AliasAlreadyTaken reports: skinsdb skin listing minor iss ... #6918
Labels
No Label
1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
3. source/engine
3. source/ingame
3. source/integration
3. source/lag
3. source/license
3. source/mod upstream
3. source/petz
3. source/testserver
3. source/unknown
3. source/website
4. step/approved
4. step/at work
4. step/blocked
4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/QA main
4. step/QA NOK
4. step/QA OK
4. step/question
4. step/ready to deploy
4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: your-land/bugtracker#6918
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
AliasAlreadyTaken reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
_hand
property removes all separators and simply concatenates the text, that again creates ambiguity. Example:character.my_name.my_skin.png
VScharacter.my.name_my_skin.png
, both lead toskinsdb:charactermynamemyskinpng
Upstream issues
//lua local t = skins.meta core.safe_file_write(core.get_worldpath() .."/skins_new.txt" , dump(t))
Here's before the fix:
This is after the fix:
Because we already renamed all the skins, because we had a dot separator already. Please note, while YL tries to stick to the naming scheme
player_playername_number.png
, other servers may happily name theirsplayer_playername_with_underscores_skinname_with_underscores.png
NOK
process_skin_texture is not yet public NOK
The hand key ist still ambiguous NOK
Private skins show up in the right list again OK
To find all names with underscores in modstorage:
Most of that fixed upstream
Tested the naming of skins in inventory and using /skinsdb and all skins had proper naming convention.
Minor issues were fixed by major rework upstream