AspireMint reports: Command to toggle high jumping ... #6649

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opened 2024-04-14 17:15:27 +00:00 by yourland-report · 4 comments

AspireMint reports a bug:

Command to toggle high jumping for werewolfs. Maybe /toggle_jump? Default - normal jumping, and each time it says "You are a werewolf" should also remind you toggle command. All in one line to not flood chat.

Player position:

{
	x = 2006.2509765625,
	y = 14.5,
	z = 1212.9400634766
}

Player look:

{
	x = -0.25064450502396,
	y = -0.17192909121513,
	z = 0.95268976688385
}

Player information:

{
	ip_version = 6,
	min_rtt = 0.023000000044703,
	min_jitter = 0,
	max_jitter = 0.54900002479553,
	avg_jitter = 0.0010000001639128,
	connection_uptime = 8335,
	serialization_version = 29,
	patch = 0,
	protocol_version = 42,
	major = 5,
	state = "Active",
	version_string = "5.7.0",
	minor = 7,
	avg_rtt = 0.025000000372529,
	lang_code = "",
	max_rtt = 0.62000000476837,
	formspec_version = 6
}

Player meta:

{
	fields = {
		yl_commons_player_created = "1619715757",
		yl_commons_player_joined = "1713106685",
		["stamina:level"] = "19",
		["petz:pre_werewolf_animation"] = "return {[\"model\"] = \"skinsdb_3d_armor_character_5.b3d\", [\"animation_speed\"] = 30, [\"animation\"] = \"stand\", [\"textures\"] = {\"blank.png\", \"player.AspireMint.0.png\", \"3d_armor_trans.png^3d_armor_boots_crystal.png^shields_shield_nether.png^3d_armor_helmet_nether.png^3d_armor_chestplate_nether.png^3d_armor_leggings_nether.png\", \"3d_armor_trans.png\"}}",
		["stamina:poisoned"] = "no",
		["petz:werewolf_clan_idx"] = "1",
		["signslib:pos"] = "(-435,46,21498)",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"water_life:croc_bag\"}",
		hotbar_size = "16",
		repellant = "0",
		played_time = "8179436",
		digged_nodes = "2272450",
		placed_nodes = "424153",
		died = "413",
		crafted = "215322",
		["3d_armor_inventory"] = "return {\"3d_armor:boots_crystal 1 6380\", \"shields:shield_nether 1 12760\", \"3d_armor:helmet_nether 1 6380\", \"3d_armor:chestplate_nether 1 12760\", \"3d_armor:leggings_nether 1 12760\", \"\"}",
		yl_church = "return {[\"last_heal\"] = 1708702962, [\"last_death_portal\"] = 1713112030, [\"last_death\"] = {[\"x\"] = -407, [\"y\"] = 47, [\"z\"] = 21486}}",
		["ocean_build.last_warning"] = "1.65674e+09",
		["ocean_build.forbidden"] = "true",
		["ocean_build.ocean_built"] = "12",
		partychat = "party",
		["petz:werewolf"] = "1",
		hud_state = "on",
		["petz:lycanthropy"] = "1",
		jointime = "1619715757",
		punch_count = "603656",
		["stamina:exhaustion"] = "58.5",
		inflicted_damage = "13062544",
		xp = "2296300",
		bitten = "0",
		arenalib_infobox_arenaID = "0",
		yl_commons_thankyou = "357"
	}
}

Log identifier


[MOD] yl_report log identifier = WmsoWnDXUP74HVpcdTMoQmHrQlgYvQ4R

Profiler save:

profile-20240414T171527.json_prettyEE

Status:

# Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 23h 10min 8s | max lag: 0.452s | clients (20/52): AliasAlreadyTaken, AspireMint, Bailiff, Binarix128, Bingo, Boot, DanteLeo, daydream, flux, KuchikiYegger, LadyPixels, Lucien, Murmel, nakama-ta, pavlo98, poppyasdan, Ravise, Service, Squawk, yaraqasem

Teleport command:

/teleport xyz 2006 15 1213

Compass command:

