flux reports: /area_xp_set_min - this comman ... #6217
Labels
No Label
1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
3. source/engine
3. source/ingame
3. source/integration
3. source/lag
3. source/license
3. source/mod upstream
3. source/unknown
3. source/website
4. step/approved
4. step/at work
4. step/blocked
4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/question
4. step/ready to deploy
4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
No Milestone
No project
No Assignees
9 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: your-land/bugtracker#6217
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
flux reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
What does this do?
it bans players from an area if they don't have a certain amount of XP. i knew this existed but thought it was an admin (or admin-like) command. it's used regularly on pandorabox, where xp_redo was developed, but i don't think your-land has ever used it.
Is there a
/area_xp_set_max
too?There isn't. You can see them in
/help
underxp_redo
mod.So it’ similar to the /area_ban command but based on levels rather than per player. So what’s the issue about players having this command ?
Does this command work? And what happens when such a "banned" player enters the area?
If YL doesnt have a special version of that command it has nothing todo with ban.
With
/area_xp_set_min
you can set the minimum required XP to interact with an open area.For example if you set it to 1000
This command could have interesting uses, like creating a pro/noob shop, but I think if there's no cap you could probably exploit this to create an area that basically bans everyone from entering.
Could be an interesting way to create a "pro-only" farm if someone wants to lol
i may have conflated this with the "xp gate" a bit in my description, whoops.
I think the original intention may be to create open areas where experienced people can build together, without clueless newbies ruining the construction.