Murmel reports: Rhubarb growing to slow on pub ... #8030

Open
opened 2025-01-17 16:57:21 +01:00 by yourland-report · 2 comments

Murmel reports a bug:

Rhubarb growing to slow on public farm

Player position:

{
	z = 4195.2001953125,
	x = 2648.7651367188,
	y = -27.5
}

Player look:

{
	z = -0.89510381221771,
	x = -0.015936952084303,
	y = -0.44557291269302
}

Player information:

{
	lang_code = "de",
	avg_rtt = 0.014999999664724,
	protocol_version = 46,
	minor = 10,
	max_rtt = 0.52700001001358,
	version_string = "5.10.0",
	major = 5,
	state = "Active",
	avg_jitter = 0.0010000010952353,
	ip_version = 6,
	min_rtt = 0.014000000432134,
	min_jitter = 0,
	max_jitter = 0.5110000371933,
	formspec_version = 8,
	connection_uptime = 32363,
	serialization_version = 29,
	patch = 0
}

Player meta:

{
	fields = {
		crafted = "276163",
		jointime = "1663422013",
		bitten = "0",
		["petz:werewolf_vignette_id"] = "5",
		partychat = "party",
		died = "63",
		["3d_armor_inventory"] = "return {\"shields:shield_rainbow 1 5040\", \"3d_armor:leggings_nether 1 25200\", \"3d_armor:boots_crystal 1 12600\", \"3d_armor:chestplate_nether 1 25200\", \"3d_armor:helmet_nether 1 12600\", \"\"}",
		punch_count = "55835",
		["stamina:level"] = "12",
		inflicted_damage = "1211386",
		yl_commons_thankyou = "446",
		["petz:lycanthropy"] = "0",
		["stamina:exhaustion"] = "11",
		["petz:old_override_table"] = "return {[\"sneak_glitch\"] = false, [\"new_move\"] = true, [\"jump\"] = 1.5, [\"gravity\"] = 1, [\"sneak\"] = true, [\"speed\"] = 2}",
		xp = "986108",
		hud_state = "on",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}",
		["hud_manager:yl_snowball:hud__enabled"] = "n",
		repellant = "0",
		hotbar_size = "16",
		["petz:werewolf"] = "0",
		yl_commons_player_created = "1663422013",
		yl_commons_player_joined = "1737097081",
		arenalib_infobox_arenaID = "0",
		["signslib:pos"] = "(2342,-227,1417)",
		["ocean_build.last_warning"] = "1.67001e+09",
		yl_church = "return {[\"last_death_portal\"] = 1735416243, [\"last_death\"] = {[\"z\"] = 1097, [\"x\"] = 2638, [\"y\"] = 18}}",
		["ocean_build.ocean_built"] = "9",
		played_time = "31986709",
		digged_nodes = "1201373",
		placed_nodes = "199904",
		["petz:werewolf_clan_idx"] = "1"
	}
}

Log identifier


[MOD] yl_report log identifier = 3o8nEHQPnEkz0uOTPRXYByXLwb4F1QMK

Profiler save:

profile-20250117T155720.json_prettyEE

Status:

# Server: version: 5.11.0-yl-RelWithDebInfo | game: Minetest Game | uptime: 23h 14min 19s | max lag: 0.267s | clients (16/52): AliasAlreadyTaken, Bailiff, Boot, Deathwing, flux, fuinur, JohnAdams, Keya, laira, Lucien_II, Murmel, Parrish, selknirW, Service, Sybil, try_114

Teleport command:

/teleport xyz 2649 -28 4195

Compass command:

/give_compass Construction 3o8nEHQPnEkz0uOTPRXYByXLwb4F1QMK D2691E 2649 -28 4195

See also #1887
and https://greg-app.translate.goog/rhubarb-direct-sunlight/?_x_tr_sl=en&_x_tr_tl=de&_x_tr_hl=de&_x_tr_pto=rq

3 years ago it seems we found out that rhubarb IRL grows fine in the sun. It seems that since then nothing has been changed and rubarb still grows very slow on public farm.
I made a test under conditions with 12 light, where it grew faster than tomatoes.
We would like to offer a second "default" set of plants including Rhubarb, so suggestions are:
Changing groth conditions of rhubarb (probably allowing more light in farming.conf)
Changing light conditions on public farm so rhubar might grow better, but that may have effect on other crop, so I'd prefer fist suggestion.
(Edit 2025-01-17 19:40 UTC: Added screenshots, light 12, daylight)

