. Perhaps the slabs just don't fall?

Iamgine adding a one cubic meter to a table saw. The result is most likely not two slabs, but a shotgun like effect :D Lucky this is only a game.

Rule of thumb: snappy and cracky blocks may go into the saw, crumbly not so much.

Then again, this slab-behaviour reminds me of the snow behaviour. And if you add a slab to a slab, it should morph into na full block.

Iamgine adding a one cubic meter to a table saw. The result is most likely not two slabs, but a shotgun like effect :D Lucky this is only a game. Rule of thumb: snappy and cracky blocks *may* go into the saw, crumbly not so much. Then again, this slab-behaviour reminds me of the snow behaviour. And if you add a slab to a slab, it should morph into na full block.
AliasAlreadyTaken added the
1. kind/enhancement
2. prio/low
5. result/maybe
labels 2022-01-15 18:20:17 +00:00
Member

Result of adding them to the saw:

You can't actually use the saw to cut gravel (i don't understand why?) but the nodes still exist (you can summon them w/ /giveme), and still fall like gravel.

I like the idea of making "leveled" versions of snow and gravel better than adding a saw recipe, though.

Result of adding them to the saw: You can't actually use the saw to cut gravel (i don't understand why?) but the nodes still exist (you can summon them w/ `/giveme`), and still fall like gravel. I like the idea of making "leveled" versions of snow and gravel better than adding a saw recipe, though.
Member

for reference, this exists:

https://content.minetest.net/packages/lazerbeak12345/falling_stairs/

also, advanced_trains has gravel slopes, which look decent and make sense logically, i'm not sure whether they fall or whether they have to be placed on top of nodes.

for reference, this exists: https://content.minetest.net/packages/lazerbeak12345/falling_stairs/ also, advanced_trains has gravel slopes, which look decent and make sense logically, i'm not sure whether they fall or whether they have to be placed on top of nodes.

This has been bothering me for a while now, too. Just now I could need them for a new build. I do understand that cutting gravel with a slab doesn't make sense, but maybe make them at least manually craftable? Afterall irl you'd be able to layer soft materials like this in different thicknesses.
I just hope we could see these at some point in the game.

This has been bothering me for a while now, too. Just now I could need them for a new build. I do understand that cutting gravel with a slab doesn't make sense, but maybe make them at least manually craftable? Afterall irl you'd be able to layer soft materials like this in different thicknesses. I just hope we could see these at some point in the game.
AliasAlreadyTaken added this to the moreblocks milestone 2023-12-05 15:13:43 +00:00

We'll look at this again when we have flux' moreblocks

We'll look at this again when we have flux' moreblocks
Sign in to join this conversation.
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: your-land/bugtracker#1351
No description provided.