whosit reports: can't put nodes into deployer: ... #6455
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Reference: your-land/bugtracker#6455
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whosit reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
Reason: yl_commons code here:
36fdc526cb/bugfixes/pipeworks_wielder.lua (L141)
it expects function to have default
on_place
, but in game it's:So it get overridden by this:
3fad55a571/internal.lua (L38)
Is that enough information to solve it or woulkd it help to list other stuff also forbidden in deployer now? I believe some people have bild a "furnace" by using deployer and lava pick, so there might be a lot ogf machines that stopped working.
Well, I know that nodes (blocks) in deployers are broken. If there's something else that you expect to be able to put in in deployer or breaker that you can't then please report too.
ugh, that check was really hacky when i wrote it, this was inevitable. let me see if i can figure something else...
Even more hacky is the leads code though, probably it should not override everything.
i removed that check. i tried putting some of the things that previously wouldn't go in the deployer, and they're fine. not 100% tested, but nothing looked to suspicious.
447e1b3f9b
Do leaves count as blocks? If not they are another category of Items that do not work.
default:stick still work.
Other tools (pick, sword etc.) do not work, but I do not know if they did before.
Had the same problem yesterday. My tubes burnt down.
QA
Seems like machines are working again
live