Replay actions #6357

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opened 2024-02-26 11:26:26 +00:00 by AliasAlreadyTaken · 2 comments

Let's create some technique or method to gather actions and then replay them somewhere in a testworld.

This may help debugging in known circumstances, while also using "live data" without bothering people, causing lag or crashes on main.

Let's create some technique or method to gather actions and then replay them somewhere in a testworld. This may help debugging in known circumstances, while also using "live data" without bothering people, causing lag or crashes on main.
AliasAlreadyTaken added the
1. kind/enhancement
label 2024-02-26 11:26:31 +00:00
https://github.com/regulus79/tenent_timetravel might be helpful

If I understand correctly what "replay" means in this case, it could also be used to "record" whole battles and then re-enact them on a test server while flying around the battlefield choosing the best camera view, with the cinematic mode of movement and high quality graphics too, to produce detailed videos of the battle (as in the "Mount and Blade" videogame).

Or is that not a side possibility?

If I understand correctly what "replay" means in this case, it could also be used to "record" whole battles and then re-enact them on a test server while flying around the battlefield choosing the best camera view, with the cinematic mode of movement and high quality graphics too, to produce detailed videos of the battle (as in the "Mount and Blade" videogame). Or is that not a side possibility?
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Reference: your-land/bugtracker#6357
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