whosit reports: nether mobs spawn in air, fall ... #6237

Closed
opened 2024-02-05 14:56:22 +00:00 by yourland-report · 2 comments

whosit reports a bug:

nether mobs spawn in air, fall down, and unload? stay inside a wall and look NW and down, view distance 200, but don't load more chucks after teleporting here through portal?

Player position:

{
	z = 4027.244140625,
	x = 3107.9301757813,
	y = 29302.08984375
}

Player look:

{
	z = 0.18356566131115,
	x = -0.093935295939445,
	y = -0.97850894927979
}

Player information:

{
	min_rtt = 0.041000001132488,
	avg_rtt = 0.043999999761581,
	min_jitter = 0,
	max_jitter = 1.0529999732971,
	avg_jitter = 0,
	connection_uptime = 364,
	serialization_version = 29,
	patch = 0,
	minor = 8,
	major = 5,
	formspec_version = 7,
	protocol_version = 43,
	max_rtt = 1.1080000400543,
	state = "Active",
	version_string = "5.8.0",
	lang_code = "",
	ip_version = 6
}

Player meta:

{
	fields = {
		["petz:werewolf"] = "0",
		repellant = "0",
		["petz:lycanthropy"] = "0",
		lagometer = "1",
		yl_commons_thankyou = "170",
		yl_commons_player_joined = "1707144631",
		bitten = "0",
		["petz:werewolf_vignette_id"] = "20",
		punch_count = "40560",
		xp_redo_hud_color = "0x0000ff",
		inflicted_damage = "621318",
		placed_nodes = "94579",
		xp = "0",
		crafted = "72335",
		yl_commons_player_created = "1615221933",
		["hud_manager:spawnit:hud_enabled"] = "y",
		["petz:old_override_table"] = "return {[\"new_move\"] = true, [\"sneak\"] = true, [\"sneak_glitch\"] = false, [\"jump\"] = 1.5, [\"speed\"] = 2, [\"gravity\"] = 1}",
		played_time = "7398812",
		hud_state = "on",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}",
		["stamina:poisoned"] = "no",
		arenalib_infobox_arenaID = "0",
		["petz:werewolf_clan_idx"] = "3",
		digged_nodes = "312569",
		yl_church = "return {[\"last_death\"] = {[\"z\"] = 1469, [\"x\"] = 3318, [\"y\"] = 66}, [\"last_heal\"] = 1707143152, [\"last_death_portal\"] = 1704531307}",
		["stamina:exhaustion"] = "69.5",
		["signslib:pos"] = "(-1936,51,3715)",
		["stamina:level"] = "4",
		died = "787",
		partychat = "party",
		jointime = "1615221933",
		["3d_armor_inventory"] = "return {\"3d_armor:boots_crystal 1 35140\", \"3d_armor:chestplate_crystal 1 35140\", \"3d_armor:leggings_crystal 1 35140\", \"shields:shield_crystal 1 35140\", \"3d_armor:helmet_crystal 1 35140\", \"\"}"
	}
}

Log identifier


[MOD] yl_report log identifier = WVBcKRxOI5GXSOOfZuoGgd4q0NoGl6Yl

Profiler save:

profile-20240205T145622.json_prettyEE

Status:

# Server: version: 5.8.0-yl-test | game: Minetest Game | uptime: 5h 2min 5s | max lag: 0.224s | clients (2/52): AliasAlreadyTaken, whosit

Teleport command:

/teleport xyz 3108 29302 4027

Compass command:

