Sokomine reports: idea/wish for later: storage c ... #1172
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Reference: your-land/bugtracker#1172
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Sokomine reports a bug:
Player position:
Player look:
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Log identifier
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Teleport command:
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Had a talk with Alias, we're open to that idea, but there are some difficulties on the road to implementing that:
Haven will not stay the one and only spawn point forever, then every city must provide that service - and this would force cities to reconsider their planning/some cities might not be able to comply
giving players a "fifth inventory" changes the game balance again
A possible solution might be with the help of a chest like this:
#914
Also players can spam their own mailbox in Haven right now if they need some emergency storage space.
Also, as I said ingame multiple times. You can get a plot in the wildneress. You can get a plot in a city. And then you can have as many chests as you want and you can set your home position there. The wilderness being far away is not an argument if you can travel to countless places with ship and airship instantly. Also even to this day people find room for settlements around Haven although even the places around Haven are quite crowded.
https://github.com/MisterE123/void_chest_2
candidate
Update: okay, 914 is out for license compatibility reasons, but this issue is still up.
more_chests has a wifi chest thats basicly just another name for a void chest but under another license.
There is also an older fork with pipeworks support.
A nice way to balance it would be 1 void chest like the mailbox in the post office and a void backpack to access it
Void chest / void backpack sounds like yet another additional fifth chest.
I'd prefer a void chest become a city service maybe.
You misunderstood that ;-)
The void backpack would replace one of the 4 normal backpacks you already can have.
To provide a way to access your void chest that is placed somewhere without adding a fifth storage option.
yeah, storing the void chests is a city service then. Things are coming together :D So that's part of the cities update then.
Noting that this is technically a dupe of #16, though given the more thorough discussion here, probably leave it open?
Yes. And let's add it to the cities milestone