daydream reports: add instructions on making wan ... #8216

Open
opened 2025-03-12 03:48:34 +01:00 by yourland-report · 12 comments

daydream reports a bug:

add instructions on making wandertag to make sure it's not a trap (either death or requiring special armor or skills (such as 3-node jumping) just to make sure it's fun for everybody

Player position:

{
	y = 3.5,
	z = -9645.759765625,
	x = -7752.1845703125
}

Player look:

{
	y = 0.22665131092072,
	z = 0.64664834737778,
	x = 0.72833716869354
}

Player information:

{
	ip_version = 6,
	min_rtt = 0.15500000119209,
	min_jitter = 0,
	major = 5,
	avg_jitter = 0.0030000060796738,
	connection_uptime = 20795,
	minor = 10,
	patch = 0,
	protocol_version = 46,
	version_string = "5.10.0",
	state = "Active",
	max_rtt = 1.7439999580383,
	avg_rtt = 0.16099999845028,
	formspec_version = 8,
	lang_code = "",
	serialization_version = 29,
	max_jitter = 1.5429999828339
}

Player meta:

{
	fields = {
		["petz:werewolf"] = "0",
		["petz:lycanthropy"] = "0",
		played_time = "54271837",
		digged_nodes = "3360909",
		placed_nodes = "557280",
		yl_church = "return {[\"last_death_portal\"] = 1729602840, [\"last_heal\"] = 1673944229, [\"last_death\"] = {[\"z\"] = 1642, [\"x\"] = 2050, [\"y\"] = 21}}",
		jointime = "1650064821",
		bitten = "0",
		["petz:werewolf_vignette_id"] = "19",
		["petz:old_override_table"] = "return {[\"speed\"] = 2, [\"sneak\"] = true, [\"jump\"] = 1.5, [\"gravity\"] = 1, [\"new_move\"] = true, [\"sneak_glitch\"] = false}",
		["hud_manager:spawnit:hud_enabled"] = "n",
		["petz:werewolf_clan_idx"] = "3",
		repellant = "0",
		yl_commons_thankyou = "1512",
		["unified_inventory:bags"] = "return {\"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\"}",
		yl_commons_player_created = "1650064821",
		yl_commons_player_joined = "1741726923",
		xp_redo_hud_color = "0xFFC001",
		partychat = "party",
		inflicted_damage = "9381520",
		xp = "3372710",
		["stamina:level"] = "17",
		["hud_manager:yl_snowball:hud__enabled"] = "n",
		hud_state = "on",
		punch_count = "535917",
		["stamina:exhaustion"] = "53.5",
		hotbar_size = "16",
		["signslib:pos"] = "(2182,22,1163)",
		["3d_armor_inventory"] = "return {\"petz:prince_crown\", \"shields:shield_rainbow\", \"3d_armor:chestplate_crystal\", \"3d_armor:leggings_nether\", \"nether_mobs:dragon_boots\", \"\"}",
		crafted = "328801",
		died = "371",
		["ocean_build.last_warning"] = "1.65235e+09",
		["ocean_build.ocean_built"] = "8",
		arenalib_infobox_arenaID = "0"
	}
}

Log identifier


[MOD] yl_report log identifier = VQjU4JQu580kzSlBp25S8BWFiAEVbJKn

Profiler save:

profile-20250312T034824.json_prettyEE

Status:

# Server: version: 5.11.0-yl-lt | game: Minetest Game | uptime: 2d 13h 24min 37s | max lag: 0.423s | clients (23/52): Alex1977, AliasAlreadyTaken, Arcanus, Bailiff, crispycat, DanteLives, daydream, Deathwing, flux, ganzha, GEP, Jammy, Laser, Leia_og, nakama-ta, Pelu, Rodders, Scarborough, Scarletta, seanlanefuller, Service, sonoma11, user9999

Teleport command:

/teleport xyz -7752 4 -9646

Compass command:

