AspireMint reports: Nodereplacer shows error 'You ... #6408
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1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
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1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
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3. source/ingame
3. source/integration
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3. source/website
4. step/approved
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4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/question
4. step/ready to deploy
4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
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Reference: your-land/bugtracker#6408
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AspireMint reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
Sorry, wrong error message.
It shows error "Item not in your inventory: ..." and not always, for example i can set cobble but not petz:beehive o.O
Or i can set sunflower, rye, cotton, but not onion, garlic, gooseberry_bush, etc.. (tested on public farm).
From building materials, i can't set stairs, slabs or any other moreblocks nodes.
I've heard people complain that their node replacer stopped working multiple times already. Then it would randomly start working again. (heard it from some BotM winners, not beginner builders...).
Replacer decision: your-land/administration#143
issues like this make me wonder whether there's any way we can please everyone with replacer behavior. personally i'd aim for something like the principle of least surprise.