Monster race bugs #6577

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opened 2024-03-27 16:54:01 +00:00 by AspireMint · 0 comments

Bugs and suggestion:

  • when mapblock of their spawn is not loaded (player is too far or viewing range is too short) they spawn without nametag
  • when mapblock of their spawn is not loaded they don't despawn, and you can start it again, spawning more mobs (see screenshot)
  • monsters spawn burried in node
  • sometimes only 2 or 3 champions spawns (suffocated?)
  • one of monsters died before end of race (i saw poof paricles)
  • sometimes finish line does not detect monster
  • if i leave area, i don't know result, no timeout, no winner
  • should go in one direction - suggestion: set fixed direction (south) and use 1d noise to determine speed over time (well, one 2d noise for all monsters but you know..)
  • (with electrumese sword i can stop first monster :P)

mt-monster-race.png

Bugs and suggestion: - when mapblock of their spawn is not loaded (player is too far or viewing range is too short) they spawn without nametag - when mapblock of their spawn is not loaded they don't despawn, and you can start it again, spawning more mobs (see screenshot) - monsters spawn burried in node - sometimes only 2 or 3 champions spawns (suffocated?) - one of monsters died before end of race (i saw poof paricles) - sometimes finish line does not detect monster - if i leave area, i don't know result, no timeout, no winner - should go in one direction - suggestion: set fixed direction (south) and use 1d noise to determine speed over time (well, one 2d noise for all monsters but you know..) - (with electrumese sword i can stop first monster :P) ![mt-monster-race.png](/attachments/0a16f76a-c2ab-46c1-8078-fd578392a764)
flux added the
1. kind/bug
1. kind/enhancement
labels 2024-03-27 20:21:25 +00:00
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Reference: your-land/bugtracker#6577
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