flux's 2024 bunny maze ruminations #6588
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1. kind/balancing
1. kind/breaking
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Reference: your-land/bugtracker#6588
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1: Iirc It's because you could use it to map the path out of the maze. I don't think it should be fixed because now the top is made of wood.
4:
1: That's ok. Now that the invis maze is on the bottom, it's not too bad
2: The walls will become more and more colourful the longer we have the event. Cool! I didn't know the maze gen could do that!
3: Sure, we will. But I doubt anyone will notice. If you want, whenever you think I used a different algo, tell me. I'll reveal what I used :P
4: extra evil? I'm interested!
Also I would swap the wood and glass levels because I always find the glass one far easier than the wood one
That's more artistic choice, less a sign of difficulty ;)
the complaint is more about the rewards for completing it than the aesthetics? maybe we could just switch the rewards for those two levels?
you can already see the "borders" of each invisible node via F5.
plus if there were borders, its not really invisible anymore now is it?
My recommendation don't remove the border, the invis maze is already hard enough, and already at least two times the prize of the inviz maze just wasn't worth it, compared to the amount of time and effort involved.
Why should the invis maze be even harder than it already is? It's genuinely already very difficult. Unless the rewards were made far better than they currently are, I don't think a single change should be made that makes the maze harder.
the original message that i replyed to got deleted, its probably for the better