Murmel reports: Rhubarb growing to slow on pub ... #8030
Labels
No Label
1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
3. source/engine
3. source/ingame
3. source/integration
3. source/lag
3. source/license
3. source/mod upstream
3. source/petz
3. source/testserver
3. source/unknown
3. source/website
4. step/approved
4. step/at work
4. step/blocked
4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/QA main
4. step/QA NOK
4. step/QA OK
4. step/question
4. step/ready to deploy
4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: your-land/bugtracker#8030
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Murmel reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
See also #1887
and https://greg-app.translate.goog/rhubarb-direct-sunlight/?_x_tr_sl=en&_x_tr_tl=de&_x_tr_hl=de&_x_tr_pto=rq
3 years ago it seems we found out that rhubarb IRL grows fine in the sun. It seems that since then nothing has been changed and rubarb still grows very slow on public farm.
I made a test under conditions with 12 light, where it grew faster than tomatoes.
We would like to offer a second "default" set of plants including Rhubarb, so suggestions are:
Changing groth conditions of rhubarb (probably allowing more light in farming.conf)
Changing light conditions on public farm so rhubar might grow better, but that may have effect on other crop, so I'd prefer fist suggestion.
(Edit 2025-01-17 19:40 UTC: Added screenshots, light 12, daylight)
Rhubarb likes special conditions - light 13. It will mature with a stone block one node above it much better...
I would like the public farm to be for food and teaching replanting more than offering every exotic food we have to offer. As players mature, explore and find out things, they can figure out these fun little facts, or we can just have 99 foods that all act the same. I prefer the former though.
Figuring out and sharing information on special circumstances is a fun part of gaming, not a bug.
I also am against special useful crops like flax missing from the public farm while we have things you can't even eat like parsley or unimportant fringe foods like asparagus. Parley and asparagus don't help you make arrows, flax does and yet there's never any flax. Soy is another crop I'd rather see than something fringe like peanuts.
Does this make sense?
That's what I told and cited above.
Well we thought about a different set of crop, that's why I asked you before. And after introducing rhubarb on the farm i found out that it's growing very slow So I suggested to have a solution for public farm.
If we had a seperate part for suggestions I'd put it there. I did not tell this was a bug but a suggestion.
I (re)added flax, cuz it was missing. Don't know if it was missing in daydream default set or if someone replaced it with other stuff.
I did not replace Parsley to avoid misunderstandings with LadyParsley.
Halfway there. The crucial question is whether we want to find a way to grow rhubarb on the public farm. You've mentioned a few things about the sense or nonsense of plants on the farm, but you haven't really gone into detail about my suggestion.
The fact that rhubarb currently only grows under certain light conditions in the game has apparently been known for three years (and is marked open under #1887 as cited above) , but this does not correspond to the actual light requirements (IRL) of rhubarb, nor can I currently think of any other plant that differs so greatly from the others in daylight. But it's possible that I'm missing something.
Nevertheless, there seems to me to be no real reason to allow rhubarb in particular to grow too poorly in daylight while virtually all other plants grow without difficulty.
If we want to differentiate, then we should examine and individualize the light requirements of all plants.