AspireMint reports: I see in chat "Bailiff is no l ... #6262

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opened 2024-02-07 22:57:09 +00:00 by yourland-report · 8 comments

AspireMint reports a bug:

I see in chat "Bailiff is no longer looking at you" but i did not see message "Bailiff is looking at you".

Player position:

{
	x = 2023.6369628906,
	y = 3.5,
	z = 1168.9110107422
}

Player look:

{
	x = -0.65496921539307,
	y = -0.49242356419563,
	z = 0.57317912578583
}

Player information:

{
	min_rtt = 0.024000000208616,
	avg_rtt = 0.026000000536442,
	min_jitter = 0,
	max_jitter = 2.345999956131,
	connection_uptime = 10091,
	ip_version = 6,
	avg_jitter = 0.0010000001639128,
	serialization_version = 29,
	patch = 0,
	max_rtt = 2.4809999465942,
	lang_code = "",
	protocol_version = 42,
	minor = 7,
	major = 5,
	state = "Active",
	formspec_version = 6,
	version_string = "5.7.0"
}

Player meta:

{
	fields = {
		["petz:werewolf_clan_idx"] = "4",
		yl_commons_player_created = "1619715757",
		hud_state = "on",
		arenalib_infobox_arenaID = "0",
		["3d_armor_inventory"] = "return {\"3d_armor:helmet_nether 1 18060\", \"3d_armor:chestplate_nether 1 36120\", \"shields:shield_nether 1 36120\", \"3d_armor:leggings_nether 1 36120\", \"3d_armor:boots_crystal 1 19040\", \"\"}",
		yl_church = "return {[\"last_heal\"] = 1705833044, [\"last_death_portal\"] = 1707340696, [\"last_death\"] = {[\"x\"] = -407, [\"y\"] = 47, [\"z\"] = 21485}}",
		inflicted_damage = "11866740",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"water_life:croc_bag\"}",
		jointime = "1619715757",
		punch_count = "548536",
		["petz:werewolf"] = "0",
		["ocean_build.last_warning"] = "1.65674e+09",
		["petz:lycanthropy"] = "0",
		yl_commons_thankyou = "276",
		xp = "2064427",
		died = "382",
		placed_nodes = "391079",
		partychat = "party",
		repellant = "0",
		["stamina:level"] = "14",
		yl_commons_player_joined = "1707336584",
		["stamina:poisoned"] = "no",
		bitten = "0",
		["stamina:exhaustion"] = "89",
		crafted = "119896",
		played_time = "6731196",
		digged_nodes = "1967618",
		["signslib:pos"] = "(-54,5,22529)",
		["ocean_build.forbidden"] = "true",
		["ocean_build.ocean_built"] = "12"
	}
}

Log identifier


[MOD] yl_report log identifier = 3LBVgqKuUxIZUDPfq60XsLhMXOSgDmY8

Profiler save:

profile-20240207T225709.json_prettyEE

Status:

# Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 4d 2h 39min 48s | max lag: 0.932s | clients (26/52): Administrator, AliasAlreadyTaken, Amanda, Apocralypse, AspireMint, Bailiff, daydream, DragonWrangler1, flux, jackofthebean000, Kadax, KNTRO, LadYeauty, Marat1ch, MisterE, OLIVER2017, Peakachew, rheo, Service, sixer, Sokomine, tagtraum, tour, uhhh, Wace4, whosit

Teleport command:

/teleport xyz 2024 4 1169

Compass command:

