mrminer reports: invis pot should make you comp ... #7089

Open
opened 2024-07-11 05:07:38 +02:00 by yourland-report · 11 comments

mrminer reports a bug:

invis pot should make you completeley invis, not just hide nametag

Player position:

{
	z = 1154,
	x = 2002,
	y = 14.5
}

Player look:

{
	z = -0.1412952542305,
	x = 0.76985794305801,
	y = -0.62237805128098
}

Player information:

{
	major = 5,
	avg_rtt = 0.12399999797344,
	max_rtt = 1.6460000276566,
	formspec_version = 7,
	protocol_version = 43,
	connection_uptime = 2911,
	ip_version = 6,
	avg_jitter = 0,
	min_jitter = 0,
	serialization_version = 29,
	patch = 0,
	version_string = "5.8.0",
	max_jitter = 1.5240000486374,
	min_rtt = 0.11100000143051,
	state = "Active",
	lang_code = "",
	minor = 8
}

Player meta:

{
	fields = {
		bitten = "0",
		played_time = "4824534",
		["3d_armor_inventory"] = "return {\"3d_armor:chestplate_crystal 1 25340\", \"3d_armor:leggings_crystal 1 25340\", \"3d_armor:boots_crystal 1 25340\", \"shields:shield_rainbow 1 10152\", \"3d_armor:helmet_nether 1 25380\", \"\"}",
		placed_nodes = "86074",
		died = "745",
		["petz:werewolf_vignette_id"] = "19",
		arenalib_watchID = "0",
		["signslib:pos"] = "(3346,75,337)",
		["stamina:level"] = "14",
		["stamina:poisoned"] = "no",
		["stamina:exhaustion"] = "138.5",
		["ocean_build.last_warning"] = "1.6733e+09",
		repellant = "0",
		["ocean_build.ocean_built"] = "12",
		["hud_manager:choppy:waypoint_enabled"] = "y",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}",
		hud_state = "on",
		yl_commons_thankyou = "103",
		punch_count = "27976",
		inflicted_damage = "575962",
		["petz:werewolf"] = "0",
		["petz:lycanthropy"] = "0",
		yl_church = "return {[\"last_death_portal\"] = 1720410558, [\"last_heal\"] = 1677356984, [\"last_death\"] = {[\"z\"] = -15351, [\"x\"] = -12472, [\"y\"] = 8}}",
		yl_commons_player_joined = "1720664357",
		["petz:old_override_table"] = "return {[\"new_move\"] = true, [\"jump\"] = 1.5, [\"gravity\"] = 1, [\"sneak_glitch\"] = false, [\"speed\"] = 2, [\"sneak\"] = true}",
		partychat = "party",
		["petz:werewolf_clan_idx"] = "4",
		digged_nodes = "208718",
		arenalib_infobox_arenaID = "0",
		crafted = "69407",
		yl_commons_player_created = "1646186882",
		["ocean_build.forbidden"] = "true",
		xp = "82275",
		jointime = "1646186882"
	}
}

Log identifier


[MOD] yl_report log identifier = IzWZxoODIj84OXqMDr3CfkmXqnjj1SDw

Profiler save:

profile-20240711T030738.json_prettyEE

Status:

# Server: version: 5.8.0-yl-debug | game: Minetest Game | uptime: 4d 17h 9min 46s | max lag: 0.486s | clients (14/52): AliasAlreadyTaken, annah, AnotherName, Bailiff, BionicOctopus, DanielBoone, flux, hbreturns, Leet, LeetPeet, mrminer, Service, testmineweirdo, toddie

Teleport command:

/teleport xyz 2002 15 1154

Compass command:

