Alias please remember the map of Rubodyke ... #6975
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Reference: your-land/bugtracker#6975
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... Alias said I should put this in here.
Those are the choices from most preferred to least preferred:
A good argument in this context is that the neighbors can also benefit from the map. Walstrand and NetherLands to the north, and the Aboretum and Showroom to the east.
Which option should we implement?
If you want POI, we should still keep it in the 4x4 type, so that when there is more build and not only fields to see in such a map, we can generate them without having to regenerate ALL.
Also, if you want POI, we need to know which ones.
I don't know what exactly you're talking about when you write POI. So far I thought you take the normal map and then the points come over it somehow dynamically and you can then move it yourself and label it with any LUA code, as I had seen it with Chache. But now it sounds as if the dots are pixelated when you write about "generate". And if this is an issue just for the two of us, then that would be easier for me, we'll write it in German.
POI means "point of interest", means, only parts of Rubodyke you say are relevant are generated.
Haha, I knew what POI means. But I thought, a POI map is that:
and a normal map is that:
We would like to have both, but I am note sure, how to make that POI thingly. Hope tour will help me with that.
You wrote at the 9th February:
I don't know if I want to be able to look into the future, but at least our plan is to constantly expand the city. We actually wanted to remain an undisturbed village, but that was not possible. Now we are just a city, but we are doing it right. Our goal is to be among the TOP 5 cities and we will also participate in the City Update. If this works better with the protected chests and shops on the lost plots, we will increase from 16 to 40 plots (greater than 10% of the total area). With 4x4 the
yl_livemapping:netherlands_blankcould be omitted.This is the solution preferred by the mayor:
There is a smol bug in there still, but that's what we're going to do.
Prefered is a nice euphemism for Runy and Boot took what they could get, with the promised option to expand that to 4x4 tiles later. Yes and of course preferably without a bug.
By experiment:
I still don't understand why the whole thing was suddenly moved one tile to the east. For example, if someone hangs the tile from the harbour and the overall map is expanded to 4x4, then the number is no longer correct.
There is no need for 4x4 anymore, now that we moved the tiles to the east. Rubodyke fits into 3x3
It wasn't me who started talking about 4x4, it was you. If you had said 3x3 from the beginning (because that has been the upper limit for maps so far and now probably for all time), I would of course prefer a completely different resolution and above all a completely different map cut.
Maybe I should explain why this issue is still open and why it was added to the milestone 1.2 Cities and Invasions at the same time.
Therefore, there has been no compromise yet. But during the discussion ...
Alias let it be seen between the lines that he was working on a new technique. Don't ask me for technical details, but as I understand it, it should be possible to have future maps that are much more detailed and don't cause lag on the server side, but at best burden the client. Of course, instead of a quick compromise, we decided to wait a little longer.
Whatever the technology, the path to a map must be very clear in the future. Not those who annoy Alias the most should get their map, but the way should go through the City Service, Amanda and via a public vote. Whether this is to be done for an astrologer, geographer, an observatory or an university may be determined by a later discussion.
Generating this map must also not result in a long discussion between Alias and the needy. According to documented clear technical specifications (size and resolution), the applicants must decide and indicate the coords of the edges. The rest then has to be done almost automatically, so it doesn't mean extra work for Alias.