/give_compass Construction WmsoWnDXUP74HVpcdTMoQmHrQlgYvQ4R D2691E 2006 15 1213
AspireMint reports a bug: > Command to toggle high jumping for werewolfs. Maybe /toggle_jump? Default - normal jumping, and each time it says "You are a werewolf" should also remind you toggle command. All in one line to not flood chat. Player position: ``` { x = 2006.2509765625, y = 14.5, z = 1212.9400634766 } ``` Player look: ``` { x = -0.25064450502396, y = -0.17192909121513, z = 0.95268976688385 } ``` Player information: ``` { ip_version = 6, min_rtt = 0.023000000044703, min_jitter = 0, max_jitter = 0.54900002479553, avg_jitter = 0.0010000001639128, connection_uptime = 8335, serialization_version = 29, patch = 0, protocol_version = 42, major = 5, state = "Active", version_string = "5.7.0", minor = 7, avg_rtt = 0.025000000372529, lang_code = "", max_rtt = 0.62000000476837, formspec_version = 6 } ``` Player meta: ``` { fields = { yl_commons_player_created = "1619715757", yl_commons_player_joined = "1713106685", ["stamina:level"] = "19", ["petz:pre_werewolf_animation"] = "return {[\"model\"] = \"skinsdb_3d_armor_character_5.b3d\", [\"animation_speed\"] = 30, [\"animation\"] = \"stand\", [\"textures\"] = {\"blank.png\", \"player.AspireMint.0.png\", \"3d_armor_trans.png^3d_armor_boots_crystal.png^shields_shield_nether.png^3d_armor_helmet_nether.png^3d_armor_chestplate_nether.png^3d_armor_leggings_nether.png\", \"3d_armor_trans.png\"}}", ["stamina:poisoned"] = "no", ["petz:werewolf_clan_idx"] = "1", ["signslib:pos"] = "(-435,46,21498)", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"water_life:croc_bag\"}", hotbar_size = "16", repellant = "0", played_time = "8179436", digged_nodes = "2272450", placed_nodes = "424153", died = "413", crafted = "215322", ["3d_armor_inventory"] = "return {\"3d_armor:boots_crystal 1 6380\", \"shields:shield_nether 1 12760\", \"3d_armor:helmet_nether 1 6380\", \"3d_armor:chestplate_nether 1 12760\", \"3d_armor:leggings_nether 1 12760\", \"\"}", yl_church = "return {[\"last_heal\"] = 1708702962, [\"last_death_portal\"] = 1713112030, [\"last_death\"] = {[\"x\"] = -407, [\"y\"] = 47, [\"z\"] = 21486}}", ["ocean_build.last_warning"] = "1.65674e+09", ["ocean_build.forbidden"] = "true", ["ocean_build.ocean_built"] = "12", partychat = "party", ["petz:werewolf"] = "1", hud_state = "on", ["petz:lycanthropy"] = "1", jointime = "1619715757", punch_count = "603656", ["stamina:exhaustion"] = "58.5", inflicted_damage = "13062544", xp = "2296300", bitten = "0", arenalib_infobox_arenaID = "0", yl_commons_thankyou = "357" } } ``` Log identifier ``` [MOD] yl_report log identifier = WmsoWnDXUP74HVpcdTMoQmHrQlgYvQ4R ``` Profiler save: ``` profile-20240414T171527.json_prettyEE ``` Status: ``` # Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 23h 10min 8s | max lag: 0.452s | clients (20/52): AliasAlreadyTaken, AspireMint, Bailiff, Binarix128, Bingo, Boot, DanteLeo, daydream, flux, KuchikiYegger, LadyPixels, Lucien, Murmel, nakama-ta, pavlo98, poppyasdan, Ravise, Service, Squawk, yaraqasem ``` Teleport command: ``` /teleport xyz 2006 15 1213 ``` Compass command: ``` /give_compass Construction WmsoWnDXUP74HVpcdTMoQmHrQlgYvQ4R D2691E 2006 15 1213 ```
AliasAlreadyTaken was assigned by yourland-report 2024-04-14 17:15:27 +00:00
AliasAlreadyTaken added the
1. kind/enhancement
label 2024-04-14 19:20:05 +00:00

We specifically made it that werewolves don't hit themselves anymore when jumping and I'd like to keep it that way.

What's the reason behind this request?

We specifically made it that werewolves don't hit themselves anymore when jumping and I'd like to keep it that way. What's the reason behind this request?
flux added the
1. kind/balancing
label 2024-04-15 03:36:54 +00:00
Member

What's the reason behind this request?

it sounds like the request is to toggle between super-jump and "normal" jump with a command. when building, it can be annoying to jump more than 2 nodes high. werewolves are meant to be inconvenient in some ways, including for building - they're meant to be a bonus for certain kinds of combat, and a detriment for most other things.

my ideal solution to this problem is to make jumping not an all-or-nothing effect - if you tap the jump button, jump a small amount. if you hold it down, jump the full amount. maybe 1 or 2 levels in between. old mario games had this sort of effect. but that's a client (engine) change.

> What's the reason behind this request? it sounds like the request is to toggle between super-jump and "normal" jump with a command. when building, it can be annoying to jump more than 2 nodes high. werewolves are meant to be inconvenient in some ways, including for building - they're meant to be a bonus for certain kinds of combat, and a detriment for most other things. my ideal solution to this problem is to make jumping not an all-or-nothing effect - if you tap the jump button, jump a small amount. if you hold it down, jump the full amount. maybe 1 or 2 levels in between. old mario games had this sort of effect. but that's a client (engine) change.

Can we detect "double jump" ? Like when someone presses the space bar two times in quick succession?

Can we detect "double jump" ? Like when someone presses the space bar two times in quick succession?
Member

Can we detect "double jump" ? Like when someone presses the space bar two times in quick succession?

not reliably, particularly when lag. all we can check is whether a player is holding down a button during a server step, and network lag means that's always somewhat out of sync.

one thing we could play with is that instead of getting a fixed jump-power boost, instead gravity is decreased while the player is holding down the jump key. but i think that'd make things even more annoying, as the extra height might not work at all when there's a lot of lag.

> Can we detect "double jump" ? Like when someone presses the space bar two times in quick succession? not reliably, particularly when lag. all we can check is whether a player is holding down a button during a server step, and network lag means that's always somewhat out of sync. one thing we could play with is that instead of getting a fixed jump-power boost, instead gravity is decreased while the player is holding down the jump key. but i think that'd make things even more annoying, as the extra height might not work at all when there's a lot of lag.
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Reference: your-land/bugtracker#6649
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