Sokomine reports: idea/wish for later: storage c ... #1172

Open
opened 2021-12-16 05:07:41 +00:00 by yourland-report · 9 comments

Sokomine reports a bug:

idea/wish for later: storage chest renting room where every player can get a chest close to spawn. it does make a difference if things can be stored in an accessible way or if the /home command needs to be used to get there. would be fairer if all players can use such storage. at least one chest

Player position:

{
	y = 10.562000274658,
	x = 2126.9499511719,
	z = 1181.2320556641
}

Player look:

{
	y = -0.51937001943588,
	x = 0.24841929972172,
	z = -0.81764459609985
}

Player information:

{
	min_rtt = 0.017000000923872,
	max_rtt = 6.9270000457764,
	connection_uptime = 22865,
	max_jitter = 6.7610001564026,
	minor = 5,
	major = 5,
	ip_version = 6,
	formspec_version = 4,
	patch = 0,
	protocol_version = 39,
	serialization_version = 28,
	lang_code = "",
	version_string = "5.5.0-dev-76aa6103e",
	avg_rtt = 0.024000000208616,
	state = "Active",
	avg_jitter = 0.0050000008195639,
	min_jitter = 0
}

Player meta:

{
	fields = {
		["3d_armor_inventory"] = "return {\"\", \"3d_armor:helmet_crystal 1 840\", \"shields:shield_crystal 1 840\", \"3d_armor:chestplate_crystal 1 840\", \"3d_armor:boots_crystal 1 840\", \"3d_armor:leggings_crystal 1 840\"}",
		yl_commons_thankyou = "55",
		jointime = "1617905120",
		yl_commons_player_joined = "1639608463",
		["signslib:pos"] = "(278,10,1729)",
		digged_nodes = "815776",
		bitten = "0",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"water_life:croc_bag\"}",
		partychat = "main",
		yl_church = "return {[\"last_death\"] = {[\"y\"] = 19, [\"x\"] = -36, [\"z\"] = 22659}, [\"last_heal\"] = 1632545235, [\"last_death_portal\"] = 1638390343}",
		["stamina:level"] = "18",
		xp = "814777",
		arenalib_infobox_arenaID = "0",
		inflicted_damage = "218738",
		crafted = "239225",
		placed_nodes = "134558",
		played_time = "4610812",
		punch_count = "13874",
		died = "17",
		hud_state = "on",
		repellant = "0",
		yl_commons_player_created = "1617905120"
	}
}

Log identifier


[MOD] yl_report log identifier = Nih4HCUzVg7MlFx9YPQ6aZC811XLGMNu

Profiler save:

profile-20211216T060741.json_pretty

Status:

# Server: version=5.4.1-yl, uptime=162543, max_lag=1.87066, clients={Xonon, flux, Giuseppe, Styxcolor, Ancient_One, Mathew, StormStudios, Lupercus, AliasAlreadyTaken, Service, Sokomine, Bailiff}

Teleport command:

/teleport xyz 2127 11 1181

Compass command:

/give_compass Construction Nih4HCUzVg7MlFx9YPQ6aZC811XLGMNu D2691E 2127 11 1181
Sokomine reports a bug: > idea/wish for later: storage chest renting room where every player can get a chest close to spawn. it does make a difference if things can be stored in an accessible way or if the /home command needs to be used to get there. would be fairer if all players can use such storage. at least one chest Player position: ``` { y = 10.562000274658, x = 2126.9499511719, z = 1181.2320556641 } ``` Player look: ``` { y = -0.51937001943588, x = 0.24841929972172, z = -0.81764459609985 } ``` Player information: ``` { min_rtt = 0.017000000923872, max_rtt = 6.9270000457764, connection_uptime = 22865, max_jitter = 6.7610001564026, minor = 5, major = 5, ip_version = 6, formspec_version = 4, patch = 0, protocol_version = 39, serialization_version = 28, lang_code = "", version_string = "5.5.0-dev-76aa6103e", avg_rtt = 0.024000000208616, state = "Active", avg_jitter = 0.0050000008195639, min_jitter = 0 } ``` Player meta: ``` { fields = { ["3d_armor_inventory"] = "return {\"\", \"3d_armor:helmet_crystal 1 840\", \"shields:shield_crystal 1 840\", \"3d_armor:chestplate_crystal 1 840\", \"3d_armor:boots_crystal 1 840\", \"3d_armor:leggings_crystal 1 840\"}", yl_commons_thankyou = "55", jointime = "1617905120", yl_commons_player_joined = "1639608463", ["signslib:pos"] = "(278,10,1729)", digged_nodes = "815776", bitten = "0", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"water_life:croc_bag\"}", partychat = "main", yl_church = "return {[\"last_death\"] = {[\"y\"] = 19, [\"x\"] = -36, [\"z\"] = 22659}, [\"last_heal\"] = 1632545235, [\"last_death_portal\"] = 1638390343}", ["stamina:level"] = "18", xp = "814777", arenalib_infobox_arenaID = "0", inflicted_damage = "218738", crafted = "239225", placed_nodes = "134558", played_time = "4610812", punch_count = "13874", died = "17", hud_state = "on", repellant = "0", yl_commons_player_created = "1617905120" } } ``` Log identifier ``` [MOD] yl_report log identifier = Nih4HCUzVg7MlFx9YPQ6aZC811XLGMNu ``` Profiler save: ``` profile-20211216T060741.json_pretty ``` Status: ``` # Server: version=5.4.1-yl, uptime=162543, max_lag=1.87066, clients={Xonon, flux, Giuseppe, Styxcolor, Ancient_One, Mathew, StormStudios, Lupercus, AliasAlreadyTaken, Service, Sokomine, Bailiff} ``` Teleport command: ``` /teleport xyz 2127 11 1181 ``` Compass command: ``` /give_compass Construction Nih4HCUzVg7MlFx9YPQ6aZC811XLGMNu D2691E 2127 11 1181 ```
AliasAlreadyTaken was assigned by yourland-report 2021-12-16 05:07:41 +00:00
Styxcolor added the
1. kind/enhancement
label 2021-12-16 05:09:30 +00:00
Owner

