AspireMint reports: Focus should not despawn when ... #6410
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Reference: your-land/bugtracker#6410
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AspireMint reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
afaik nobody can control what the foci can do, other than the nametag not showing.
If I were a Focus and had done my job of delivering the troops, I wouldn't wait any longer for a homunculus to come and kill me. I would donate first.
like all mobs_redo mobs which don't override it, foci have a 5 minute lifetime. that can be increased programmatically, but it's also extended indefinitely if the mob is attacking something. foci don't really have an explicit attack, but they will "target" anyone that attacks them, so long as that player doesn't disappear (i.e. run far enough away).
i've considered proposing that foci and mobs spawned from foci get a longer lifetime, but i feel the better solution is smarter mob AI, and not just increasing the already frustrating aspects of their existence. better AI needs better mob frameworks first, unfortunately.