Maybe make a node called "gold mine" #6066
Labels
No Label
1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
3. source/engine
3. source/ingame
3. source/integration
3. source/lag
3. source/license
3. source/mod upstream
3. source/unknown
3. source/website
4. step/approved
4. step/at work
4. step/blocked
4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/question
4. step/ready to deploy
4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: your-land/bugtracker#6066
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
I think that this would allow people to be able to get gold without having to mine all the time, especially if they are living in places that does not have many ores.
In my idea the node should be able to produce 1 gold lump each 5-20 minutes and needs to be placed on a stone node. Make it require a LOT of fuel, such as 1 stack of oil extracts per 2-3 golds. In order to prevent people abusing it and making large farms, limit each player to putting like 10 farms, or only allowing it to people with the priv "goldminer". However, in order to make it more productive, it should become faster each time a gold is harvested.
I don't really think we have use for that. It is fairly easy to get your hands on gold. You can go mining, you can kill some Oerkkis in the Arena, sell stuff, buy gold or get some through killing scouts or generally stone mobs.
Also gold isn't really something that is needed a lot. The only usecases that come to mind are mainly the Deathportal or shopping and maybe sometimes for building. But unless people die A LOT it should be fairly easy to get enough gold to be on the safe side.
Either way... if for some reason it should be decided to get implemted I'm more for an alchemy approach :d
Sounds like free gold?
No, sorry, wontfix.