Murmel reports a bug: > Rhubarb growing to slow on public farm Player position: ``` { z = 4195.2001953125, x = 2648.7651367188, y = -27.5 } ``` Player look: ``` { z = -0.89510381221771, x = -0.015936952084303, y = -0.44557291269302 } ``` Player information: ``` { lang_code = "de", avg_rtt = 0.014999999664724, protocol_version = 46, minor = 10, max_rtt = 0.52700001001358, version_string = "5.10.0", major = 5, state = "Active", avg_jitter = 0.0010000010952353, ip_version = 6, min_rtt = 0.014000000432134, min_jitter = 0, max_jitter = 0.5110000371933, formspec_version = 8, connection_uptime = 32363, serialization_version = 29, patch = 0 } ``` Player meta: ``` { fields = { crafted = "276163", jointime = "1663422013", bitten = "0", ["petz:werewolf_vignette_id"] = "5", partychat = "party", died = "63", ["3d_armor_inventory"] = "return {\"shields:shield_rainbow 1 5040\", \"3d_armor:leggings_nether 1 25200\", \"3d_armor:boots_crystal 1 12600\", \"3d_armor:chestplate_nether 1 25200\", \"3d_armor:helmet_nether 1 12600\", \"\"}", punch_count = "55835", ["stamina:level"] = "12", inflicted_damage = "1211386", yl_commons_thankyou = "446", ["petz:lycanthropy"] = "0", ["stamina:exhaustion"] = "11", ["petz:old_override_table"] = "return {[\"sneak_glitch\"] = false, [\"new_move\"] = true, [\"jump\"] = 1.5, [\"gravity\"] = 1, [\"sneak\"] = true, [\"speed\"] = 2}", xp = "986108", hud_state = "on", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}", ["hud_manager:yl_snowball:hud__enabled"] = "n", repellant = "0", hotbar_size = "16", ["petz:werewolf"] = "0", yl_commons_player_created = "1663422013", yl_commons_player_joined = "1737097081", arenalib_infobox_arenaID = "0", ["signslib:pos"] = "(2342,-227,1417)", ["ocean_build.last_warning"] = "1.67001e+09", yl_church = "return {[\"last_death_portal\"] = 1735416243, [\"last_death\"] = {[\"z\"] = 1097, [\"x\"] = 2638, [\"y\"] = 18}}", ["ocean_build.ocean_built"] = "9", played_time = "31986709", digged_nodes = "1201373", placed_nodes = "199904", ["petz:werewolf_clan_idx"] = "1" } } ``` Log identifier ``` [MOD] yl_report log identifier = 3o8nEHQPnEkz0uOTPRXYByXLwb4F1QMK ``` Profiler save: ``` profile-20250117T155720.json_prettyEE ``` Status: ``` # Server: version: 5.11.0-yl-RelWithDebInfo | game: Minetest Game | uptime: 23h 14min 19s | max lag: 0.267s | clients (16/52): AliasAlreadyTaken, Bailiff, Boot, Deathwing, flux, fuinur, JohnAdams, Keya, laira, Lucien_II, Murmel, Parrish, selknirW, Service, Sybil, try_114 ``` Teleport command: ``` /teleport xyz 2649 -28 4195 ``` Compass command: ``` /give_compass Construction 3o8nEHQPnEkz0uOTPRXYByXLwb4F1QMK D2691E 2649 -28 4195 ``` See also https://gitea.your-land.de/your-land/bugtracker/issues/1887 and https://greg-app.translate.goog/rhubarb-direct-sunlight/?_x_tr_sl=en&_x_tr_tl=de&_x_tr_hl=de&_x_tr_pto=rq 3 years ago it seems we found out that rhubarb IRL grows fine in the sun. It seems that since then nothing has been changed and rubarb still grows very slow on public farm. I made a test under conditions with 12 light, where it grew faster than tomatoes. We would like to offer a second "default" set of plants including Rhubarb, so suggestions are: Changing groth conditions of rhubarb (probably allowing more light in farming.conf) Changing light conditions on public farm so rhubar might grow better, but that may have effect on other crop, so I'd prefer fist suggestion. (Edit 2025-01-17 19:40 UTC: Added screenshots, light 12, daylight)
AliasAlreadyTaken was assigned by yourland-report 2025-01-17 16:57:21 +01:00
Murmel added the
1. kind/balancing
label 2025-01-17 17:10:34 +01:00
Owner

Rhubarb likes special conditions - light 13. It will mature with a stone block one node above it much better...

I would like the public farm to be for food and teaching replanting more than offering every exotic food we have to offer. As players mature, explore and find out things, they can figure out these fun little facts, or we can just have 99 foods that all act the same. I prefer the former though.

Figuring out and sharing information on special circumstances is a fun part of gaming, not a bug.

