spawnit nether issue ideas #6554

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opened 2024-03-23 02:34:11 +00:00 by flux · 3 comments
Member

Squawk had a similar issue in a nether farm - the mobs weren't spawning high up in the air, but they were also spawning in places where they shouldn't, on the lowest y coordinate of a mapblock, as if spawnit assumes the stuff below it is solid.

@whosit: you reported the original issue, where is it? i'm failing to find it in search.

some ideas for resolving this:

  • possibly sending VoxelManip objects to the async environment doesn't work great if they extend beyond a single mapblock
  • possibly i'm querying beyond the bounds that were sent to the voxelmanip, because of the size of the entities collision box, and that's returning garbage
  • perhaps i can create a way to visualize what's sent to the async environment if and when it disagrees to the "real" world.

this issue is just a ping to @whosit, i don't have a better way to do that. as soon as i know the original issue ID and add these ideas there, we can close this.

Squawk had a similar issue in a nether farm - the mobs weren't spawning high up in the air, but they were also spawning in places where they shouldn't, on the lowest y coordinate of a mapblock, as if spawnit assumes the stuff below it is solid. @whosit: you reported the original issue, where is it? i'm failing to find it in search. some ideas for resolving this: * possibly sending VoxelManip objects to the async environment doesn't work great if they extend beyond a single mapblock * possibly i'm querying beyond the bounds that were sent to the voxelmanip, because of the size of the entities collision box, and that's returning garbage * perhaps i can create a way to visualize what's sent to the async environment if and when it disagrees to the "real" world. this issue is just a ping to @whosit, i don't have a better way to do that. as soon as i know the original issue ID and add these ideas there, we can close this.
Member

Found by searching for "spawn in air" #6242

Found by searching for "spawn in air" https://gitea.your-land.de/your-land/bugtracker/issues/6242
Member

Maybe create a minimal mod that will test some of your assumptions about how async+voxelmanip work?

Maybe create a minimal mod that will test some of your assumptions about how async+voxelmanip work?
AliasAlreadyTaken added the
1. kind/bug
label 2024-03-23 15:17:24 +00:00
flux added the
5. result/duplicate
label 2024-03-25 21:21:24 +00:00
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Member

moved my thoughts to that other issue

moved my thoughts to that other issue
flux closed this issue 2024-03-25 21:21:35 +00:00
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Reference: your-land/bugtracker#6554
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