Befe11 reports on discord: Wanting an item like shulker boxes, moveable full backpacks and ender chests #1013

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opened 2021-11-05 19:57:40 +00:00 by Styxcolor · 5 comments
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Befe said:

Yes so I made a comment in the server about wanting an item like shulker boxes could the backpacks possibly become this where as you can take the backpack and move it from its spot with items in it and move it, also ender chests would be lovely thank you i just wanted to suggest a little something lol

Befe said: > Yes so I made a comment in the server about wanting an item like shulker boxes could the backpacks possibly become this where as you can take the backpack and move it from its spot with items in it and move it, also ender chests would be lovely thank you i just wanted to suggest a little something lol
Styxcolor added the
1. kind/enhancement
label 2021-11-05 19:57:40 +00:00
AliasAlreadyTaken was assigned by Styxcolor 2021-11-05 19:57:40 +00:00
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https://github.com/minetest-mods/xdecor/blob/master/src/nodes.lua#L358-L384 is what most mtg based servers get there enderchest from. as far as backpacks/shulkers go, most implmentations store the items in the metadata as a string, and the larger that string gets the more issues you can run into

https://github.com/minetest-mods/xdecor/blob/master/src/nodes.lua#L358-L384 is what most mtg based servers get there enderchest from. as far as backpacks/shulkers go, most implmentations store the items in the metadata as a string, and the larger that string gets the more issues you can run into
Styxcolor added the
1. kind/balancing
label 2021-12-08 16:22:42 +00:00
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Owner

Thanks for the link, wsor! If I understand it correctly, an Enderchest belongs to one player only and can be accessed from everywhere in the world. Alias and me will have to discuss this from a game balancing point of view.

Other than that this is about not having to empty bags and backpacks before moving them, if I understand correctly. Moving chests with contents still inside also falls under this.

Thanks for the link, wsor! If I understand it correctly, an Enderchest belongs to one player only and can be accessed from everywhere in the world. Alias and me will have to discuss this from a game balancing point of view. Other than that this is about not having to empty bags and backpacks before moving them, if I understand correctly. Moving chests with contents still inside also falls under this.
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Owner

#914 goes into the same direction, phillip recommends this mod:
https://content.minetest.net/packages/MeseCraft/void_chest/

#914 goes into the same direction, phillip recommends this mod: https://content.minetest.net/packages/MeseCraft/void_chest/

If this is about bags with inventory in them, then we will most likely not add them.

If this is about a fifth backpack, we will add a city service having them.

If this is about bags with inventory in them, then we will most likely not add them. If this is about a fifth backpack, we will add a city service having them.
AliasAlreadyTaken added the
5. result/maybe
label 2022-05-12 03:24:31 +00:00
AliasAlreadyTaken added this to the 1.2 Cities and Invasions milestone 2022-05-12 03:24:34 +00:00
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I see two possibilities here.

The first is certainly not something we want: the ability to hold "bags" (or similar) full of stuff as items your normal inventory, which allows you to carry way too many things.

The second is the ability to place your unified_inventory bags on the ground, and interact w/ them as if they were a chest. I feel that doesn't affect the balance of things too much.

I've played on a factions server which required you to place your single backpack on the ground before you could interact w/ it; keeping the 4 bag setup but implementing interactions w/ the bags that way would be interesting.

If Alias thinks it's reasonable, I could open a new issue about that.

I see two possibilities here. The first is certainly not something we want: the ability to hold "bags" (or similar) full of stuff as items your normal inventory, which allows you to carry way too many things. The second is the ability to place your unified_inventory bags on the ground, and interact w/ them as if they were a chest. I feel that doesn't affect the balance of things too much. I've played on a factions server which *required* you to place your *single* backpack on the ground before you could interact w/ it; keeping the 4 bag setup but implementing interactions w/ the bags that way would be interesting. If Alias thinks it's reasonable, I could open a new issue about that.
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Reference: your-land/bugtracker#1013
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