/give_compass Construction 3LBVgqKuUxIZUDPfq60XsLhMXOSgDmY8 D2691E 2024 4 1169
AspireMint reports a bug: > I see in chat "Bailiff is no longer looking at you" but i did not see message "Bailiff is looking at you". Player position: ``` { x = 2023.6369628906, y = 3.5, z = 1168.9110107422 } ``` Player look: ``` { x = -0.65496921539307, y = -0.49242356419563, z = 0.57317912578583 } ``` Player information: ``` { min_rtt = 0.024000000208616, avg_rtt = 0.026000000536442, min_jitter = 0, max_jitter = 2.345999956131, connection_uptime = 10091, ip_version = 6, avg_jitter = 0.0010000001639128, serialization_version = 29, patch = 0, max_rtt = 2.4809999465942, lang_code = "", protocol_version = 42, minor = 7, major = 5, state = "Active", formspec_version = 6, version_string = "5.7.0" } ``` Player meta: ``` { fields = { ["petz:werewolf_clan_idx"] = "4", yl_commons_player_created = "1619715757", hud_state = "on", arenalib_infobox_arenaID = "0", ["3d_armor_inventory"] = "return {\"3d_armor:helmet_nether 1 18060\", \"3d_armor:chestplate_nether 1 36120\", \"shields:shield_nether 1 36120\", \"3d_armor:leggings_nether 1 36120\", \"3d_armor:boots_crystal 1 19040\", \"\"}", yl_church = "return {[\"last_heal\"] = 1705833044, [\"last_death_portal\"] = 1707340696, [\"last_death\"] = {[\"x\"] = -407, [\"y\"] = 47, [\"z\"] = 21485}}", inflicted_damage = "11866740", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"water_life:croc_bag\"}", jointime = "1619715757", punch_count = "548536", ["petz:werewolf"] = "0", ["ocean_build.last_warning"] = "1.65674e+09", ["petz:lycanthropy"] = "0", yl_commons_thankyou = "276", xp = "2064427", died = "382", placed_nodes = "391079", partychat = "party", repellant = "0", ["stamina:level"] = "14", yl_commons_player_joined = "1707336584", ["stamina:poisoned"] = "no", bitten = "0", ["stamina:exhaustion"] = "89", crafted = "119896", played_time = "6731196", digged_nodes = "1967618", ["signslib:pos"] = "(-54,5,22529)", ["ocean_build.forbidden"] = "true", ["ocean_build.ocean_built"] = "12" } } ``` Log identifier ``` [MOD] yl_report log identifier = 3LBVgqKuUxIZUDPfq60XsLhMXOSgDmY8 ``` Profiler save: ``` profile-20240207T225709.json_prettyEE ``` Status: ``` # Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 4d 2h 39min 48s | max lag: 0.932s | clients (26/52): Administrator, AliasAlreadyTaken, Amanda, Apocralypse, AspireMint, Bailiff, daydream, DragonWrangler1, flux, jackofthebean000, Kadax, KNTRO, LadYeauty, Marat1ch, MisterE, OLIVER2017, Peakachew, rheo, Service, sixer, Sokomine, tagtraum, tour, uhhh, Wace4, whosit ``` Teleport command: ``` /teleport xyz 2024 4 1169 ``` Compass command: ``` /give_compass Construction 3LBVgqKuUxIZUDPfq60XsLhMXOSgDmY8 D2691E 2024 4 1169 ```
AliasAlreadyTaken was assigned by yourland-report 2024-02-07 22:57:09 +00:00
flux added the
1. kind/enhancement
label 2024-02-07 23:40:14 +00:00
Member

Was wondering about that as well and got that message at least twice as well.

Was wondering about that as well and got that message at least twice as well.
Member

I'm betting it may be same issue as this (not updating storied indices after removing elements from the array):
6007

Turns out, I was mistaken.

~~I'm betting it may be same issue as this (not updating storied indices after removing elements from the array):~~ ~~6007~~ Turns out, I was mistaken.

Was wondering about that as well and got that message at least twice as well.

Same. LadYeauty was moving the bailiff's camera from different players trying to get a different view of what was going on.

> Was wondering about that as well and got that message at least twice as well. Same. LadYeauty was moving the bailiff's camera from different players trying to get a different view of what was going on.

IMO the player who issues the command should get the message, not the player that is getting watched.

IMO the player who issues the command should get the message, not the player that is getting watched.
Member

Might be best if both get a message? The player the bailiff is watching might be intrested in that as well and might want to show some things around instead of just afking. But that would require a start watch message to be sent.

Might be best if both get a message? The player the bailiff is watching might be intrested in that as well and might want to show some things around instead of just afking. But that would require a start watch message to be sent.

