We should add claymores as a new weapon type #6491

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opened 2024-03-15 01:45:46 +00:00 by Jammy · 4 comments

They will behave like swords, but has higher damage and longer cooldown.

They will behave like swords, but has higher damage and longer cooldown.
AliasAlreadyTaken added this to the 1.4 Classes and abilities milestone 2024-03-15 01:46:13 +00:00

There will be a couple new weapons with 1.4, before we release those plans there's no need to point us to every medieval weapon out there :D

First second Alias saw this issue he thought "No, we'll not do mines", but actually Jammy points to a heavy medieval blade

There will be a couple new weapons with 1.4, before we release those plans there's no need to point us to every medieval weapon out there :D First second Alias saw this issue he thought "No, we'll not do mines", but actually Jammy points to a heavy medieval blade
AliasAlreadyTaken added the
1. kind/enhancement
label 2024-03-15 01:47:29 +00:00

First second Alias saw this issue he thought "No, we'll not do mines"

Quick! Destroy all the public mines before Alias realises!

> First second Alias saw this issue he thought "No, we'll not do mines" Quick! Destroy all the public mines before Alias realises!
Member

i've got a lot of code done as basework for mechanics that are intended for 1.4 (or 1.6, even). but 1.2 seems impossibly far away? i'm not sure how i can make it come about sooner. please point me to how i can get 1.2 shipped.

i've got a lot of code done as basework for mechanics that are intended for 1.4 (or 1.6, even). but 1.2 seems impossibly far away? i'm not sure how i can make it come about sooner. please point me to how i can get 1.2 shipped.
Member

Update 1.2 is such a huge change that I now think we shouldn't wait until all of it is ready (especially since a lot of it is still in the process of being considered), but rather introduce the new features gradually, for example: part 1 city management and share economy, part 2 recruitment and employment of NPC's, part 3 invasion and reconquest ... or whatever.

Update 1.2 is such a huge change that I now think we shouldn't wait until all of it is ready (especially since a lot of it is still in the process of being considered), but rather introduce the new features gradually, for example: part 1 city management and share economy, part 2 recruitment and employment of NPC's, part 3 invasion and reconquest ... or whatever.
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Reference: your-land/bugtracker#6491
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