/give_compass Construction WVBcKRxOI5GXSOOfZuoGgd4q0NoGl6Yl D2691E 3108 29302 4027
whosit reports a bug: > nether mobs spawn in air, fall down, and unload? stay inside a wall and look NW and down, view distance 200, but don't load more chucks after teleporting here through portal? Player position: ``` { z = 4027.244140625, x = 3107.9301757813, y = 29302.08984375 } ``` Player look: ``` { z = 0.18356566131115, x = -0.093935295939445, y = -0.97850894927979 } ``` Player information: ``` { min_rtt = 0.041000001132488, avg_rtt = 0.043999999761581, min_jitter = 0, max_jitter = 1.0529999732971, avg_jitter = 0, connection_uptime = 364, serialization_version = 29, patch = 0, minor = 8, major = 5, formspec_version = 7, protocol_version = 43, max_rtt = 1.1080000400543, state = "Active", version_string = "5.8.0", lang_code = "", ip_version = 6 } ``` Player meta: ``` { fields = { ["petz:werewolf"] = "0", repellant = "0", ["petz:lycanthropy"] = "0", lagometer = "1", yl_commons_thankyou = "170", yl_commons_player_joined = "1707144631", bitten = "0", ["petz:werewolf_vignette_id"] = "20", punch_count = "40560", xp_redo_hud_color = "0x0000ff", inflicted_damage = "621318", placed_nodes = "94579", xp = "0", crafted = "72335", yl_commons_player_created = "1615221933", ["hud_manager:spawnit:hud_enabled"] = "y", ["petz:old_override_table"] = "return {[\"new_move\"] = true, [\"sneak\"] = true, [\"sneak_glitch\"] = false, [\"jump\"] = 1.5, [\"speed\"] = 2, [\"gravity\"] = 1}", played_time = "7398812", hud_state = "on", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}", ["stamina:poisoned"] = "no", arenalib_infobox_arenaID = "0", ["petz:werewolf_clan_idx"] = "3", digged_nodes = "312569", yl_church = "return {[\"last_death\"] = {[\"z\"] = 1469, [\"x\"] = 3318, [\"y\"] = 66}, [\"last_heal\"] = 1707143152, [\"last_death_portal\"] = 1704531307}", ["stamina:exhaustion"] = "69.5", ["signslib:pos"] = "(-1936,51,3715)", ["stamina:level"] = "4", died = "787", partychat = "party", jointime = "1615221933", ["3d_armor_inventory"] = "return {\"3d_armor:boots_crystal 1 35140\", \"3d_armor:chestplate_crystal 1 35140\", \"3d_armor:leggings_crystal 1 35140\", \"shields:shield_crystal 1 35140\", \"3d_armor:helmet_crystal 1 35140\", \"\"}" } } ``` Log identifier ``` [MOD] yl_report log identifier = WVBcKRxOI5GXSOOfZuoGgd4q0NoGl6Yl ``` Profiler save: ``` profile-20240205T145622.json_prettyEE ``` Status: ``` # Server: version: 5.8.0-yl-test | game: Minetest Game | uptime: 5h 2min 5s | max lag: 0.224s | clients (2/52): AliasAlreadyTaken, whosit ``` Teleport command: ``` /teleport xyz 3108 29302 4027 ``` Compass command: ``` /give_compass Construction WVBcKRxOI5GXSOOfZuoGgd4q0NoGl6Yl D2691E 3108 29302 4027 ```
AliasAlreadyTaken was assigned by yourland-report 2024-02-05 14:56:23 +00:00
flux added the
1. kind/bug
4. step/question
labels 2024-02-05 19:55:32 +00:00
Member

i observe very few mobs spawning, and none of them spawn in the air and fall immediately. spawnit should ensure that anything that's not a flying mob will spawn on a solid, loaded node.

i observe very few mobs spawning, and none of them spawn in the air and fall immediately. spawnit should ensure that anything that's not a flying mob will spawn on a solid, loaded node.
Member

Closing this in favor of the #6242
which details the problem (spawning on top of unloaded mapblocks)

Closing this in favor of the https://gitea.your-land.de/your-land/bugtracker/issues/6242 which details the problem (spawning on top of unloaded mapblocks)
whosit added the
5. result/duplicate
label 2024-02-05 22:01:01 +00:00
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Reference: your-land/bugtracker#6237
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