DragonWrangler1 reports: lighting needs to be fixed her ... #6320

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opened 2024-02-20 02:54:52 +00:00 by yourland-report · 9 comments

DragonWrangler1 reports a bug:

lighting needs to be fixed here

Player position:

{
	x = 2407.0380859375,
	y = 20.5,
	z = 2133.4260253906
}

Player look:

{
	x = 0.76677054166794,
	y = 0.012391519732773,
	z = 0.64180165529251
}

Player information:

{
	major = 5,
	minor = 8,
	lang_code = "",
	min_rtt = 0.13500000536442,
	avg_rtt = 0.17200000584126,
	min_jitter = 0,
	max_jitter = 2.9660000801086,
	avg_jitter = 0.032000005245209,
	max_rtt = 3.1770000457764,
	serialization_version = 29,
	protocol_version = 42,
	state = "Active",
	formspec_version = 7,
	version_string = "5.8.0",
	ip_version = 6,
	connection_uptime = 2107,
	patch = 0
}

Player meta:

{
	fields = {
		["signslib:pos"] = "(30412,4,-487)",
		yl_commons_player_created = "1668874705",
		yl_commons_player_joined = "1708395597",
		repellant = "0",
		xp = "529308",
		hud_state = "on",
		jointime = "1668874705",
		bitten = "0",
		["ocean_build.last_warning"] = "1692193690",
		["ocean_build.forbidden"] = "true",
		["ocean_build.ocean_built"] = "12",
		["petz:werewolf"] = "0",
		["petz:lycanthropy"] = "0",
		digged_nodes = "1247332",
		placed_nodes = "333297",
		died = "1362",
		crafted = "226697",
		yl_church = "return {[\"last_heal\"] = 1707576717, [\"last_death_portal\"] = 1708029091, [\"last_death\"] = {[\"z\"] = 1364, [\"x\"] = 1951, [\"y\"] = 4}}",
		arenalib_infobox_arenaID = "0",
		["petz:old_override_table"] = "return {[\"sneak_glitch\"] = false, [\"new_move\"] = true, [\"speed\"] = 2, [\"gravity\"] = 1, [\"jump\"] = 1.5, [\"sneak\"] = true}",
		hotbar_size = "32",
		["petz:werewolf_clan_idx"] = "2",
		["stamina:poisoned"] = "no",
		["unified_inventory:bags"] = "return {\"water_life:croc_bag\", \"water_life:croc_bag\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}",
		["stamina:exhaustion"] = "99",
		inflicted_damage = "2757554",
		punch_count = "151795",
		["stamina:level"] = "8",
		partychat = "party",
		["petz:werewolf_vignette_id"] = "5",
		yl_commons_thankyou = "385",
		xp_redo_hud_color = "0xa66000",
		["3d_armor_inventory"] = "return {\"\", \"shields:shield_rainbow 1 4752\", \"3d_armor:leggings_crystal 1 11880\", \"3d_armor:boots_crystal 1 11880\", \"3d_armor:chestplate_crystal 1 11880\", \"3d_armor:helmet_nether 1 11880\"}",
		played_time = "6299098"
	}
}

Log identifier


[MOD] yl_report log identifier = jBrebt1iAb3dgbBj8jSUQjobF64PJlRi

Profiler save:

profile-20240220T025452.json_prettyEE

Status:

# Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 3d 5h 9min 40s | max lag: 0.607s | clients (13/52): Aliza, Bailiff, Crazylad, DanielBoone, DragonWrangler1, flux, Jennison, LeetPeet, lumberJack, Lupercus, mahou, nedd, Penelopee

Teleport command:

/teleport xyz 2407 21 2133

Compass command:

/give_compass Construction jBrebt1iAb3dgbBj8jSUQjobF64PJlRi D2691E 2407 21 2133
DragonWrangler1 reports a bug: > lighting needs to be fixed here Player position: ``` { x = 2407.0380859375, y = 20.5, z = 2133.4260253906 } ``` Player look: ``` { x = 0.76677054166794, y = 0.012391519732773, z = 0.64180165529251 } ``` Player information: ``` { major = 5, minor = 8, lang_code = "", min_rtt = 0.13500000536442, avg_rtt = 0.17200000584126, min_jitter = 0, max_jitter = 2.9660000801086, avg_jitter = 0.032000005245209, max_rtt = 3.1770000457764, serialization_version = 29, protocol_version = 42, state = "Active", formspec_version = 7, version_string = "5.8.0", ip_version = 6, connection_uptime = 2107, patch = 0 } ``` Player meta: ``` { fields = { ["signslib:pos"] = "(30412,4,-487)", yl_commons_player_created = "1668874705", yl_commons_player_joined = "1708395597", repellant = "0", xp = "529308", hud_state = "on", jointime = "1668874705", bitten = "0", ["ocean_build.last_warning"] = "1692193690", ["ocean_build.forbidden"] = "true", ["ocean_build.ocean_built"] = "12", ["petz:werewolf"] = "0", ["petz:lycanthropy"] = "0", digged_nodes = "1247332", placed_nodes = "333297", died = "1362", crafted = "226697", yl_church = "return {[\"last_heal\"] = 1707576717, [\"last_death_portal\"] = 1708029091, [\"last_death\"] = {[\"z\"] = 1364, [\"x\"] = 1951, [\"y\"] = 4}}", arenalib_infobox_arenaID = "0", ["petz:old_override_table"] = "return {[\"sneak_glitch\"] = false, [\"new_move\"] = true, [\"speed\"] = 2, [\"gravity\"] = 1, [\"jump\"] = 1.5, [\"sneak\"] = true}", hotbar_size = "32", ["petz:werewolf_clan_idx"] = "2", ["stamina:poisoned"] = "no", ["unified_inventory:bags"] = "return {\"water_life:croc_bag\", \"water_life:croc_bag\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}", ["stamina:exhaustion"] = "99", inflicted_damage = "2757554", punch_count = "151795", ["stamina:level"] = "8", partychat = "party", ["petz:werewolf_vignette_id"] = "5", yl_commons_thankyou = "385", xp_redo_hud_color = "0xa66000", ["3d_armor_inventory"] = "return {\"\", \"shields:shield_rainbow 1 4752\", \"3d_armor:leggings_crystal 1 11880\", \"3d_armor:boots_crystal 1 11880\", \"3d_armor:chestplate_crystal 1 11880\", \"3d_armor:helmet_nether 1 11880\"}", played_time = "6299098" } } ``` Log identifier ``` [MOD] yl_report log identifier = jBrebt1iAb3dgbBj8jSUQjobF64PJlRi ``` Profiler save: ``` profile-20240220T025452.json_prettyEE ``` Status: ``` # Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 3d 5h 9min 40s | max lag: 0.607s | clients (13/52): Aliza, Bailiff, Crazylad, DanielBoone, DragonWrangler1, flux, Jennison, LeetPeet, lumberJack, Lupercus, mahou, nedd, Penelopee ``` Teleport command: ``` /teleport xyz 2407 21 2133 ``` Compass command: ``` /give_compass Construction jBrebt1iAb3dgbBj8jSUQjobF64PJlRi D2691E 2407 21 2133 ```
AliasAlreadyTaken was assigned by yourland-report 2024-02-20 02:54:52 +00:00
AliasAlreadyTaken added the
1. kind/construction
3. source/ingame
labels 2024-02-20 14:25:21 +00:00
Member

//fixlight actually made it worse. it seems that the cause is that it's directly below the airship. i'm not sure there's much we can do.

image

`//fixlight` actually made it *worse*. it seems that the cause is that it's directly below the airship. i'm not sure there's much we can do. ![image](/attachments/c52d7096-638b-4d69-8c58-0e9808c8eaf4)
1.3 MiB

We could temporarily remove the airship, delete from database all blocks above this position, fixlight and reinsert the airship. But as soon as some smart*** jumps off the airship again because its so so funny, the same problem will occur again.

