AliasAlreadyTaken reports: We need to conceal the rogue g ... #99

Closed
opened 2020-11-21 19:33:03 +00:00 by yourland-report · 4 comments

AliasAlreadyTaken reports a bug:

We need to conceal the rogue guild against xray or half-loaded blocks. Maybe we should make an additional water or lava layer around it.

Player position:

{
	y = 14.5,
	x = 2009.2720947266,
	z = 1162.1059570313
}

Player look:

{
	y = -0.57500523328781,
	x = 0.42162296175957,
	z = 0.70114415884018
}

Log identifier


[MOD] yl_report log identifier = arUCFmsKZmiOTmlLzRjiJfTyFI8mkPDD

Profiler save:

profile-20201121T203303.json_pretty

Status:

# Server: version=5.3.0-yl, uptime=99837.6, max_lag=0.432008, clients={azapacheco123, Josh_The_phoenix, AliasAlreadyTaken, Bailiff}
AliasAlreadyTaken reports a bug: > We need to conceal the rogue guild against xray or half-loaded blocks. Maybe we should make an additional water or lava layer around it. Player position: ``` { y = 14.5, x = 2009.2720947266, z = 1162.1059570313 } ``` Player look: ``` { y = -0.57500523328781, x = 0.42162296175957, z = 0.70114415884018 } ``` Log identifier ``` [MOD] yl_report log identifier = arUCFmsKZmiOTmlLzRjiJfTyFI8mkPDD ``` Profiler save: ``` profile-20201121T203303.json_pretty ``` Status: ``` # Server: version=5.3.0-yl, uptime=99837.6, max_lag=0.432008, clients={azapacheco123, Josh_The_phoenix, AliasAlreadyTaken, Bailiff} ```
AliasAlreadyTaken was assigned by yourland-report 2020-11-21 19:33:03 +00:00
AliasAlreadyTaken added the
1. kind/enhancement
label 2020-11-21 19:36:13 +00:00
Member

or half-loaded blocks

The problem is that far (map)blocks are loaded when near ones are not; there's no way to solve this without somehow making ignore nodes opaque, which would require a client update i think

> or half-loaded blocks The problem is that far (map)blocks are loaded when near ones are not; there's no way to solve this without somehow making `ignore` nodes opaque, which would require a client update i think

Making ignore nodes opaque would look odd in a lot of other circumstances :D

Maybe we should start forceloading the terrain? But unless we also force fed the mapblocks to every client that visits Haven: No chance.

Making ignore nodes opaque would look odd in a lot of other circumstances :D Maybe we should start forceloading the terrain? But unless we also force fed the mapblocks to every client that visits Haven: No chance.
Member

Forceloading wouldn't help because you've still got no control over the order in which mapblocks get sent to the client, and packets can be dropped.

Forceloading wouldn't help because you've still got no control over the order in which mapblocks get sent to the client, and packets can be dropped.
Member

this could theoretically be fixed via an engine update that allowed masking mapblocks from the client, but we aren't going to do that, and we have more open issues than we can deal w/. closing.

this could theoretically be fixed via an engine update that allowed masking mapblocks from the client, but we aren't going to do that, and we have more open issues than we can deal w/. closing.
flux closed this issue 2022-09-04 03:48:01 +00:00
flux added the
5. result/maybe
label 2022-09-04 03:48:10 +00:00
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Reference: your-land/bugtracker#99
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