/give_compass Construction VQjU4JQu580kzSlBp25S8BWFiAEVbJKn D2691E -7752 4 -9646
daydream reports a bug: > add instructions on making wandertag to make sure it's not a trap (either death or requiring special armor or skills (such as 3-node jumping) just to make sure it's fun for everybody Player position: ``` { y = 3.5, z = -9645.759765625, x = -7752.1845703125 } ``` Player look: ``` { y = 0.22665131092072, z = 0.64664834737778, x = 0.72833716869354 } ``` Player information: ``` { ip_version = 6, min_rtt = 0.15500000119209, min_jitter = 0, major = 5, avg_jitter = 0.0030000060796738, connection_uptime = 20795, minor = 10, patch = 0, protocol_version = 46, version_string = "5.10.0", state = "Active", max_rtt = 1.7439999580383, avg_rtt = 0.16099999845028, formspec_version = 8, lang_code = "", serialization_version = 29, max_jitter = 1.5429999828339 } ``` Player meta: ``` { fields = { ["petz:werewolf"] = "0", ["petz:lycanthropy"] = "0", played_time = "54271837", digged_nodes = "3360909", placed_nodes = "557280", yl_church = "return {[\"last_death_portal\"] = 1729602840, [\"last_heal\"] = 1673944229, [\"last_death\"] = {[\"z\"] = 1642, [\"x\"] = 2050, [\"y\"] = 21}}", jointime = "1650064821", bitten = "0", ["petz:werewolf_vignette_id"] = "19", ["petz:old_override_table"] = "return {[\"speed\"] = 2, [\"sneak\"] = true, [\"jump\"] = 1.5, [\"gravity\"] = 1, [\"new_move\"] = true, [\"sneak_glitch\"] = false}", ["hud_manager:spawnit:hud_enabled"] = "n", ["petz:werewolf_clan_idx"] = "3", repellant = "0", yl_commons_thankyou = "1512", ["unified_inventory:bags"] = "return {\"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\"}", yl_commons_player_created = "1650064821", yl_commons_player_joined = "1741726923", xp_redo_hud_color = "0xFFC001", partychat = "party", inflicted_damage = "9381520", xp = "3372710", ["stamina:level"] = "17", ["hud_manager:yl_snowball:hud__enabled"] = "n", hud_state = "on", punch_count = "535917", ["stamina:exhaustion"] = "53.5", hotbar_size = "16", ["signslib:pos"] = "(2182,22,1163)", ["3d_armor_inventory"] = "return {\"petz:prince_crown\", \"shields:shield_rainbow\", \"3d_armor:chestplate_crystal\", \"3d_armor:leggings_nether\", \"nether_mobs:dragon_boots\", \"\"}", crafted = "328801", died = "371", ["ocean_build.last_warning"] = "1.65235e+09", ["ocean_build.ocean_built"] = "8", arenalib_infobox_arenaID = "0" } } ``` Log identifier ``` [MOD] yl_report log identifier = VQjU4JQu580kzSlBp25S8BWFiAEVbJKn ``` Profiler save: ``` profile-20250312T034824.json_prettyEE ``` Status: ``` # Server: version: 5.11.0-yl-lt | game: Minetest Game | uptime: 2d 13h 24min 37s | max lag: 0.423s | clients (23/52): Alex1977, AliasAlreadyTaken, Arcanus, Bailiff, crispycat, DanteLives, daydream, Deathwing, flux, ganzha, GEP, Jammy, Laser, Leia_og, nakama-ta, Pelu, Rodders, Scarborough, Scarletta, seanlanefuller, Service, sonoma11, user9999 ``` Teleport command: ``` /teleport xyz -7752 4 -9646 ``` Compass command: ``` /give_compass Construction VQjU4JQu580kzSlBp25S8BWFiAEVbJKn D2691E -7752 4 -9646 ```
AliasAlreadyTaken was assigned by yourland-report 2025-03-12 03:48:34 +01:00
Owner

I added more text to Amanda, now it just needs to be also put in the wandertag banner.

I added more text to Amanda, now it just needs to be also put in the wandertag banner.
AliasAlreadyTaken added this to the 1.1.127 milestone 2025-03-21 17:38:01 +01:00
AliasAlreadyTaken added the
4. step/ready to QA test
label 2025-03-21 17:38:08 +01:00
Owner

paste from Amanda:

Except that they're not a secret: Yes!

If you want, I'll give you a wandertag banner so you could set up your own hiking destination. It has some instructions on how setting up such a destination works.

A wandertag (german, literal: hiking day) is a field day where people go on a journey towards a certain, agreed upon destination, most often a scenic place or a tavern or something worth visiting.

Or I could give you a compass to the current chosen destination. All who take part receive a small reward for their effort.

In any case: Good journeys!

***** NEW EDIT 10 NOVEMBER 2025 *****

Yes!

Grab a wandertag banner and right-click it in the air (not on the ground) to view the instructions. There you can also see the wandertag kiosk or structure that you need to build, if you want it added to the list.

Once you built such a thing, activate it. Use the banner on the center candle.

Every UTC midnight, we roll a dice and select a new daily destination among the active ones. With a little bit of luck, we'll select yours.

If yours is chosen, you'll notice by the slightly more excited sparkles.

Everyone who then arrives and touches the center candle, gets a small reward, but please do put a poster somewhere nearby to explain the destination and welcome your visitors.

To build your wandertag kiosk structure, you will need:

10 Silver Blocks
3 Bronze Blocks
1 Copper Patina Block
1 ethereal:candle (color of your choice)

Happy wandertagging!