We *could* temporarily remove the airship, delete from database all blocks above this position, fixlight and reinsert the airship. But as soon as some smart*** jumps off the airship again because its so so funny, the same problem will occur again.

what if you put maptools:fullclip around the ship so noone can jump from the ship to Wahi ?

what if you put maptools:fullclip around the ship so noone can jump from the ship to Wahi ?
Member

what if you put maptools:fullclip around the ship so noone can jump from the ship to Wahi ?

there used to be kill nodes around the airship. those got removed cuz too many people lost their gear permanently (including me).

if someone wants to embed the airship in fullclip nodes in a way that prevents players from jumping out, and puts a thick layer of kill nodes outside of that, i'd support that. that would prevent all normal players and nearly all hackers.

i'm not certain that'd actually solve the problem though.

> what if you put maptools:fullclip around the ship so noone can jump from the ship to Wahi ? there used to be kill nodes around the airship. those got removed cuz too many people lost their gear permanently (including me). if someone wants to embed the airship in fullclip nodes in a way that prevents players from jumping out, and puts a thick layer of kill nodes outside of that, i'd support that. that would prevent all normal players and nearly all hackers. i'm not certain that'd actually solve the problem though.

Would it be possible to code a system that automatically teleports players who jump off the ship back onto the ship? Or would that not fix the problem? Lorewise it could be explained away as adding some kind of magical guard to the airship.

Would it be possible to code a system that automatically teleports players who jump off the ship back onto the ship? Or would that not fix the problem? Lorewise it could be explained away as adding some kind of magical guard to the airship.

Would it be possible to code a system that automatically teleports players who jump off the ship back onto the ship? Or would that not fix the problem? Lorewise it could be explained away as adding some kind of magical guard to the airship.

There were plans to add an area below the airship that would kill the player, but not somewhere in the air (where the bones are unreachable). The place could be randomly chosen from a list. Those places would be near or along the airship routes, explained by "The player fell off the airship while it was en route between two cities.

A box of fullclip around the airship might lead to people jumping down to the fullclip border and walk around there. I don't want that.

> Would it be possible to code a system that automatically teleports players who jump off the ship back onto the ship? Or would that not fix the problem? Lorewise it could be explained away as adding some kind of magical guard to the airship. There were plans to add an area below the airship that would kill the player, but not somewhere in the air (where the bones are unreachable). The place could be randomly chosen from a list. Those places would be near or along the airship routes, explained by "The player fell off the airship while it was en route between two cities. A box of fullclip around the airship might lead to people jumping down to the fullclip border and walk around there. I don't want that.

A box of fullclip around the airship might lead to people jumping down to the fullclip border and walk around there. I don't want that.

I mean have it right at the airship so they can't jump off of it at all.

> A box of fullclip around the airship might lead to people jumping down to the fullclip border and walk around there. I don't want that. I mean have it right at the airship so they can't jump off of it at all.
Member

A box of fullclip around the airship might lead to people jumping down to the fullclip border and walk around there. I don't want that.

I mean have it right at the airship so they can't jump off of it at all.

that is what i meant. best way to do this is to build the boundary with visible nodes, then use worldedit to change them to noclip.

> > A box of fullclip around the airship might lead to people jumping down to the fullclip border and walk around there. I don't want that. > > I mean have it right at the airship so they can't jump off of it at all. that is what i meant. best way to do this is to build the boundary with visible nodes, then use worldedit to change them to noclip.

I'd rather have people not jump off the airship at all, instead of providing guardrails which they then might expect in other deadly places, too.

If we don't want to outright kill people that fall off the airship, we could make it that there is a chance they do not fall to their death, but end up above the water somewhere or - conveniently - some haystack/heap of mushroom pore.

I'd rather have people not jump off the airship at all, instead of providing guardrails which they then might expect in other deadly places, too. If we don't want to outright kill people that fall off the airship, we could make it that there is a chance they do not fall to their death, but end up above the water somewhere or - conveniently - some haystack/heap of mushroom pore.
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Reference: your-land/bugtracker#6320
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