try_114 reports: i have some issues with digili ... #7755
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Reference: your-land/bugtracker#7755
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try_114 reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
We investigated the Zoo button - there's no issue there and it's unrelated.
But, regarding digiline tubes:
It's pretty weird, looks like 2 straight tube segments don't pass digiline messages:
so L1,L2 and L3,L4 toggle on and off separately, with their own respective buttons (all on same channel), but if I bridge connection with a wire where the red line is - they connect to a single network and work together like they should...
Digging and placing pipes again does not fix it...
It's fully inside single mapblock too:

After playing more with it, looks like tube connections can randomly connect and disconnect while connecting things somewhere else completely. To me digiline tubes look completely broken X)
Tried in singleplayer, just adding or removing additional lights can connect or disconnect top from bottom, it seems:

If we have a smallest repro, we should file upstream. is there such a small repro?
upstream already knows and fixed this... Take a look at their bugtracker, it seems to be quite a long story.
They merged a pr with a new feature. But the pr does not working properly. Furthermore that new feature breaks existing builds. Which means that every existing server had to opt-out that feature.
That caused problems across other servers, so they changed the opt-out to a opt-in
IMO you should set
enable_vertical_digilines_connectivitytofalseand wait until the upsteam story is finished...