590: API change in set_physics_override #6733
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Reference: your-land/bugtracker#6733
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Looks like the API doesn't accept a call like set_physics_override(1,1,1) anymore but demands a table instead. Happens in
your-land/bugtracker#6726
Also affected: cottages sleeping mat and maybe more mods
Crosspost from the Archtec bugtracker https://github.com/Archtec-io/bugtracker/issues/179
We probably should ask rubenwardy to read out from the content DB where the "old" (read: wrong) style is used and then poke maintainers.
In the YL solution, set_physics_override is used in 31 places:
I linked already to a zipgrep on the Archtec bugtracker two days ago 🙃
We are using
set_physics_overridein 34 places over 19 files:set_physics_overrideifplayer_physics_lockedis set to 1 in the respective player's meta.The only mod that was not fixed at the time of QA was cottages, which is pending a huge PR by flux. So I fixed in the yl_stable branch.
QA
At least it doesn't crash anymore :D
All positions were replaced, cottages has a PR. At least it doesn't crash anymore :D