Might be best if both get a message? The player the bailiff is watching might be intrested in that as well and might want to show some things around instead of just afking. But that would require a start watch message to be sent.

Or he might start overacting if he knows. I'd prefer the commander of the stream know what's going on since he needs the feedback. Once he knows, he can relay the message to the actor or choose not to.

> Might be best if both get a message? The player the bailiff is watching might be intrested in that as well and might want to show some things around instead of just afking. But that would require a start watch message to be sent. Or he might start overacting if he knows. I'd prefer the commander of the stream know what's going on since he needs the feedback. Once he knows, he can relay the message to the actor or choose not to.

IMO the player who issues the command should get the message, not the player that is getting watched.

Player should know that someone is watching him.
Either commander does not want actor to know about it, and i consider it spying,
OR
commander tell about it, then automatic message is missing, and it is bug.

Imagine this situation. You play in 3rd person view (maybe on smartphone), and suddenly you see someone following you.
Or you are in 1st person view, you use mine cart. You look behind you and see someone staring at you like this O.O

Or he might start overacting if he knows.

Whats worse is if he gets angry for not telling him. Players should know.
If i, i mean you, you are building secret flying mega cobble platform above ocean for no good reason, you would not want anyone watching stream to know about it!

I'd prefer the commander of the stream know what's going on since he needs the feedback. Once he knows, he can relay the message to the actor or choose not to."

Choosing not to is spying. Is there any good reason to not tell them? Then commander should ask Service for help.

Im okay with choosing not to tell, if it is part of voice attack or event. Otherwise players should know!
In this case:

  • There should be special command, only for admin/staff. Message about Bailiff actions to all staffs.
  • Bailiff should be invisible just like mysterious Service.
  • Noone else can move Bailiff when is invisible, only admin/staff.
  • Send message to Actor when Bailiff is not watching him anymore. (message with length of filming, hh:mm:ss)
  • Send 1 cookie or icecream of commanders choice to Actor as thank you.
> IMO the player who issues the command should get the message, not the player that is getting watched. Player should know that someone is watching him. Either commander does not want actor to know about it, and i consider it spying, OR commander tell about it, then automatic message is missing, and it is bug. Imagine this situation. You play in 3rd person view (maybe on smartphone), and suddenly you see someone following you. Or you are in 1st person view, you use mine cart. You look behind you and see someone staring at you like this O.O > Or he might start overacting if he knows. Whats worse is if he gets angry for not telling him. Players should know. If i, i mean you, you are building secret flying mega cobble platform above ocean for no good reason, you would not want anyone watching stream to know about it! > I'd prefer the commander of the stream know what's going on since he needs the feedback. Once he knows, he can relay the message to the actor or choose not to." Choosing not to is spying. Is there any good reason to not tell them? Then commander should ask Service for help. Im okay with choosing not to tell, if it is part of voice attack or event. Otherwise players should know! In this case: - There should be special command, only for admin/staff. Message about Bailiff actions to all staffs. - Bailiff should be invisible just like mysterious Service. - Noone else can move Bailiff when is invisible, only admin/staff. - Send message to Actor when Bailiff is not watching him anymore. (message with length of filming, hh:mm:ss) - Send 1 cookie or icecream of commanders choice to Actor as thank you.

The streaming account is not meant to spy on people. As soon as it is in range to have a meaningful look at someone, this some can certainly see the streaming account as well. I just don't want to distract people. The streaming account can't do anything a normal other player cannot do.

If anyone who is allowed to commandeer the streaming account uses it in a malicious way, then that's the end of the priv for this person, if not worse.

Currently everyone with the priv could teleport the bailiff to me, while I prepare something secret, but there is a reason noone does that.

The streaming account is not meant to spy on people. As soon as it is in range to have a meaningful look at someone, this some can certainly see the streaming account as well. I just don't want to distract people. The streaming account can't do anything a normal other player cannot do. If anyone who is allowed to commandeer the streaming account uses it in a malicious way, then that's the end of the priv for this person, if not worse. Currently everyone with the priv could teleport the bailiff to me, while I prepare something secret, but there is a reason noone does that.
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Reference: your-land/bugtracker#6262
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