flux reports: feature: add semi-announced weather events which players can decide how to handle. water and wind wi ... #8744

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opened 2025-07-12 06:38:48 +02:00 by yourland-report · 2 comments

flux reports a bug:

feature: add semi-announced weather events which players can decide how to handle. water and wind will come and possibly destroy stuff. what do players build in response, and now does it help?

Player position:

{
	x = 25579.65234375,
	y = 13.5,
	z = -9621.634765625,
}

Player look:

{
	x = 0.63304716348648071,
	y = -0.48770731687545776,
	z = 0.60115963220596313,
}

Player information:

{
	avg_jitter = 0.0020000040531158447,
	avg_rtt = 0.17499999701976776,
	connection_uptime = 89081,
	formspec_version = 9,
	ip_version = 6,
	lang_code = "",
	major = 5,
	max_jitter = 11.491000175476074,
	max_rtt = 11.701000213623047,
	min_jitter = 0,
	min_rtt = 0.16699999570846558,
	minor = 12,
	patch = 0,
	protocol_version = 48,
	serialization_version = 29,
	state = "Active",
	version_string = "5.12.0-dev-141234ffd",
}

Player meta:

{
	fields = {
		["3d_armor_inventory"] = "return {\"3d_armor:helmet_rainbow 1 872\",\"3d_armor:chestplate_rainbow 1 968\",\"3d_armor:leggings_rainbow 1 3696\",\"shields:shield_rainbow 1 1496\",\"nether_mobs:dragon_boots 1 3740\",\"\"}",
		arenalib_infobox_arenaID = "0",
		bitten = "0",
		crafted = "272990",
		died = "112",
		digged_nodes = "1846763",
		hotbar_size = "16",
		["hud_manager:spawnit:hud_enabled"] = "n",
		["hud_manager:yl_snowball:hud__enabled"] = "n",
		hud_state = "on",
		inflicted_damage = "7094714",
		jointime = "1615351173",
		partychat = "party",
		["petz:lycanthropy"] = "1",
		["petz:old_override_table"] = "return {[\"new_move\"] = true, [\"sneak\"] = true, [\"sneak_glitch\"] = false, [\"jump\"] = 1.5, [\"speed\"] = 2, [\"gravity\"] = 1}",
		["petz:werewolf"] = "0",
		["petz:werewolf_clan_idx"] = "1",
		["petz:werewolf_vignette_id"] = "20",
		placed_nodes = "548464",
		played_time = "72218067",
		punch_count = "358292",
		repellant = "0",
		["signslib:pos"] = "(1290,49,613)",
		["stamina:exhaustion"] = "57",
		["stamina:level"] = "4",
		["unified_inventory:bags"] = "return {\"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\"}",
		xp = "2447951",
		yl_church = "return {[\"last_death_portal\"] = 1731400465, [\"last_heal\"] = 1707544074, [\"last_death\"] = {[\"z\"] = 596, [\"x\"] = 1278, [\"y\"] = 48}}",
		yl_commons_player_created = "1615351173",
		yl_commons_player_joined = "1752206060",
		yl_commons_thankyou = "643",
	},
}

Log identifier


[MOD] yl_report log identifier = Lr1mLwGatCI3VcRjXB8BHqhY2cpOGmaW

Profiler save:

profile-20250712T063848.json_prettyEE

Status:

# Server: version: 5.12.0-yl | game: Minetest Game | uptime: 6d 6h 16min 30s | max lag: 0.736s | clients (10/52): AliasAlreadyTaken, Ammm, Bailiff, deathkama-taxi, flux, Jayil, Kodiak, Lupercus, nakama-ta, Service

Teleport command:

/teleport xyz 25580 14 -9622

Compass command:

