daydream reports: is there a way for the mine cave-in to be less than perfect (already dug into a little bit) ? ... #8272
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Reference: your-land/bugtracker#8272
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daydream reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
Is there any way we can tap into mapgen? Trigger it in a controlled way? Apply mapgen to some detached volume of nodes with different parameters from default mapgen? It's possible to just write our own mapblock generator, of course, but still...
Would be nice to have some trearure chests (bones of people caught under collapse? ;P) and other landmarks or easter eggs.
Mapgen usually works on 5x5x5 mapchunks - with a shell of one around. That's a pretty big volume. But based on that you can force regeneration of a mapblock if you delete all mapblocks (16x16x16) of the chunk in the database. Then normal mapgen would jump in.
A few treasure chests or faked bones can be manually placed by the code with set_node anyway. As long as it's just a couple/a few hundred that's efficient enough.
Except that voxelmanip is only good at setting blocks, not blockmeta :/ Those need to be cheated in afterwards.
I think we do not need to worry about mapgen being less than perfect. As soon as the first player sees the ores, the surface will be scratched fairly automatically.
Vote Close/wontfix
True. Call me to be the first player and let me solve this issue ...
fair enough - go ahead and close.