Subtitles for the bailiff places #69
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1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
3. source/engine
3. source/ingame
3. source/integration
3. source/lag
3. source/license
3. source/mod upstream
3. source/unknown
3. source/website
4. step/approved
4. step/at work
4. step/blocked
4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/question
4. step/ready to deploy
4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
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Reference: your-land/bugtracker#69
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Reporter: Bill
When someone not familiar with the game or the area views the stream, they might have trouble identifying what exactly they're looking at. It might help to show subtitles or location names in the stream.
We could do that with a specialized bailiff HUD.
You know the places best, as you planted the bailiff camera there.
The bailiff currently operates with the HUD entirely disabled. If this was to be implemented, you'd also see the hotbar (though this could be set to 1) and the name of areas.
On the other hand, having the bailiff showing the
/mesecons_debug
HUD could be useful =D:P
Nonono, the bailiff won't become a mesecon Geiger counter.
We could send the bailiff a see-through formspec to give the impression of overlays.
Oh, that wasn't the intention, it was more to get a reading on the server's current lag level w/out logging in.
That's a good idea
Test is successful when during normal teleport patrol the bailiff shows the overlay with a text where he is and does not show the overlay during all other commands.
Great size for twitch, easy to read font, great color choice... yep - real nice
was there another issue about adding names to the specific pre-programmed views the bailiff takes (e.g. minigames, church, drydocks), or was that me misunderstanding what this issue was about?
Those places already have names, those are read out and used for display and teleport. You can see what's going on if you log in as Bailiff on the testserver, you need to change its password ofc
this is live