Befe11 reports on discord: Wanting an item like shulker boxes, moveable full backpacks and ender chests #1013
Labels
No Label
1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
3. source/engine
3. source/ingame
3. source/integration
3. source/lag
3. source/license
3. source/mod upstream
3. source/unknown
3. source/website
4. step/approved
4. step/at work
4. step/blocked
4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/question
4. step/ready to deploy
4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: your-land/bugtracker#1013
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Befe said:
https://github.com/minetest-mods/xdecor/blob/master/src/nodes.lua#L358-L384 is what most mtg based servers get there enderchest from. as far as backpacks/shulkers go, most implmentations store the items in the metadata as a string, and the larger that string gets the more issues you can run into
Thanks for the link, wsor! If I understand it correctly, an Enderchest belongs to one player only and can be accessed from everywhere in the world. Alias and me will have to discuss this from a game balancing point of view.
Other than that this is about not having to empty bags and backpacks before moving them, if I understand correctly. Moving chests with contents still inside also falls under this.
#914 goes into the same direction, phillip recommends this mod:
https://content.minetest.net/packages/MeseCraft/void_chest/
Styxcolor referenced this issue2021-12-08 16:33:06 +00:00
If this is about bags with inventory in them, then we will most likely not add them.
If this is about a fifth backpack, we will add a city service having them.
I see two possibilities here.
The first is certainly not something we want: the ability to hold "bags" (or similar) full of stuff as items your normal inventory, which allows you to carry way too many things.
The second is the ability to place your unified_inventory bags on the ground, and interact w/ them as if they were a chest. I feel that doesn't affect the balance of things too much.
I've played on a factions server which required you to place your single backpack on the ground before you could interact w/ it; keeping the 4 bag setup but implementing interactions w/ the bags that way would be interesting.
If Alias thinks it's reasonable, I could open a new issue about that.