Had a talk with Alias, we're open to that idea, but there are some difficulties on the road to implementing that:

  • Haven will not stay the one and only spawn point forever, then every city must provide that service - and this would force cities to reconsider their planning/some cities might not be able to comply

  • giving players a "fifth inventory" changes the game balance again

A possible solution might be with the help of a chest like this:

#914

Also players can spam their own mailbox in Haven right now if they need some emergency storage space.

Also, as I said ingame multiple times. You can get a plot in the wildneress. You can get a plot in a city. And then you can have as many chests as you want and you can set your home position there. The wilderness being far away is not an argument if you can travel to countless places with ship and airship instantly. Also even to this day people find room for settlements around Haven although even the places around Haven are quite crowded.

Had a talk with Alias, we're open to that idea, but there are some difficulties on the road to implementing that: - Haven will not stay the one and only spawn point forever, then every city must provide that service - and this would force cities to reconsider their planning/some cities might not be able to comply - giving players a "fifth inventory" changes the game balance again A possible solution might be with the help of a chest like this: #914 Also players can spam their own mailbox in Haven right now if they need some emergency storage space. Also, as I said ingame multiple times. You can get a plot in the wildneress. You can get a plot in a city. And then you can have as many chests as you want and you can set your home position there. The wilderness being far away is not an argument if you can travel to countless places with ship and airship instantly. Also even to this day people find room for settlements around Haven although even the places around Haven are quite crowded.
https://github.com/MisterE123/void_chest_2 candidate
Owner

Update: okay, 914 is out for license compatibility reasons, but this issue is still up.

Update: okay, 914 is out for license compatibility reasons, but this issue is still up.

more_chests has a wifi chest thats basicly just another name for a void chest but under another license.
There is also an older fork with pipeworks support.

A nice way to balance it would be 1 void chest like the mailbox in the post office and a void backpack to access it

[more_chests](https://github.com/minetest-mods/more_chests) has a wifi chest thats basicly just another name for a void chest but under another license. There is also an older [fork](https://github.com/JurajVajda/more_chests) with pipeworks support. A nice way to balance it would be 1 void chest like the mailbox in the post office and a void backpack to access it

Void chest / void backpack sounds like yet another additional fifth chest.

I'd prefer a void chest become a city service maybe.

Void chest / void backpack sounds like yet another additional fifth chest. I'd prefer a void chest become a city service maybe.
AliasAlreadyTaken added the
1. kind/balancing
label 2021-12-29 17:23:33 +00:00

Void chest / void backpack sounds like yet another additional fifth chest.

I'd prefer a void chest become a city service maybe.

You misunderstood that ;-)
The void backpack would replace one of the 4 normal backpacks you already can have.
To provide a way to access your void chest that is placed somewhere without adding a fifth storage option.

> Void chest / void backpack sounds like yet another additional fifth chest. > > I'd prefer a void chest become a city service maybe. You misunderstood that ;-) The void backpack would replace one of the 4 normal backpacks you already can have. To provide a way to access your void chest that is placed somewhere without adding a fifth storage option.
Owner

yeah, storing the void chests is a city service then. Things are coming together :D So that's part of the cities update then.

yeah, storing the void chests is a city service then. Things are coming together :D So that's part of the cities update then.
Member

Noting that this is technically a dupe of #16, though given the more thorough discussion here, probably leave it open?

Noting that this is technically a dupe of #16, though given the more thorough discussion here, probably leave it open?
AliasAlreadyTaken added this to the 1.2 Cities and Invasions milestone 2022-05-02 16:59:24 +00:00

Yes. And let's add it to the cities milestone

Yes. And let's add it to the cities milestone
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Reference: your-land/bugtracker#1172
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