AliasAlreadyTaken reports: We need to secure the arena so ... #93

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opened 2020-11-18 22:59:20 +00:00 by yourland-report · 5 comments

AliasAlreadyTaken reports a bug:

We need to secure the arena so that no monster can walk or be led out through open doors. We can do that by creating a killzone for all non-players

Player position:

{
	y = 9.5,
	x = 2047.8580322266,
	z = 1268.0230712891
}

Player look:

{
	y = -0.75813430547714,
	x = -0.21466794610023,
	z = -0.61575156450272
}

Log identifier


[MOD] yl_report log identifier = gJn0qfqyywY5ZLwiD2BJYmq2xN8bkmfU

Profiler save:

profile-20201118T235920.json_pretty

Status:

# Server: version=5.3.0-yl, uptime=114988, max_lag=0.445301, clients={Opensourcegaming, Josh_The_phoenix, Bailiff, AliasAlreadyTaken}
AliasAlreadyTaken reports a bug: > We need to secure the arena so that no monster can walk or be led out through open doors. We can do that by creating a killzone for all non-players Player position: ``` { y = 9.5, x = 2047.8580322266, z = 1268.0230712891 } ``` Player look: ``` { y = -0.75813430547714, x = -0.21466794610023, z = -0.61575156450272 } ``` Log identifier ``` [MOD] yl_report log identifier = gJn0qfqyywY5ZLwiD2BJYmq2xN8bkmfU ``` Profiler save: ``` profile-20201118T235920.json_pretty ``` Status: ``` # Server: version=5.3.0-yl, uptime=114988, max_lag=0.445301, clients={Opensourcegaming, Josh_The_phoenix, Bailiff, AliasAlreadyTaken} ```
AliasAlreadyTaken was assigned by yourland-report 2020-11-18 22:59:20 +00:00
AliasAlreadyTaken added the
1. kind/enhancement
label 2020-11-18 23:13:20 +00:00
flux added this to the (deleted) project 2022-03-31 00:44:51 +00:00
Member

See #1272 for more discussion

See #1272 for more discussion
Member

Regarding doors: They usually stop mobs because they can't pathfind through them. If the mob doesn't do any pathfinding he may still rush at the player through open doors.

Regarding doors: They usually stop mobs because they can't pathfind through them. If the mob doesn't do any pathfinding he may still rush at the player through open doors.
Member

Regarding doors: They usually stop mobs because they can't pathfind through them. If the mob doesn't do any pathfinding he may still rush at the player through open doors.

For mobs_redo, when the mob is targeting something (player or other mob), it alternates between trying to find a path to the target (mostly using minetest.find_path), and just walking directly at the target. The latter behavior is what allows a player to lure them beyond doors.

> Regarding doors: They usually stop mobs because they can't pathfind through them. If the mob doesn't do any pathfinding he may still rush at the player through open doors. For mobs_redo, when the mob is targeting something (player or other mob), it alternates between trying to find a path to the target (mostly using `minetest.find_path`), and just walking directly at the target. The latter behavior is what allows a player to lure them beyond doors.
AliasAlreadyTaken added the
3. source/ingame
label 2023-07-21 17:34:52 +00:00

The arena now has doors AND miocene guards. Should we consider this fixed?

The arena now has doors AND miocene guards. Should we consider this fixed?
Member

The arena now has doors AND miocene guards. Should we consider this fixed?

i don't think so. a proper solution means defining areas that mobs won't wander into in a reliable way. not easy or likely in the near term, but IMO important.

> The arena now has doors AND miocene guards. Should we consider this fixed? i don't think so. a proper solution means defining areas that mobs won't wander into in a reliable way. not easy or likely in the near term, but IMO important.
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Reference: your-land/bugtracker#93
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