Please Note: Wandertag destinations should be accessible to all (not require crystal boots to access) nor involve any challenge that unreasonably risks the death of a player.

paste from Amanda: Except that they're not a secret: Yes! If you want, I'll give you a wandertag banner so you could set up your own hiking destination. It has some instructions on how setting up such a destination works. A wandertag (german, literal: hiking day) is a field day where people go on a journey towards a certain, agreed upon destination, most often a scenic place or a tavern or something worth visiting. Or I could give you a compass to the current chosen destination. All who take part receive a small reward for their effort. In any case: Good journeys! ***** NEW EDIT 10 NOVEMBER 2025 ***** Yes! Grab a wandertag banner and right-click it in the air (not on the ground) to view the instructions. There you can also see the wandertag kiosk or structure that you need to build, if you want it added to the list. Once you built such a thing, activate it. Use the banner on the center candle. Every UTC midnight, we roll a dice and select a new daily destination among the active ones. With a little bit of luck, we'll select yours. If yours is chosen, you'll notice by the slightly more excited sparkles. Everyone who then arrives and touches the center candle, gets a small reward, but please do put a poster somewhere nearby to explain the destination and welcome your visitors. To build your wandertag kiosk structure, you will need: 10 Silver Blocks 3 Bronze Blocks 1 Copper Patina Block 1 ethereal:candle (color of your choice) Happy wandertagging! Please Note: Wandertag destinations should be accessible to all (not require crystal boots to access) nor involve any challenge that unreasonably risks the death of a player.
Owner

ya just those 2 things, poster suggestion (to force them - try to - have a reason for the wandertag and the materials list
5:20 PM
hopefully people leave the wandertag in the system but if they dismantle it - so be it... but once it's been done, does it need to be re-activated? cuz if yes, that has to go in the instructions too...
5:21 PM
and it should be so you can't re-active it the same month it was last active... is that bugged?
5:21 PM
and a year from now we'll increase that to 3 months

ya just those 2 things, poster suggestion (to force them - try to - have a reason for the wandertag and the materials list 5:20 PM hopefully people leave the wandertag in the system but if they dismantle it - so be it... but once it's been done, does it need to be re-activated? cuz if yes, that has to go in the instructions too... 5:21 PM and it should be so you can't re-active it the same month it was last active... is that bugged? 5:21 PM and a year from now we'll increase that to 3 months
Owner

maybe rating system - thumbs up or down
I wanna see again, or once is enough.

I wanna see again or I would do it again - that could keep it in the system and once is enough could remove it.

maybe rating system - thumbs up or down I wanna see again, or once is enough. I wanna see again or I would do it again - that could keep it in the system and once is enough could remove it.

Rating system and other niceties should get their own issue, this one deals with the text that is visible when someone looks at the wanderstab documentation.

Currently:

yl_events[q_id].instructions = [[
Instructions

A wandertag (german, literal: hiking day) is a field day where people go on a journey towards a certain, agreed upon destination.

The banner you hold in hand announces such a destination. Build what you see on the right. Then touch the candle with the banner to activate it.

See some sparkles? Good! That means it is active.

See some more sparkles? Excellent! That means the destination is chosen today. Expect some visitors!

All who take part receive a small reward for their effort.

Good journeys!
]]
Rating system and other niceties should get their own issue, this one deals with the text that is visible when someone looks at the wanderstab documentation. Currently: ```lua yl_events[q_id].instructions = [[ Instructions A wandertag (german, literal: hiking day) is a field day where people go on a journey towards a certain, agreed upon destination. The banner you hold in hand announces such a destination. Build what you see on the right. Then touch the candle with the banner to activate it. See some sparkles? Good! That means it is active. See some more sparkles? Excellent! That means the destination is chosen today. Expect some visitors! All who take part receive a small reward for their effort. Good journeys! ]] ```

Text now:


Instructions

A wandertag (german, literal: hiking day) is a field day where people go on a journey towards a certain, agreed upon destination.

The banner you hold in hand announces such a destination. Build what you see on the right. Then touch the candle with the banner to activate it.

See some sparkles? Good! That means it is active.

See some more sparkles? Excellent! That means the destination is chosen today. Expect some visitors!

Everyone who then arrives and touches the center candle, gets a small reward, but please do put a poster somewhere nearby to explain the destination and welcome your visitors.

To build your wandertag destination, you need:

10 Silver Blocks
3 Bronze Blocks
1 Copper Patina Block
1 ethereal:candle (color of your choice)

Good journeys!

Text now: ``` Instructions A wandertag (german, literal: hiking day) is a field day where people go on a journey towards a certain, agreed upon destination. The banner you hold in hand announces such a destination. Build what you see on the right. Then touch the candle with the banner to activate it. See some sparkles? Good! That means it is active. See some more sparkles? Excellent! That means the destination is chosen today. Expect some visitors! Everyone who then arrives and touches the center candle, gets a small reward, but please do put a poster somewhere nearby to explain the destination and welcome your visitors. To build your wandertag destination, you need: 10 Silver Blocks 3 Bronze Blocks 1 Copper Patina Block 1 ethereal:candle (color of your choice) Good journeys! ```
AliasAlreadyTaken added the
4. step/QA OK
label 2025-03-27 23:11:29 +01:00

QA

It does have new text, but it doesn't say anything about not being a trap?