/give_compass Construction Lr1mLwGatCI3VcRjXB8BHqhY2cpOGmaW D2691E 25580 14 -9622
flux reports a bug: > feature: add semi-announced weather events which players can decide how to handle. water and wind will come and possibly destroy stuff. what do players build in response, and now does it help? Player position: ``` { x = 25579.65234375, y = 13.5, z = -9621.634765625, } ``` Player look: ``` { x = 0.63304716348648071, y = -0.48770731687545776, z = 0.60115963220596313, } ``` Player information: ``` { avg_jitter = 0.0020000040531158447, avg_rtt = 0.17499999701976776, connection_uptime = 89081, formspec_version = 9, ip_version = 6, lang_code = "", major = 5, max_jitter = 11.491000175476074, max_rtt = 11.701000213623047, min_jitter = 0, min_rtt = 0.16699999570846558, minor = 12, patch = 0, protocol_version = 48, serialization_version = 29, state = "Active", version_string = "5.12.0-dev-141234ffd", } ``` Player meta: ``` { fields = { ["3d_armor_inventory"] = "return {\"3d_armor:helmet_rainbow 1 872\",\"3d_armor:chestplate_rainbow 1 968\",\"3d_armor:leggings_rainbow 1 3696\",\"shields:shield_rainbow 1 1496\",\"nether_mobs:dragon_boots 1 3740\",\"\"}", arenalib_infobox_arenaID = "0", bitten = "0", crafted = "272990", died = "112", digged_nodes = "1846763", hotbar_size = "16", ["hud_manager:spawnit:hud_enabled"] = "n", ["hud_manager:yl_snowball:hud__enabled"] = "n", hud_state = "on", inflicted_damage = "7094714", jointime = "1615351173", partychat = "party", ["petz:lycanthropy"] = "1", ["petz:old_override_table"] = "return {[\"new_move\"] = true, [\"sneak\"] = true, [\"sneak_glitch\"] = false, [\"jump\"] = 1.5, [\"speed\"] = 2, [\"gravity\"] = 1}", ["petz:werewolf"] = "0", ["petz:werewolf_clan_idx"] = "1", ["petz:werewolf_vignette_id"] = "20", placed_nodes = "548464", played_time = "72218067", punch_count = "358292", repellant = "0", ["signslib:pos"] = "(1290,49,613)", ["stamina:exhaustion"] = "57", ["stamina:level"] = "4", ["unified_inventory:bags"] = "return {\"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\"}", xp = "2447951", yl_church = "return {[\"last_death_portal\"] = 1731400465, [\"last_heal\"] = 1707544074, [\"last_death\"] = {[\"z\"] = 596, [\"x\"] = 1278, [\"y\"] = 48}}", yl_commons_player_created = "1615351173", yl_commons_player_joined = "1752206060", yl_commons_thankyou = "643", }, } ``` Log identifier ``` [MOD] yl_report log identifier = Lr1mLwGatCI3VcRjXB8BHqhY2cpOGmaW ``` Profiler save: ``` profile-20250712T063848.json_prettyEE ``` Status: ``` # Server: version: 5.12.0-yl | game: Minetest Game | uptime: 6d 6h 16min 30s | max lag: 0.736s | clients (10/52): AliasAlreadyTaken, Ammm, Bailiff, deathkama-taxi, flux, Jayil, Kodiak, Lupercus, nakama-ta, Service ``` Teleport command: ``` /teleport xyz 25580 14 -9622 ``` Compass command: ``` /give_compass Construction Lr1mLwGatCI3VcRjXB8BHqhY2cpOGmaW D2691E 25580 14 -9622 ```
AliasAlreadyTaken was assigned by yourland-report 2025-07-12 06:38:48 +02:00
Member

Can be a nice PvE element. Maybe not in the sense of building something that can truely withstand such a disaster - I'm afraid the usual cobblebox might do quite well, while more filigrane things would get ruined.

Instead, we could be called to an area that encountered such a desaster and needs rebuilding now. The bridge(s) over the river are destroyed, the roads no longer work well, the houses of the (NPC) inhabitants are severely dammaged, the crops ruined, cattle ran away, at night monsters roam the area. Terrible enough for any NPC trying to survive there. Can we help them?

Sadly makes for a great story - but implementation would be a pain. Someone would have to build that ruined site. And, beeing ruined, it wouldn't be that inspirational.

It may boil down to building/rebuilding a small village for NPC. Trouble is that bringing any materials/food in that we need is pretty easy. What is more difficult is building something nice. And there's no way to automaticly decide how well the result will do. Maybe when finished we could all walk around and decide manually for each NPC/virtual inhabitant how satisfied it can be with what we've achieved for them.

Maybe it's easier if we just encounter a group of NPC that fled from a desaster and want to set up a new home. They need it beeing built for them. And all they found/were not driven off from was that more or less steep valley (=great opportunity to learn how to build at a steep hill). There'd have to be some reason why they insist on using natural, regrowing material for their homes (perhaps whoever granted them the right to live there didn't allow stone houses) - so wood, bamboo and the like would be accetable, but cobble would not. Or at least for no more than the cellar/making the first floor even/hold wooden pillars.

Or maybe that's just a diffrent, similar idea. But more PvE would definitely be nice!

Can be a nice PvE element. Maybe not in the sense of building something that can truely withstand such a disaster - I'm afraid the usual cobblebox might do quite well, while more filigrane things would get ruined. Instead, we could be called to an area that encountered such a desaster and needs rebuilding now. The bridge(s) over the river are destroyed, the roads no longer work well, the houses of the (NPC) inhabitants are severely dammaged, the crops ruined, cattle ran away, at night monsters roam the area. Terrible enough for any NPC trying to survive there. Can we help them? Sadly makes for a great story - but implementation would be a pain. Someone would have to build that ruined site. And, beeing ruined, it wouldn't be that inspirational. It may boil down to building/rebuilding a small village for NPC. Trouble is that bringing any materials/food in that we need is pretty easy. What is more difficult is building something nice. And there's no way to automaticly decide how well the result will do. Maybe when finished we could all walk around and decide manually for each NPC/virtual inhabitant how satisfied it can be with what we've achieved for them. Maybe it's easier if we just encounter a group of NPC that fled from a desaster and want to set up a new home. They need it beeing built for them. And all they found/were not driven off from was that more or less steep valley (=great opportunity to learn how to build at a steep hill). There'd have to be some reason why they insist on using natural, regrowing material for their homes (perhaps whoever granted them the right to live there didn't allow stone houses) - so wood, bamboo and the like would be accetable, but cobble would not. Or at least for no more than the cellar/making the first floor even/hold wooden pillars. Or maybe that's just a diffrent, similar idea. But more PvE would definitely be nice!
Weather: your-land/administration#42
AliasAlreadyTaken added the
1. kind/enhancement
label 2025-07-25 13:16:16 +02:00
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Reference: your-land/bugtracker#8744
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