I also am against special useful crops like flax missing from the public farm while we have things you can't even eat like parsley or unimportant fringe foods like asparagus. Parley and asparagus don't help you make arrows, flax does and yet there's never any flax. Soy is another crop I'd rather see than something fringe like peanuts.

Does this make sense?

Rhubarb likes special conditions - light 13. It will mature with a stone block one node above it much better... I would like the public farm to be for food and teaching replanting more than offering every exotic food we have to offer. As players mature, explore and find out things, they can figure out these fun little facts, or we can just have 99 foods that all act the same. I prefer the former though. Figuring out and sharing information on special circumstances is a fun part of gaming, not a bug. I also am against special useful crops like flax missing from the public farm while we have things you can't even eat like parsley or unimportant fringe foods like asparagus. Parley and asparagus don't help you make arrows, flax does and yet there's never any flax. Soy is another crop I'd rather see than something fringe like peanuts. Does this make sense?
Member

Rhubarb likes special conditions - light 13. It will mature with a stone block one node above it much better...

That's what I told and cited above.

I would like the public farm to be for food and teaching replanting more than offering every exotic food we have to offer. As players mature, explore and find out things, they can figure out these fun little facts, or we can just have 99 foods that all act the same. I prefer the former though.

Well we thought about a different set of crop, that's why I asked you before. And after introducing rhubarb on the farm i found out that it's growing very slow So I suggested to have a solution for public farm.

Figuring out and sharing information on special circumstances is a fun part of gaming, not a bug.

If we had a seperate part for suggestions I'd put it there. I did not tell this was a bug but a suggestion.

I also am against special useful crops like flax missing from the public farm while we have things you can't even eat like parsley or unimportant fringe foods like asparagus. Parley and asparagus don't help you make arrows, flax does and yet there's never any flax. Soy is another crop I'd rather see than something fringe like peanuts.

I (re)added flax, cuz it was missing. Don't know if it was missing in daydream default set or if someone replaced it with other stuff.
I did not replace Parsley to avoid misunderstandings with LadyParsley.

Does this make sense?

Halfway there. The crucial question is whether we want to find a way to grow rhubarb on the public farm. You've mentioned a few things about the sense or nonsense of plants on the farm, but you haven't really gone into detail about my suggestion.

The fact that rhubarb currently only grows under certain light conditions in the game has apparently been known for three years (and is marked open under #1887 as cited above) , but this does not correspond to the actual light requirements (IRL) of rhubarb, nor can I currently think of any other plant that differs so greatly from the others in daylight. But it's possible that I'm missing something.
Nevertheless, there seems to me to be no real reason to allow rhubarb in particular to grow too poorly in daylight while virtually all other plants grow without difficulty.
If we want to differentiate, then we should examine and individualize the light requirements of all plants.

> Rhubarb likes special conditions - light 13. It will mature with a stone block one node above it much better... That's what I told and cited above. > > I would like the public farm to be for food and teaching replanting more than offering every exotic food we have to offer. As players mature, explore and find out things, they can figure out these fun little facts, or we can just have 99 foods that all act the same. I prefer the former though. Well we thought about a different set of crop, that's why I asked you before. And after introducing rhubarb on the farm i found out that it's growing very slow So I suggested to have a solution for public farm. > > Figuring out and sharing information on special circumstances is a fun part of gaming, not a bug. If we had a seperate part for suggestions I'd put it there. I did not tell this was a bug but a suggestion. > > I also am against special useful crops like flax missing from the public farm while we have things you can't even eat like parsley or unimportant fringe foods like asparagus. Parley and asparagus don't help you make arrows, flax does and yet there's never any flax. Soy is another crop I'd rather see than something fringe like peanuts. I (re)added flax, cuz it was missing. Don't know if it was missing in daydream default set or if someone replaced it with other stuff. I did not replace Parsley to avoid misunderstandings with LadyParsley. > > Does this make sense? > Halfway there. The crucial question is whether we want to find a way to grow rhubarb on the public farm. You've mentioned a few things about the sense or nonsense of plants on the farm, but you haven't really gone into detail about my suggestion. The fact that rhubarb currently only grows under certain light conditions in the game has apparently been known for three years (and is marked open under #1887 as cited above) , but this does not correspond to the actual light requirements (IRL) of rhubarb, nor can I currently think of any other plant that differs so greatly from the others in daylight. But it's possible that I'm missing something. Nevertheless, there seems to me to be no real reason to allow rhubarb in particular to grow too poorly in daylight while virtually all other plants grow without difficulty. If we want to differentiate, then we should examine and individualize the light requirements of all plants.
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Reference: your-land/bugtracker#8030
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