Remove the level limit for establishing cities, or at least lower it. #6499

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opened 2024-03-16 03:42:10 +00:00 by Jammy · 3 comments

I know that it is originally designed to avoid trollish registrations, but it also creates hassles for nothing.
Imagine that a player joined the game, found a good location(this step is already hard enough), and built a city. But they still need to find 2 people to team up with, and to farm their XP to a height that would waste a lot of time that could have went to enhancing the city and setting up new plots.

I know that it is originally designed to avoid trollish registrations, but it also creates hassles for nothing. Imagine that a player joined the game, found a good location(this step is already hard enough), and built a city. But they still need to find 2 people to team up with, and to farm their XP to a height that would waste a lot of time that could have went to enhancing the city and setting up new plots.

We already have a lot of cities across the server. I think the regulations are as fine as it is.

We already have a lot of cities across the server. I think the regulations are as fine as it is.

Imagine that a player joined the game, found a good location(this step is already hard enough), and built a city. But they still need to find 2 people to team up with

So ? the player that found the location can already start by using his(or her) own master areas

and to farm their XP to a height that would waste a lot of time that could have went to enhancing the city and setting up new plots

They could also get xp for working on the future city

> Imagine that a player joined the game, found a good location(this step is already hard enough), and built a city. But they still need to find 2 people to team up with So ? the player that found the location can already start by using his(or her) own master areas > and to farm their XP to a height that would waste a lot of time that could have went to enhancing the city and setting up new plots They could also get xp for working on the future city

In short, no. Even to the contrary. With the cities update, you will need a combined level of (existing_cities + 1) to create a new one.

In short, no. Even to the contrary. With the cities update, you will need a combined level of (existing_cities + 1) to create a new one.
AliasAlreadyTaken added the
5. result/wontfix
1. kind/documentation
labels 2024-03-16 15:40:21 +00:00
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Reference: your-land/bugtracker#6499
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