Find duplicate mods or mods that do a lot of things similar to others #7032

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opened 2024-07-02 10:53:45 +02:00 by AliasAlreadyTaken · 0 comments

To decide where we might profit from writing a lib in favour of many different mods which do the same, I'd like to gather what mods YL is made of. The question came up when looking at itemdisplays. We have itemframes, pedestals, flowerpot, itemshelf and maybe more. All of those do the same thing: Display an item in a unique way. Could we make an itemdisplay library instead and get rid of the many nodedefinitions hogged by flowerpot and the same but different ways all those mods display "items as entities"?

Components of YL

  • libs
  • Player, armor, skins, emotes, invis
  • weapons, ranged, throwable, twohanded
  • light, fire, torches
  • seethrough, glass, oneway glass,
  • sound, bgm
  • decoblocks, recipes
  • signs, textdisplay, books
  • item display, itemframes, pedestals, flowerpot, itemshelf
  • compound machines, more-than-one block things
  • movable or usable single blocks, enchanting, saw, fireworks, beacon
  • liquids, water, lava
  • owned/named blocks, doors, chests, mailboxes, storage
  • ambience, weather, skybox
  • farming, food, kitchen "machines" like furnaces
  • usable items, confetti, food
  • communication, chatbridge, ingamechat, mail, moderation
  • admin, worldedit, ban, vpn detect, bailiff, forceload
  • quality of life, areas, choppy, factions, pvp, stamina, settings
  • mobs, riding, taming, battles
  • mapgen, trees, decorations, soils
  • inventory
  • minigames, events and external story connector
To decide where we might profit from writing a lib in favour of many different mods which do the same, I'd like to gather what mods YL is made of. The question came up when looking at itemdisplays. We have itemframes, pedestals, flowerpot, itemshelf and maybe more. All of those do the same thing: Display an item in a unique way. Could we make an itemdisplay library instead and get rid of the many nodedefinitions hogged by flowerpot and the same but different ways all those mods display "items as entities"? Components of YL - libs - Player, armor, skins, emotes, invis - weapons, ranged, throwable, twohanded - light, fire, torches - seethrough, glass, oneway glass, - sound, bgm - decoblocks, recipes - signs, textdisplay, books - item display, itemframes, pedestals, flowerpot, itemshelf - compound machines, more-than-one block things - movable or usable single blocks, enchanting, saw, fireworks, beacon - liquids, water, lava - owned/named blocks, doors, chests, mailboxes, storage - ambience, weather, skybox - farming, food, kitchen "machines" like furnaces - usable items, confetti, food - communication, chatbridge, ingamechat, mail, moderation - admin, worldedit, ban, vpn detect, bailiff, forceload - quality of life, areas, choppy, factions, pvp, stamina, settings - mobs, riding, taming, battles - mapgen, trees, decorations, soils - inventory - minigames, events and external story connector
AliasAlreadyTaken added this to the Alias@work project 2024-07-26 17:22:22 +02:00
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Reference: your-land/bugtracker#7032
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