We should add claymores as a new weapon type #6491
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Reference: your-land/bugtracker#6491
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They will behave like swords, but has higher damage and longer cooldown.
There will be a couple new weapons with 1.4, before we release those plans there's no need to point us to every medieval weapon out there :D
First second Alias saw this issue he thought "No, we'll not do mines", but actually Jammy points to a heavy medieval blade
Quick! Destroy all the public mines before Alias realises!
i've got a lot of code done as basework for mechanics that are intended for 1.4 (or 1.6, even). but 1.2 seems impossibly far away? i'm not sure how i can make it come about sooner. please point me to how i can get 1.2 shipped.
Update 1.2 is such a huge change that I now think we shouldn't wait until all of it is ready (especially since a lot of it is still in the process of being considered), but rather introduce the new features gradually, for example: part 1 city management and share economy, part 2 recruitment and employment of NPC's, part 3 invasion and reconquest ... or whatever.