try_114 reports: An İdea : City Name Spawn. If ... #7895

Open
opened 2024-12-21 13:04:22 +01:00 by yourland-report · 6 comments

try_114 reports a bug:

An İdea : City Name Spawn. If we write /Atlantis , we spawn in Atlantis spawn point. Why : i build shop in Atlantis. my home is in another point. i do: /h -> /spawn -> run ship -> Atlantis (500 times ...) but if we have choice /Atlantis, works can be done faster, people can reach cities faster. maybe we can try this for a week. then we decide.

Player position:

{
	x = -355,
	y = 37.5,
	z = 70
}

Player look:

{
	x = 0.75434708595276,
	y = -0.28786200284958,
	z = 0.58999651670456
}

Player information:

{
	minor = 9,
	max_rtt = 0.62099999189377,
	lang_code = "tr",
	state = "Active",
	major = 5,
	formspec_version = 7,
	min_rtt = 0.093000002205372,
	min_jitter = 0,
	max_jitter = 0.49400001764297,
	avg_jitter = 0,
	connection_uptime = 16200,
	serialization_version = 29,
	patch = 1,
	protocol_version = 45,
	avg_rtt = 0.093999996781349,
	version_string = "5.9.1",
	ip_version = 6
}

Player meta:

{
	fields = {
		repellant = "0",
		["stamina:level"] = "17",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}",
		hotbar_size = "16",
		hud_state = "on",
		played_time = "2260038",
		jointime = "1723503070",
		placed_nodes = "98671",
		died = "143",
		crafted = "54224",
		yl_commons_player_created = "1723503070",
		yl_commons_player_joined = "1734766470",
		yl_commons_thankyou = "80",
		["ocean_build.ocean_built"] = "12",
		bitten = "0",
		["stamina:exhaustion"] = "88",
		punch_count = "16341",
		yl_church = "return {[\"last_death_portal\"] = 1734467378, [\"last_death\"] = {[\"z\"] = 30669, [\"x\"] = 23752, [\"y\"] = -33}}",
		inflicted_damage = "313890",
		["signslib:pos"] = "(25078,-30,30525)",
		xp = "331299",
		digged_nodes = "369209",
		["ocean_build.last_warning"] = "1732114064",
		["ocean_build.forbidden"] = "true",
		["3d_armor_inventory"] = "return {\"3d_armor:chestplate_crystal 1 2400\", \"3d_armor:helmet_crystal 1 2400\", \"3d_armor:boots_crystal 1 10560\", \"3d_armor:leggings_crystal 1 2400\", \"shields:shield_rainbow 1 15176\", \"\"}",
		partychat = "main",
		["hud_manager:yl_snowball:hud__enabled"] = "n"
	}
}

Log identifier


[MOD] yl_report log identifier = Q49UKe9lnduCqzbJzxGe3e3mLU8yjasd

Profiler save:

profile-20241221T120422.json_prettyEE

Status:

# Server: version: 5.10.0-yl-RelWithDebInfo | game: Minetest Game | uptime: 2d 18h 26min 46s | max lag: 0.534s | clients (33/52): adbshell, ait0r7, AliasAlreadyTaken, Bailiff, bevy, BibaBoba, Boot, Boxsee, daydream, Deathwing, drina, dxt73, Grzegorz, Hulda, ipse, JohnyLenin, Keya, Laurii, Leonid, Lupercus, Maria2024, Miahide, Midori, Murmel, palafin, Pelu, pepe56, Service, Smilla2, tagtraum, toddie, try_114, WizardHowl

Teleport command:

/teleport xyz -355 38 70

Compass command:

/give_compass Construction Q49UKe9lnduCqzbJzxGe3e3mLU8yjasd D2691E -355 38 70
try_114 reports a bug: > An İdea : City Name Spawn. If we write /Atlantis , we spawn in Atlantis spawn point. Why : i build shop in Atlantis. my home is in another point. i do: /h -> /spawn -> run ship -> Atlantis (500 times ...) but if we have choice /Atlantis, works can be done faster, people can reach cities faster. maybe we can try this for a week. then we decide. Player position: ``` { x = -355, y = 37.5, z = 70 } ``` Player look: ``` { x = 0.75434708595276, y = -0.28786200284958, z = 0.58999651670456 } ``` Player information: ``` { minor = 9, max_rtt = 0.62099999189377, lang_code = "tr", state = "Active", major = 5, formspec_version = 7, min_rtt = 0.093000002205372, min_jitter = 0, max_jitter = 0.49400001764297, avg_jitter = 0, connection_uptime = 16200, serialization_version = 29, patch = 1, protocol_version = 45, avg_rtt = 0.093999996781349, version_string = "5.9.1", ip_version = 6 } ``` Player meta: ``` { fields = { repellant = "0", ["stamina:level"] = "17", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}", hotbar_size = "16", hud_state = "on", played_time = "2260038", jointime = "1723503070", placed_nodes = "98671", died = "143", crafted = "54224", yl_commons_player_created = "1723503070", yl_commons_player_joined = "1734766470", yl_commons_thankyou = "80", ["ocean_build.ocean_built"] = "12", bitten = "0", ["stamina:exhaustion"] = "88", punch_count = "16341", yl_church = "return {[\"last_death_portal\"] = 1734467378, [\"last_death\"] = {[\"z\"] = 30669, [\"x\"] = 23752, [\"y\"] = -33}}", inflicted_damage = "313890", ["signslib:pos"] = "(25078,-30,30525)", xp = "331299", digged_nodes = "369209", ["ocean_build.last_warning"] = "1732114064", ["ocean_build.forbidden"] = "true", ["3d_armor_inventory"] = "return {\"3d_armor:chestplate_crystal 1 2400\", \"3d_armor:helmet_crystal 1 2400\", \"3d_armor:boots_crystal 1 10560\", \"3d_armor:leggings_crystal 1 2400\", \"shields:shield_rainbow 1 15176\", \"\"}", partychat = "main", ["hud_manager:yl_snowball:hud__enabled"] = "n" } } ``` Log identifier ``` [MOD] yl_report log identifier = Q49UKe9lnduCqzbJzxGe3e3mLU8yjasd ``` Profiler save: ``` profile-20241221T120422.json_prettyEE ``` Status: ``` # Server: version: 5.10.0-yl-RelWithDebInfo | game: Minetest Game | uptime: 2d 18h 26min 46s | max lag: 0.534s | clients (33/52): adbshell, ait0r7, AliasAlreadyTaken, Bailiff, bevy, BibaBoba, Boot, Boxsee, daydream, Deathwing, drina, dxt73, Grzegorz, Hulda, ipse, JohnyLenin, Keya, Laurii, Leonid, Lupercus, Maria2024, Miahide, Midori, Murmel, palafin, Pelu, pepe56, Service, Smilla2, tagtraum, toddie, try_114, WizardHowl ``` Teleport command: ``` /teleport xyz -355 38 70 ``` Compass command: ``` /give_compass Construction Q49UKe9lnduCqzbJzxGe3e3mLU8yjasd D2691E -355 38 70 ```
AliasAlreadyTaken was assigned by yourland-report 2024-12-21 13:04:22 +01:00
AliasAlreadyTaken added the
1. kind/enhancement
1. kind/balancing
labels 2024-12-21 13:46:24 +01:00
AliasAlreadyTaken added this to the 1.2 Cities and Invasions milestone 2024-12-21 13:46:28 +01:00
Member

The question of more spawn points, which is synonymous with travelnet or teleport, is probably the most common of all. And because it comes so often, there is also an entry in the FAQ, see: /faq teleport.

The good news: with the update 1.2 it will come such a function in the game, that you can chose another spawn city as Haven. I can't find a source for my claim right now, but that's how I've read it several times.

The question of more spawn points, which is synonymous with travelnet or teleport, is probably the most common of all. And because it comes so often, there is also an entry in the FAQ, see: `/faq teleport`. The good news: with the update 1.2 it will come such a function in the game, that you can chose another spawn city as Haven. I can't find a source for my claim right now, but that's how I've read it several times.

I think choosing another spawn city would mean to accept citizenship of that city ... and assuming that would mean visiting the mayor or someone in that city in person, it would not be really a usable way to fast-travel across cities faster.

I think choosing another spawn city would mean to accept citizenship of that city ... and assuming that would mean visiting the mayor or someone in that city in person, it would not be really a usable way to fast-travel across cities faster.

You're both right - there is a "change citizenship" planned in the cities update

You're both right - there is a "change citizenship" planned in the cities update

Then again, imo for me it will simply stay Haven: too many shops there + both sailship, airship and catapult. Cities basically always have 1 of the three, so if you want to go to Venezia from odonhull you need to go trho haven or walk

Then again, imo for me it will simply stay Haven: too many shops there + both sailship, airship and catapult. Cities basically always have 1 of the three, so if you want to go to Venezia from odonhull you need to go trho haven or walk
Member

The main problem with the walk from /spawn to the airship or in particular sailship is the technical trouble Haven gives on slower connections and/or machines. That's a big waste of ressources.

It ought to be possible to travel from one harbour to another harbour on the same system directly without having to go via Haven sailship/airship in transition. Most of the time. Occasional failures/small quests would be fine.

A new city spawn ought not to be called /spawn and not remove the Haven one. We still need a /spawn for meeting quickly and helping other players. Maybe /chome or /city could be used for that.

An inner-city transport system would also be great. Maravillosa already has smaller boats for travelling around - just doesn't help because they offer no real transportation. Other cities could have coaches or other means of transport.

The main problem with the walk from /spawn to the airship or in particular sailship is the technical trouble Haven gives on slower connections and/or machines. That's a big waste of ressources. It ought to be possible to travel from one harbour to another harbour on the same system directly without having to go via Haven sailship/airship in transition. Most of the time. Occasional failures/small quests would be fine. A new city spawn ought not to be called /spawn and not remove the Haven one. We still need a /spawn for meeting quickly and helping other players. Maybe /chome or /city could be used for that. An inner-city transport system would also be great. Maravillosa already has smaller boats for travelling around - just doesn't help because they offer no real transportation. Other cities could have coaches or other means of transport.

Haven lag: We need to solve that lag, not find ways around it.

Harbour to harbour: Balancing issue, but doable. Will be revised with 1.2 anyways

City spawn: With 1.2 You can decide which city your /spawn goes to

Inner-city transport system: Was turned down already, no teleport within a city

Haven lag: We need to solve that lag, not find ways around it. Harbour to harbour: Balancing issue, but doable. Will be revised with 1.2 anyways City spawn: With 1.2 You can decide which city your /spawn goes to Inner-city transport system: Was turned down already, no teleport within a city
Sign in to join this conversation.
No project
No Assignees
6 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: your-land/bugtracker#7895
No description provided.