Jammy reports: allow taking keys or keychains ... #6073
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Reference: your-land/bugtracker#6073
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Jammy reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
That happens when you locked the key to the chest into the chest?
Sorry, but that's a feature, the chests are meant to be inaccessible until you have the key.
Like in real life, if you locked the key to your car inside, you can't get them out. You need a second key.
But adding an anti-frustration feature has no harm right?
Yes, of course. If there are reasonable changes that add to the server instead of taking away, we consider adding them.
Anti-frustration does not mean you get everything for free, you do not need to watch your steps or that you do not need to pay attention to what you do. Actions have consequences and if you can expect positive actions have positive consequences, then you can expect negative actions have negative consequences.
Is crafting a new key that frustating?
honestly i personally just want to remove these chests and replace them with soko's shared chests.
These chests are very important for some quest designs.
oh that's right, you did have a use for them with the password-controlled unlocking.