Getting north the same way than in Minecraft
Inversing Z axis instead of X axis in order to get North the same direction than in Minecraft.
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parent
457facbf80
commit
ac9f2b58b5
17
block.py
17
block.py
@ -137,12 +137,14 @@ class MCBlock:
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l3=[]
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for y in range(0,2047,128):
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for z in range(0,127,8):
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for z in range(120,-1,-8):
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#for z in range(0,127,8):
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locSt=y+z
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l2 = l[locSt:locSt+8]
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for i in reversed(l2):
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l3.append((i>>4)&0xf)
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#for i in reversed(l2):
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for i in l2:
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l3.append(i&0xf)
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l3.append((i>>4)&0xf)
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return l3
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@ -154,12 +156,15 @@ class MCBlock:
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# NB data, skylight and blocklight are only 4bits of data
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# To convert minecraft to minetest coordinates you must invert the x order while leaving y and z the same
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# 2017/02/14 : In order to have north on the good side, we'll rather invert Z axis
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l3=[]
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for y in range(0,4095,256):
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for z in range(0,255,16):
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#for z in range(0,255,16):
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for z in range(240,-1,-16):
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locSt=y+z
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l2 = l[locSt:locSt+16]
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for i in reversed(l2):
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#for i in reversed(l2):
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for i in l2:
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l3.append(i)
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return l3
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@ -474,7 +479,7 @@ class MTMap:
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num_saved += 1
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cur.execute("INSERT INTO blocks VALUES (?,?)",
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# (self.getBlockAsInteger((-block.pos[0],block.pos[1],block.pos[2])),
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(self.getBlockAsInteger((block.pos[0],block.pos[1],block.pos[2])),
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(self.getBlockAsInteger((-block.pos[0],block.pos[1],-block.pos[2])),
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block.save()))
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conn.commit()
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