Machtrollo reports: Enchantments that have a drawb ... #1274
Labels
No Label
1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
3. source/engine
3. source/ingame
3. source/integration
3. source/lag
3. source/license
3. source/mod upstream
3. source/unknown
3. source/website
4. step/approved
4. step/at work
4. step/blocked
4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/question
4. step/ready to deploy
4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Depends on
You do not have permission to read 1 dependency
Reference: your-land/bugtracker#1274
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Machtrollo reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
Fixed by your-land/enchanting#2. Enchanting doesn't add weight, so... i'm not sure what that's about.
Flux your PR wasnt merged yet.
The issue with jump/gravity/speed is due to the use of "ceil" in the old code. That is also something fixed in the new code; I don't think I realized how broken it used to be.
Today in chat
@AliasAlreadyTaken your-land/enchanting#3
There are not currently any enchantments with a penalty, as the penalties were previously due to bugs. This is still a valid issue in the sense that a player should be able to be told the generalities of enchanting an item (how the enchantment will shift behavior in one way or another), or possibly the specifics (the exact parameters of the tool/armor that enchantment changes).