That was fixed by the PR but wasnt closed after merging.
Yes and Yes :-)
First Yes: As far as I know only hostile mobs should give xp so you shouldnt get xp from most of the mobs_animal mobs.
Second Yes: If all mobs should give xp you dont get them…
Visited Flippsters nether farm today and they spawn again.
any infos about a player you could ask or coords to check what nodes are there?
you´re right if they do it on purpose but most of the times it just happens because players try to escape arena mobs.
sure if players dont close them hence why I suggested player detector for automatic doors
Any other ideas?
mesecon player detector doors?
that wouldn't work, but i suppose re-designing the arena so that the only way out involves climbing a ladder, would…
There seem to be a couple shared anvils in Bla's plot in haven (2080,16,1163), but I don't know how they came into existence?
There is a recipe for shared anvil. If I remember right "anvil +…
Had a look at the code. The inspector gets the light level of the node you point at. For full blocks like cobble its 0. If its 0 the inspector reads the light level of the block above the one you…
Void chest / void backpack sounds like yet another additional fifth chest.
I'd prefer a void chest become a city service maybe.
You misunderstood that ;-) The void backpack would replace…
Thats normal behaviour for minetest and petz, so not a bug or balancing. If no player is around the mapblock is "paused", same reason why furnaces stop working if nobody is near.
It´s possible…
checked the code of both and did some testing. the pressure plate scans for everything in a radius of 1.(init.lua#19) the armor stand uses an entity.(init.lua#302) scan detects the entity and sets…
more_chests has a wifi chest thats basicly just another name for a void chest but under another license. There is also an older…
And we need to be careful not to add too many grouping mods, so that players are not confused.
Hence the renaming faction to groups to make it more clear for players
We tested…
First testing went confusing. I do not understand how the shears mechanic is supposed to work, the results seemed random. Or my creative is in my way as i only could ever get one vines:vines out of…
Ran into the same problem. Because it was never reported upstream and VanessaE retiring there are workarounds atleast.
After some testing it looks like only "trunks:moss_plain_0" with param2 of 0…