QA It does have new text, but it doesn't say anything about not being a trap?

So the issue could be solved in many ways, which could be either:

  • Adding to Amanda's speech that the road may be dangerous and the traveler might need some preparation, say, ropes, crystal boots, meds to heal, weapons to fight monsters;
  • Adding a leveling system for each wandertag so there would be levels according to player LVL;

I personally prefer just adding notes Amanda to say, because every journey might be harder or easier than you think, it is pointless to weight out the threat level of each one. Do it simple and people will enjoy, not calculate it

So the issue could be solved in many ways, which could be either: - Adding to Amanda's speech that the road may be dangerous and the traveler might need some preparation, say, ropes, crystal boots, meds to heal, weapons to fight monsters; - Adding a leveling system for each wandertag so there would be levels according to player LVL; I personally prefer just adding notes Amanda to say, because every journey might be harder or easier than you think, it is pointless to weight out the threat level of each one. Do it simple and people will enjoy, not calculate it

thumbs up or down
Yes, those who came to the place could vote, but that would either require

  • an NPC to talk for vote
  • automated vote-by-mail thing
  • more coding to make another one structure that is not promised to have more than one use

I would like to just give compass a rating(S, A, B, C, D) - from highest danger to roadway walk.
We could as well give a color for each one. D - blue, C - green, B - yellow, A - orange, S - bloody red.

Personally prefer to just sticking to the concept of telling people, that every adventure could be unexpectedly easy or hard, just because with time everything changes anyway.

> thumbs up or down Yes, those who came to the place could vote, but that would either require - an NPC to talk for vote - automated vote-by-mail thing - more coding to make another one structure that is not promised to have more than one use I would like to just give compass a rating(S, A, B, C, D) - from highest danger to roadway walk. We could as well give a color for each one. D - blue, C - green, B - yellow, A - orange, S - bloody red. Personally prefer to just sticking to the concept of telling people, that every adventure could be unexpectedly easy or hard, just because with time everything changes anyway.

@daydream What's your opinion?

@daydream What's your opinion?
Owner

edited answer to can I make my own?

Yes!

Grab a wandertag banner and right-click it in the air (not on the ground) to view the instructions. There you can also see the wandertag kiosk or structure that you need to build, if you want it added to the list.

Once you built such a thing, activate it. Use the banner on the center candle.

Every UTC midnight, we roll a dice and select a new daily destination among the active ones. With a little bit of luck, we'll select yours.

If yours is chosen, you'll notice by the slightly more excited sparkles.

Everyone who then arrives and touches the center candle, gets a small reward, but please do put a poster somewhere nearby to explain the destination and welcome your visitors.

To build your wandertag kiosk structure, you will need:

10 Silver Blocks
3 Bronze Blocks
1 Copper Patina Block
1 ethereal:candle (color of your choice)

Happy wandertagging!

Please Note: Wandertag destinations should be accessible to all (not require crystal boots to access) nor involve any challenge that unreasonably risks the death of a player.

edited answer to can I make my own? Yes! Grab a wandertag banner and right-click it in the air (not on the ground) to view the instructions. There you can also see the wandertag kiosk or structure that you need to build, if you want it added to the list. Once you built such a thing, activate it. Use the banner on the center candle. Every UTC midnight, we roll a dice and select a new daily destination among the active ones. With a little bit of luck, we'll select yours. If yours is chosen, you'll notice by the slightly more excited sparkles. Everyone who then arrives and touches the center candle, gets a small reward, but please do put a poster somewhere nearby to explain the destination and welcome your visitors. To build your wandertag kiosk structure, you will need: 10 Silver Blocks 3 Bronze Blocks 1 Copper Patina Block 1 ethereal:candle (color of your choice) Happy wandertagging! Please Note: Wandertag destinations should be accessible to all (not require crystal boots to access) nor involve any challenge that unreasonably risks the death of a player.
AliasAlreadyTaken modified the milestone from 1.1.127 to Next 2025-11-12 22:06:54 +01:00
AliasAlreadyTaken removed the
4. step/QA OK
label 2025-11-12 22:06:59 +01:00

I moved this issue to the 1.1.129 milestone, so that we can edit the text in yl_events.

I moved this issue to the 1.1.129 milestone, so that we can edit the text in yl_events.
AliasAlreadyTaken removed the
4. step/ready to QA test
label 2025-11-12 22:07:36 +01:00
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Reference: your-land/bugtracker#8216
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