Commit Graph

128 Commits

Author SHA1 Message Date
1601172c6b Update 2022-01-30 23:42:11 -08:00
3e3fe2ec97 fix shebang line 2019-12-09 20:10:11 -08:00
b6f6e928d5 Add support for NBT TAG_Long_Array 2019-08-29 11:33:16 +02:00
Update 2019-08-04 18:58:58 -07:00
Auke Kok
fa5185084b Still need to rename bedrock. 2019-04-04 23:05:40 -07:00
Auke Kok
36b9954964 Fix all mods with their current locations.
Also, convert this to a here-document for easier editing.
2019-04-04 21:53:18 -07:00
3553351918 Fix bedrock mod not installing correctly. 2018-06-21 23:57:15 -07:00
Auke Kok
9e9be509fb Remove nyan blocks (sponge) 2018-03-07 22:44:37 -08:00
86954249f4 Cleanfile (tabs/spaces etc). 2018-03-07 22:42:54 -08:00
Auke Kok
e0334cc130 Use bedrock, don't wash away above-sealevel water. 2018-03-07 22:39:46 -08:00
Auke Kok
005d257a3e Display estimated time without cutting off hours. 2018-03-07 22:39:46 -08:00
91d698e3de Documentation; plus fixes for doors, pistons, gates and a few other things. (#16) 2018-02-11 16:59:15 -08:00
7d76c77f56 Fixed vines, chests. (#15) 2017-12-03 11:52:05 -08:00
Auke Kok
9de6d0bd3a Several fixes for the map content, lose moreblocks.
Some of these came hinted by from JP already, but others
were suggested on the forums.
2017-05-07 00:26:51 -07:00
Auke Kok
d5e209392b Fix torch orientations. 2017-02-22 22:50:34 -08:00
Auke Kok
d553e819b0 New tile entity name for noteblock. 2017-02-22 22:47:39 -08:00
Auke Kok
016ddf2570 Flowerpots: use flowerpot mod!
Gets rid of homedecor entirely, which is a huge gain.
2017-02-22 22:37:41 -08:00
Auke Kok
a89dbf1981 Rotations so far.
Needed to compensate for N-S correction patch.
2017-02-22 16:17:40 -08:00
ac9f2b58b5 Getting north the same way than in Minecraft
Inversing Z axis instead of X axis in order to get North the same direction than in Minecraft.
2017-02-22 12:55:19 -08:00
Auke Kok
457facbf80 Use default carts mod rails now that they're available.
Requires git version of minetest_game.
2016-11-28 22:33:00 -08:00
Stefan Sauer
8e4bd6e5a2 Fix off by one in the door conversion.
Also log more detail when we can't convert and reuse some calculation.
2016-10-29 12:53:01 -07:00
Auke Kok
52a0dd6374 Merge pull request #10 from ensonic/master
New features
2016-09-06 10:36:53 -07:00
Stefan Sauer
d459fa45b7 tile_entities: convert /time command
Convert "/time set" to "/time" and apply shift for time values.
2016-09-05 20:27:47 +02:00
Stefan Sauer
67aae2df9a map_content: add mapping for cauldron
Switch get_mods to use the xdecor module from minetest-mods, since the previous
link is a redirect now.
2016-09-05 20:27:44 +02:00
Stefan Sauer
ed1a8f8ab0 map_content: Add more mappings.
Add mapping for TNT and fence_gates. Add a default mapping for chests without orientation.
2016-09-05 20:26:54 +02:00
Stefan Sauer
86d045676d Add support for lapis mod to cover two more blocks
See #8
2016-09-05 20:26:40 +02:00
Stefan Sauer
bcc6a7809c make executable (#9)
Also use the python 'with' statements for file-io.
2016-08-22 10:47:36 -07:00
Auke Kok
f3803b29c1 Merge pull request #7 from ensonic/master
improve conversion output
2016-08-19 10:30:33 -07:00
Stefan Sauer
acd7eaa444 use logging to report issues
This way diagnostics are printed to stderr and can easilly be redirected to a
file. Additionally we can filter information and don#t need to comment print
2016-08-18 21:29:10 +02:00
Stefan Sauer
37f3f33bf2 add progress reporting based on num_chunks
We don't know the number of blocks on each chunk beforehand, but we know the
number of chunks which is precise enough for a status report. Also use a wall
clock to give an eta for the conversion.

See #6
2016-08-18 18:11:07 +02:00
Auke Kok
9e9aa02b23 Updating mod URLs 2016-05-01 20:10:05 -07:00
Auke Kok
547521ffe7 Force chunksize = 1 2016-05-01 20:06:14 -07:00
Auke Kok
f08e8a6fc8 Automatic map light fixing.
This fix works because on_generated will get called even with
singlenode mapgen. It slows down map load a bit, but the
map looks so much better now.
2016-04-28 23:12:42 -07:00
Auke Kok
8319dab086 Add special versions of tree trunks with all bark sides. 2016-04-24 10:40:20 -07:00
Auke Kok
3cfb62503d One minor message.
Make clear this step is needed for each world converted.
2016-03-26 22:46:32 -07:00
Auke Kok
92396cf007 Add step to download mods through zenity. 2016-03-26 22:26:12 -07:00
Auke Kok
fccd3a4525 Zenity-fy this project.
Working with python and the args for this project is rather
clumsy, so I'm adding a zenity wrapper that will aid people
to find the right folders easily and start the conversion
process. This should make it a lot easier to do the conversion
for people.
2016-03-26 21:53:47 -07:00
Auke Kok
6ab33ce34f Frame stuff is an entity, not tile entity. 2016-03-26 20:15:38 -07:00
Auke Kok
04fd08f746 Use jungle grass for double tall grass 2016-03-26 14:44:48 -07:00
Auke Kok
f3d40fac4e Start ItemFrame work 2016-03-23 16:07:43 -07:00
Auke Kok
d77a3ee546 Switch to homedecor and carpet.
These are nice carpets, and I intend to use more of xdecor's
items later on, as well as phase out plantlife_modpack and
homedecor entirely.
2016-03-23 15:59:31 -07:00
Auke Kok
2d2508fdb6 Prune lots of unwanted mods and nodes. 2016-03-23 15:23:41 -07:00
Auke Kok
0ee0fae9bf Change license to X11 (MIT-ish) 2016-03-23 15:07:40 -07:00
Auke Kok
1476eb0410 Formatting fixes. 2016-03-23 14:35:35 -07:00
Auke Kok
798abd72a3 Fence gate variations. 2016-03-23 14:33:40 -07:00
Auke Kok
3fb0e0b254 Enable parsing of mc v1.9 format sign text.
A very minor change.
2016-03-23 12:59:29 -07:00
Auke Kok
3d919dbfc4 Don't overwrite worlds.
This would usually result in an unreadable error crash, so this
is much nicer.
2016-03-23 12:58:16 -07:00
Auke Kok
c299bf86f2 Make executable. 2016-03-23 12:57:56 -07:00
Auke Kok
acd596bd3b Wooden fences from aspen, jungle, pine, acacia. 2016-03-19 22:44:57 -07:00
Auke Kok
fece0a407a Redo worldmod stuff.
Cut out some of the unneeded mods, redo script.
2016-03-19 22:40:37 -07:00