flux reports: turn replanting into a minigam ... #6646
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Reference: your-land/bugtracker#6646
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i hypothesize that if a player gets a reward for replanting the public farm(s), that player will do it more often.
the reward may be something like "1 iron ingot per replanting a 14x3 plot"; the larger plots should give the same amount
I agree. It makes the public farm more frequently used.
Most non-replanters don't do that out of spite or because it's not rewarding enough, but because they don't know that replanting is required. They won't replant even with reward, because they even less know of that.
If people only replant because it's a reward, then it doesn't prove anything. If one doesn't kill and steal only because he's threatened with hell, he's not really a good person.
If there is a reward that goes to any replanter not only the one who harvested, then there might be a rush to replant oneself, instead of allowing the newbie learn it.
Still, we require a newbie quest to obtain one gold for a death portal, maybe we could have Uncle Owen accept a certain amount of crops per day in exchange for a small reward, but only if all fields are neatly replanted?
I'm against any rewards at the Public Farm. But once again I ask the question why you get XP for harvesting there and not for replanting. Why is that?
And if that's the case, and 99 percent of newcomers to the game are getting their first XP there anyway, why aren't we taking advantage of that? Why don't we just congratulate newcomers on the first one, two, three levels with the message: "Congratulations, new player reached L1 and please replant" or so?
alias mentioned this somewhere, but i'm not finding it right now. the reason was to prevent XP farms from planting and harvesting, without waiting for the crops to grow. however, you can't get back the seeds if you immediately dig the crop after planting it? you've got to wait at least a little while?
but i think the current behavior is balanced properly - in general, you shouldn't be able to dig and place the same blocks infinitely to gain XP. this is just one circumstance where this principle is simple to sort out.
How about making it where you get xp for placing them rather than digging them ?
Or have XP penalties if you don't place?
Motivation through punishment is rarely a good idea.