/give_compass Construction IzWZxoODIj84OXqMDr3CfkmXqnjj1SDw D2691E 2002 15 1154
mrminer reports a bug: > invis pot should make you completeley invis, not just hide nametag Player position: ``` { z = 1154, x = 2002, y = 14.5 } ``` Player look: ``` { z = -0.1412952542305, x = 0.76985794305801, y = -0.62237805128098 } ``` Player information: ``` { major = 5, avg_rtt = 0.12399999797344, max_rtt = 1.6460000276566, formspec_version = 7, protocol_version = 43, connection_uptime = 2911, ip_version = 6, avg_jitter = 0, min_jitter = 0, serialization_version = 29, patch = 0, version_string = "5.8.0", max_jitter = 1.5240000486374, min_rtt = 0.11100000143051, state = "Active", lang_code = "", minor = 8 } ``` Player meta: ``` { fields = { bitten = "0", played_time = "4824534", ["3d_armor_inventory"] = "return {\"3d_armor:chestplate_crystal 1 25340\", \"3d_armor:leggings_crystal 1 25340\", \"3d_armor:boots_crystal 1 25340\", \"shields:shield_rainbow 1 10152\", \"3d_armor:helmet_nether 1 25380\", \"\"}", placed_nodes = "86074", died = "745", ["petz:werewolf_vignette_id"] = "19", arenalib_watchID = "0", ["signslib:pos"] = "(3346,75,337)", ["stamina:level"] = "14", ["stamina:poisoned"] = "no", ["stamina:exhaustion"] = "138.5", ["ocean_build.last_warning"] = "1.6733e+09", repellant = "0", ["ocean_build.ocean_built"] = "12", ["hud_manager:choppy:waypoint_enabled"] = "y", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}", hud_state = "on", yl_commons_thankyou = "103", punch_count = "27976", inflicted_damage = "575962", ["petz:werewolf"] = "0", ["petz:lycanthropy"] = "0", yl_church = "return {[\"last_death_portal\"] = 1720410558, [\"last_heal\"] = 1677356984, [\"last_death\"] = {[\"z\"] = -15351, [\"x\"] = -12472, [\"y\"] = 8}}", yl_commons_player_joined = "1720664357", ["petz:old_override_table"] = "return {[\"new_move\"] = true, [\"jump\"] = 1.5, [\"gravity\"] = 1, [\"sneak_glitch\"] = false, [\"speed\"] = 2, [\"sneak\"] = true}", partychat = "party", ["petz:werewolf_clan_idx"] = "4", digged_nodes = "208718", arenalib_infobox_arenaID = "0", crafted = "69407", yl_commons_player_created = "1646186882", ["ocean_build.forbidden"] = "true", xp = "82275", jointime = "1646186882" } } ``` Log identifier ``` [MOD] yl_report log identifier = IzWZxoODIj84OXqMDr3CfkmXqnjj1SDw ``` Profiler save: ``` profile-20240711T030738.json_prettyEE ``` Status: ``` # Server: version: 5.8.0-yl-debug | game: Minetest Game | uptime: 4d 17h 9min 46s | max lag: 0.486s | clients (14/52): AliasAlreadyTaken, annah, AnotherName, Bailiff, BionicOctopus, DanielBoone, flux, hbreturns, Leet, LeetPeet, mrminer, Service, testmineweirdo, toddie ``` Teleport command: ``` /teleport xyz 2002 15 1154 ``` Compass command: ``` /give_compass Construction IzWZxoODIj84OXqMDr3CfkmXqnjj1SDw D2691E 2002 15 1154 ```
AliasAlreadyTaken was assigned by yourland-report 2024-07-11 05:07:38 +02:00

So mrminer can spy on our city some more? xD

So mrminer can spy on our city some more? xD

ssssshhhhhhh.....

ssssshhhhhhh.....

I'm personally not for this. Because if two players are attacking a focus, and one keeps accidently hitting the other, and can't see them, it will take time adjust your position so you're not hitting the other player, then when you move, that other player might start accidently hitting you.

I'm personally not for this. Because if two players are attacking a focus, and one keeps accidently hitting the other, and can't see them, it will take time adjust your position so you're not hitting the other player, then when you move, that other player might start accidently hitting you.

maybe don't completely hide a player but rather make them more transparent?

maybe don't completely hide a player but rather make them more transparent?
Member

Also not in favour of this. I want to see if someone follows me when I go to places where I do not want other players.

Also not in favour of this. I want to see if someone follows me when I go to places where I do not want other players.

I personally think that the current way is fine.

I personally think that the current way is fine.

Invisibility will be revised with the 1.4 update

Invisibility will be revised with the 1.4 update
AliasAlreadyTaken added this to the 1.4 Classes and abilities milestone 2024-07-16 22:50:34 +02:00

Also not in favour of this. I want to see if someone follows me when I go to places where I do not want other players.

Thats the point of invisibility. To be not visible.

> Also not in favour of this. I want to see if someone follows me when I go to places where I do not want other players. Thats *the point* of invisibility. To be **_not visible_**.
Member

Invisibility is needed against hostile mobs. Not against other players. It might be helpful to show better that a player is invisible, but...that's nothing that's very important IMHO.

Invisibility is needed against hostile mobs. Not against other players. It might be helpful to show better that a player is invisible, but...that's nothing that's very important IMHO.

What's the usecase of invisibility that clearly doesn't target mobs, but other players?

Let's not assume malicious or hostile intentions, especially since mrminer already hosted two hide and seek events that would profit from player-facing invisibility.

So far, I like rewired_X suggestion best: make them more transparent. That doesn't fit a hide and seek event though.

The 1.4 implementation will most likely have various levels of invisibility

What's the usecase of invisibility that clearly doesn't target mobs, but other players? Let's not assume malicious or hostile intentions, especially since mrminer already hosted two hide and seek events that would profit from player-facing invisibility. So far, I like rewired_X suggestion best: make them more transparent. That doesn't fit a hide and seek event though. The 1.4 implementation will most likely have various levels of invisibility

Being completely invisible does sound more appealing, but like tour I value my privacy and don’t like the idea of other players possibly spying on me looks over shoulder

I also like rewired_X’s suggestion to make players more transparent when invisible

It might be cool if graphically the invisibility potion made you actually invisible when you are being very still but visible to some degree when moving. Sort of like an adaptive camouflage that doesn’t adjust fast enough while moving around. This might suit hide and seek games well while making it hard for players to invade others’ privacy?

Being completely invisible does sound more appealing, but like tour I value my privacy and don’t like the idea of other players possibly spying on me *looks over shoulder* I also like rewired_X’s suggestion to make players more transparent when invisible It might be cool if graphically the invisibility potion made you actually invisible when you are being very still but visible to some degree when moving. Sort of like an adaptive camouflage that doesn’t adjust fast enough while moving around. This might suit hide and seek games well while making it hard for players to invade others’ privacy?
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Reference: your-land/bugtracker#7089
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