Cleanfile (tabs/spaces etc).
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2
block.py
2
block.py
@ -293,7 +293,7 @@ class MTBlock:
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content[i], param2[i] = conversion_table[alt][d_face|d_open|(d_right<<3)]
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if d_right == 1:
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self.metadata[(i & 0xf, (i>>8) & 0xf, (i>>4) & 0xf)] = ({ "right": "1" }, {})
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elif content[i]==0 and param2[i]==0 and not (blocks[i]==0):
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logger.warning('Unknown Minecraft Block:' + str(mcblockidentifier[i])) # This is the minecraft ID#/data as listed in map_content.txt
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@ -16,7 +16,7 @@
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// ({tab})MCID({space}MCData1(,MCData2(...))){tab}MTnodename({space}param2){tab}<==Everything beyond this tab is ignored.
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//Tab characters at the beginning of the line are ignored.
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//It is critical that tabs and spaces not be mixed up or the line won't be recognised correctly,
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//It is critical that tabs and spaces not be mixed up or the line won't be recognised correctly,
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//and the parsing may fail to progress beyond that point.
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// MCID and MCData must be separated by a space/s.
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@ -27,7 +27,7 @@
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// MTnodename and param2 are separated by a space/s.
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//If MCData1 is omitted, the line will match MCIDs with MCData values from 0-15 (and any subsequent entries will be ignored)
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// Any data following '//' is parsed and not processed
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// preprocessor commands #if {NAME}, #else and #endif are recognised and intervening lines will be parsed
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// preprocessor commands #if {NAME}, #else and #endif are recognised and intervening lines will be parsed
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// out or retained dependant on flags in the content.read_content call
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// Extra reference documentation:
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@ -37,26 +37,26 @@
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//===============================================================================
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// Minetest uses these values for Wall-Mounted nodes(eg. torches, vines, etc..).
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// Note that for Y values; it equates to which half of an air node it's in.
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// Note that for Y values; it equates to which half of an air node it's in.
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// Example:
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// Ladders attached to the bottom of blocks are in the upper half of an air node. Hence are, 0.
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// Ladders attached to the top of blocks are in the lower half of an air node. Hence are, 1.
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//param2 direction
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//0 //U +Y
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//1 //D -Y
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//4 //N +Z
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//2 //E +x
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//5 //S -Z
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//3 //W -X
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// Ladders attached to the bottom of blocks are in the upper half of an air node. Hence are, 0.
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// Ladders attached to the top of blocks are in the lower half of an air node. Hence are, 1.
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//param2 direction
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//0 //U +Y
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//1 //D -Y
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//4 //N +Z
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//2 //E +x
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//5 //S -Z
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//3 //W -X
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//--------------------------------------------------------------------------------
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// Minetest uses these values for nodebox face directions(eg. chests, Jack O'Lanterns, etc..).
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// Values range from 0-23, and involve multiple vectors/rotations.
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// A node's param2 value direction is dependent on a player's face direction.
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// (ie. A player faces North, but a Jack O'Lantern faces South towards the player with a param2 value of '0'.)
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// A node's param2 value direction is dependent on a player's face direction.
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// (ie. A player faces North, but a Jack O'Lantern faces South towards the player with a param2 value of '0'.)
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//Default values for a node; vector pointing upwards:
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//param2 direction
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//param2 direction
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//0 //N
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//1 //E
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//2 //S
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@ -646,7 +646,7 @@
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98 0,1,2 default:stonebrick
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98 3 xdecor:stone_rune
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101 xpanes:bar
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101 xpanes:bar
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102 xpanes:pane_15 // FIXME: rotation, shape
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103 crops:melon // rotates randomly
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@ -654,7 +654,7 @@
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106 1 vines:side_middle 5 //Ignore errors about other 106 #'s.
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106 2 vines:side_middle 3 //The bits are toggleable; meaning you don't need both.
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106 4 vines:side_middle 4 //These 4 will cover all bases(N,E,S,W).
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106 8 vines:side_middle 2
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106 8 vines:side_middle 2
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107 0 doors:gate_wood_closed 2
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107 1 doors:gate_wood_closed 3
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@ -1139,6 +1139,3 @@
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966 13 doors:door_steel_a 1
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966 14 doors:door_steel_a 2
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966 15 doors:door_steel_a 3
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